Bugas.

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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nuodas159
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Bugas.

Post by nuodas159 »

Sveiki. Radau buga kaip meti he greitai pasikeiti knf "baseballbat" ir didesnis dmg gaunasi turedamas ji.Man reikia ,kad jis nedidintu dmg he! Gal kas galetu istaisyti? +karma!
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psychical
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Re: Bugas.

Post by psychical »

nuodas159 wrote:Sveiki. Radau buga kaip meti he greitai pasikeiti knf "baseballbat" ir didesnis dmg gaunasi turedamas ji.Man reikia ,kad jis nedidintu dmg he! Gal kas galetu istaisyti? +karma!
O knife visada nuperka? Nes su tavo situ unlock, knife nuperka 1/10 karta...

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nuodas159
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Re: Bugas

Post by nuodas159 »

Seip nusipirkus gali viena karta ir galioja visam mepui. Patestink ta buga pamatysi ,kad kirsi ziauriai daug.
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aurimasko
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Re: Bugas.

Post by aurimasko »

man atrodo kažkurioje temoje, jau buvo ta pati problema, kad išmetus granatą ir paėmus kitą ginklą kuriam turi būti didesnė dmg, tai granata didesne dmg turi..


nežinau, bet gal šitą:

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     register_event("Damage" , "event_Damage" , "b" , "2>0"); public event_Damage(id){    if(!is_user_alive(id))        return PLUGIN_CONTINUE;     new weapon , attacker = get_user_attacker(id , weapon);     if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;     if(weapon == CSW_KNIFE && get_user_team(attacker) == 2)    {        new Float:vec[3];        new Float:oldvelo[3];        get_user_velocity(id, oldvelo);        create_velocity_vector(id , attacker , vec);        vec[0] += oldvelo[0];        vec[1] += oldvelo[1];        set_user_velocity(id , vec);    }     return PLUGIN_CONTINUE;}  
reikia keisti šituo:

Code: Select all

 RegisterHam(Ham_TakeDamage, "player", "player_damage") public player_damage(victim, attacker, attacker, Float:damage, bits){    if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;                 if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2)                {            new Float:vec[3];                new Float:oldvelo[3];                get_user_velocity(id, oldvelo);                create_velocity_vector(id , attacker , vec);                vec[0] += oldvelo[0];                vec[1] += oldvelo[1];                set_user_velocity(id , vec);                }    return HAM_IGNORED} 

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nuodas159
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Re: Bugas.

Post by nuodas159 »

Code: Select all

#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN  "Knife Knockback"#define VERSION "1.0"#define AUTHOR  "xbatista" #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl";     new g_maxplayersnew damage_knifenew bool:g_KNIFE[33]  public plugin_init(){    register_plugin(PLUGIN , VERSION , AUTHOR);    register_cvar("unlock_knife", VERSION, FCVAR_SERVER)    RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE");     register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1")        RegisterHam(Ham_TakeDamage, "player", "player_damage")     register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70)     damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier     cvar_knock     = register_cvar("zp_knife_power" , "12");    g_maxplayers = get_maxplayers();} public gxm_item_enabled(id) {    g_KNIFE[id] = true} public client_connect(id) {    g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id) {    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)         if( Gun == CSW_KNIFE && get_user_team(id) == 2)    {        set_pev(id, pev_viewmodel2, KNIFE_MDL)    }    return PLUGIN_CONTINUE;} public player_damage(victim, attacker, attacker, Float:damage, bits){    if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;                 if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2)                {            new Float:vec[3];                new Float:oldvelo[3];                get_user_velocity(id, oldvelo);                create_velocity_vector(id , attacker , vec);                vec[0] += oldvelo[0];                vec[1] += oldvelo[1];                set_user_velocity(id , vec);                }    return HAM_IGNORED} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) {    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;      new weaponx = get_user_weapon(attacker, _, _);    if( weaponx == CSW_KNIFE && get_user_team(attacker) == 2)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){    if(!is_user_alive(attacker))        return 0;     new Float:vicorigin[3];    new Float:attorigin[3];    entity_get_vector(victim   , EV_VEC_origin , vicorigin);    entity_get_vector(attacker , EV_VEC_origin , attorigin);     new Float:origin2[3]    origin2[0] = vicorigin[0] - attorigin[0];    origin2[1] = vicorigin[1] - attorigin[1];     new Float:largestnum = 0.0;     if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);    if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);     origin2[0] /= largestnum;    origin2[1] /= largestnum;     velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    if(velocity[0] <= 20.0 || velocity[1] <= 20.0)        velocity[2] = random_float(200.0 , 275.0);     return 1;} public plugin_precache(){    engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
Padarius taip daug erroru ismeta ;D
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aurimasko
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Re: Bugas.

Post by aurimasko »

nuodas159 wrote:

Code: Select all

#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN  "Knife Knockback"#define VERSION "1.0"#define AUTHOR  "xbatista" #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl";     new g_maxplayersnew damage_knifenew bool:g_KNIFE[33]  public plugin_init(){    register_plugin(PLUGIN , VERSION , AUTHOR);    register_cvar("unlock_knife", VERSION, FCVAR_SERVER)    RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE");     register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1")        RegisterHam(Ham_TakeDamage, "player", "player_damage")     register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70)     damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier     cvar_knock     = register_cvar("zp_knife_power" , "12");    g_maxplayers = get_maxplayers();} public gxm_item_enabled(id) {    g_KNIFE[id] = true} public client_connect(id) {    g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id) {    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)         if( Gun == CSW_KNIFE && get_user_team(id) == 2)    {        set_pev(id, pev_viewmodel2, KNIFE_MDL)    }    return PLUGIN_CONTINUE;} public player_damage(victim, attacker, attacker, Float:damage, bits){    if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;                 if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2)                {            new Float:vec[3];                new Float:oldvelo[3];                get_user_velocity(id, oldvelo);                create_velocity_vector(id , attacker , vec);                vec[0] += oldvelo[0];                vec[1] += oldvelo[1];                set_user_velocity(id , vec);                }    return HAM_IGNORED} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) {    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;      new weaponx = get_user_weapon(attacker, _, _);    if( weaponx == CSW_KNIFE && get_user_team(attacker) == 2)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){    if(!is_user_alive(attacker))        return 0;     new Float:vicorigin[3];    new Float:attorigin[3];    entity_get_vector(victim   , EV_VEC_origin , vicorigin);    entity_get_vector(attacker , EV_VEC_origin , attorigin);     new Float:origin2[3]    origin2[0] = vicorigin[0] - attorigin[0];    origin2[1] = vicorigin[1] - attorigin[1];     new Float:largestnum = 0.0;     if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);    if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);     origin2[0] /= largestnum;    origin2[1] /= largestnum;     velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    if(velocity[0] <= 20.0 || velocity[1] <= 20.0)        velocity[2] = random_float(200.0 , 275.0);     return 1;} public plugin_precache(){    engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
Padarius taip daug erroru ismeta ;D
tai rašyk juos..

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nuodas159
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Re: Bugas.

Post by nuodas159 »

Paziurek irasiau ir meta errorus.
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aurimasko
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Re: Bugas.

Post by aurimasko »

nuodas159 wrote:Paziurek irasiau ir meta errorus.
aš klausiu kokius errorus, taigi tu bandęs tai parašyk tuos error

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nuodas159
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Re: Bugas.

Post by nuodas159 »

Istaisiau errorus. Bet vistiek neveikia ir bugas kaip numeti he per de_dust2 kazkur nutelina name ir stovi uzsibugines. Kas nors kitu turi ideju?

Code: Select all

#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN  "Knife Knockback"#define VERSION "1.0"#define AUTHOR  "xbatista" #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl";   new g_maxplayersnew damage_knifenew bool:g_KNIFE[33] public plugin_init(){    register_plugin(PLUGIN , VERSION , AUTHOR);    register_cvar("unlock_knife", VERSION, FCVAR_SERVER)    RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE");     register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1")    RegisterHam(Ham_TakeDamage, "player", "player_damage")     register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70)     damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier     cvar_knock     = register_cvar("zp_knife_power" , "12");    g_maxplayers = get_maxplayers();} public gxm_item_enabled(id){    g_KNIFE[id] = true} public client_connect(id){    g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id){    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)       if( Gun == CSW_KNIFE && get_user_team(id) == 2)    {        set_pev(id, pev_viewmodel2, KNIFE_MDL)    }    return PLUGIN_CONTINUE;} public player_damage(id, victim, attacker, Float:damage, bits){    if(!is_user_alive(attacker))        return PLUGIN_CONTINUE;     if (!g_KNIFE[attacker])        return PLUGIN_CONTINUE;     if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2)                {            new Float:vec[3];            new Float:oldvelo[3];            get_user_velocity(id, oldvelo);            create_velocity_vector(id, attacker, vec);            vec[0] += oldvelo[0];            vec[1] += oldvelo[1];            set_user_velocity(id , vec);            }    return HAM_IGNORED} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits){    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;     new weaponx = get_user_weapon(attacker, _, _);    if( weaponx == CSW_KNIFE && get_user_team(attacker) == 2)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){    if(!is_user_alive(attacker))        return 0;     new Float:vicorigin[3];    new Float:attorigin[3];    entity_get_vector(victim   , EV_VEC_origin , vicorigin);    entity_get_vector(attacker , EV_VEC_origin , attorigin);     new Float:origin2[3]    origin2[0] = vicorigin[0] - attorigin[0];    origin2[1] = vicorigin[1] - attorigin[1];     new Float:largestnum = 0.0;     if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);    if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);     origin2[0] /= largestnum;    origin2[1] /= largestnum;     velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);    if(velocity[0] <= 20.0 || velocity[1] <= 20.0)        velocity[2] = random_float(200.0 , 275.0);     return 1;} public plugin_precache(){    engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
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aurimasko
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Re: Bugas.

Post by aurimasko »

oj ble, nepastebėjau kito kodo.. pasidaryk kaip buvo pats pirmas ( tavo variantas )..

nežinau, turbūt galima geriau, bet bandyk dar taip:

Code: Select all

public Event_CurWeaponKNIFE(id) {    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)         if( Gun == CSW_KNIFE && get_user_team(id) == 2)    {        set_pev(id, pev_viewmodel2, KNIFE_MDL)    }    return PLUGIN_CONTINUE;}
keiti į

Code: Select all

 public Event_CurWeaponKNIFE(id) {    if (!g_KNIFE[id])        return PLUGIN_CONTINUE;     new Gun = read_data(2)         if( Gun == CSW_KNIFE && get_user_team(id) == 2)    {        set_pev(id, pev_viewmodel2, KNIFE_MDL)                knf[id] = true    }        if( Gun != CSW_KNIFE)               knf[id] = false    return PLUGIN_CONTINUE;} 

ir šitą:

Code: Select all

public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) {    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;      new weaponx = get_user_weapon(attacker, _, _);    if(weaponx == CSW_KNIFE && get_user_team(attacker) == 2)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;}
į

Code: Select all

public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) {    if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker])            return HAM_IGNORED;      new weaponx = get_user_weapon(attacker, _, _);    if(knf[id] && weaponx == CSW_KNIFE && get_user_team(attacker) == 2)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage        return HAM_HANDLED;    }    return HAM_IGNORED;}

bei prie variables prirašai new knf[33]

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