Bugas.
- nuodas159
- Flooderis arba specialistas
- Posts: 522
- Joined: 2010 Sep 03 15:30
- Skype: nuodas159
- Location: SunCity
Bugas.
Sveiki. Radau buga kaip meti he greitai pasikeiti knf "baseballbat" ir didesnis dmg gaunasi turedamas ji.Man reikia ,kad jis nedidintu dmg he! Gal kas galetu istaisyti? +karma!
- Attachments
-
unlock_knife.sma
- (3.41 KiB) Downloaded 726 times
- psychical
- Viršininkas
- Posts: 2094
- Joined: 2011 Mar 12 22:19
- Skype: tautvydas11
- Location: Linksmakalnis
- Contact:
Re: Bugas.
O knife visada nuperka? Nes su tavo situ unlock, knife nuperka 1/10 karta...nuodas159 wrote:Sveiki. Radau buga kaip meti he greitai pasikeiti knf "baseballbat" ir didesnis dmg gaunasi turedamas ji.Man reikia ,kad jis nedidintu dmg he! Gal kas galetu istaisyti? +karma!
Re: Bugas.
man atrodo kažkurioje temoje, jau buvo ta pati problema, kad išmetus granatą ir paėmus kitą ginklą kuriam turi būti didesnė dmg, tai granata didesne dmg turi..
nežinau, bet gal šitą:
reikia keisti šituo:
nežinau, bet gal šitą:
Code: Select all
register_event("Damage" , "event_Damage" , "b" , "2>0"); public event_Damage(id){ if(!is_user_alive(id)) return PLUGIN_CONTINUE; new weapon , attacker = get_user_attacker(id , weapon); if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if (!g_KNIFE[attacker]) return PLUGIN_CONTINUE; if(weapon == CSW_KNIFE && get_user_team(attacker) == 2) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return PLUGIN_CONTINUE;}
Code: Select all
RegisterHam(Ham_TakeDamage, "player", "player_damage") public player_damage(victim, attacker, attacker, Float:damage, bits){ if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if (!g_KNIFE[attacker]) return PLUGIN_CONTINUE; if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return HAM_IGNORED}
- nuodas159
- Flooderis arba specialistas
- Posts: 522
- Joined: 2010 Sep 03 15:30
- Skype: nuodas159
- Location: SunCity
Re: Bugas.
Code: Select all
#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN "Knife Knockback"#define VERSION "1.0"#define AUTHOR "xbatista" #define IsPlayer(%1) ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl"; new g_maxplayersnew damage_knifenew bool:g_KNIFE[33] public plugin_init(){ register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("unlock_knife", VERSION, FCVAR_SERVER) RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE"); register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1") RegisterHam(Ham_TakeDamage, "player", "player_damage") register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70) damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier cvar_knock = register_cvar("zp_knife_power" , "12"); g_maxplayers = get_maxplayers();} public gxm_item_enabled(id) { g_KNIFE[id] = true} public client_connect(id) { g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id) { if (!g_KNIFE[id]) return PLUGIN_CONTINUE; new Gun = read_data(2) if( Gun == CSW_KNIFE && get_user_team(id) == 2) { set_pev(id, pev_viewmodel2, KNIFE_MDL) } return PLUGIN_CONTINUE;} public player_damage(victim, attacker, attacker, Float:damage, bits){ if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if (!g_KNIFE[attacker]) return PLUGIN_CONTINUE; if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return HAM_IGNORED} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker]) return HAM_IGNORED; new weaponx = get_user_weapon(attacker, _, _); if( weaponx == CSW_KNIFE && get_user_team(attacker) == 2) { SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage return HAM_HANDLED; } return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){ if(!is_user_alive(attacker)) return 0; new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin); new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1]; new Float:largestnum = 0.0; if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]); origin2[0] /= largestnum; origin2[1] /= largestnum; velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker); if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0); return 1;} public plugin_precache(){ engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
Re: Bugas.
tai rašyk juos..nuodas159 wrote:Padarius taip daug erroru ismeta ;DCode: Select all
#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN "Knife Knockback"#define VERSION "1.0"#define AUTHOR "xbatista" #define IsPlayer(%1) ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl"; new g_maxplayersnew damage_knifenew bool:g_KNIFE[33] public plugin_init(){ register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("unlock_knife", VERSION, FCVAR_SERVER) RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE"); register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1") RegisterHam(Ham_TakeDamage, "player", "player_damage") register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70) damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier cvar_knock = register_cvar("zp_knife_power" , "12"); g_maxplayers = get_maxplayers();} public gxm_item_enabled(id) { g_KNIFE[id] = true} public client_connect(id) { g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id) { if (!g_KNIFE[id]) return PLUGIN_CONTINUE; new Gun = read_data(2) if( Gun == CSW_KNIFE && get_user_team(id) == 2) { set_pev(id, pev_viewmodel2, KNIFE_MDL) } return PLUGIN_CONTINUE;} public player_damage(victim, attacker, attacker, Float:damage, bits){ if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if (!g_KNIFE[attacker]) return PLUGIN_CONTINUE; if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id , attacker , vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return HAM_IGNORED} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker]) return HAM_IGNORED; new weaponx = get_user_weapon(attacker, _, _); if( weaponx == CSW_KNIFE && get_user_team(attacker) == 2) { SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage return HAM_HANDLED; } return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){ if(!is_user_alive(attacker)) return 0; new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin); new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1]; new Float:largestnum = 0.0; if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]); origin2[0] /= largestnum; origin2[1] /= largestnum; velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker); if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0); return 1;} public plugin_precache(){ engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
Re: Bugas.
aš klausiu kokius errorus, taigi tu bandęs tai parašyk tuos errornuodas159 wrote:Paziurek irasiau ir meta errorus.
- nuodas159
- Flooderis arba specialistas
- Posts: 522
- Joined: 2010 Sep 03 15:30
- Skype: nuodas159
- Location: SunCity
Re: Bugas.
Istaisiau errorus. Bet vistiek neveikia ir bugas kaip numeti he per de_dust2 kazkur nutelina name ir stovi uzsibugines. Kas nors kitu turi ideju?
Code: Select all
#include <amxmodx>#include <engine>#include <gunxpmod>#include <hamsandwich>#include <fakemeta> #define PLUGIN "Knife Knockback"#define VERSION "1.0"#define AUTHOR "xbatista" #define IsPlayer(%1) ( 1 <= %1 <= g_maxplayers ) new cvar_knock;const m_flNextSecondaryAttack = 47;const m_pPlayer = 41const m_flPrimaryAttack = 46; new const KNIFE_MDL[] = "models/gunxpmod/v_baseballbat.mdl"; new g_maxplayersnew damage_knifenew bool:g_KNIFE[33] public plugin_init(){ register_plugin(PLUGIN , VERSION , AUTHOR); register_cvar("unlock_knife", VERSION, FCVAR_SERVER) RegisterHam(Ham_TakeDamage, "player", "Ham_DamageKNIFE"); register_event("CurWeapon", "Event_CurWeaponKNIFE", "be", "1=1") RegisterHam(Ham_TakeDamage, "player", "player_damage") register_gxm_item("BasseBall Bat", "Knife knockback, Power", 70) damage_knife = register_cvar("gxm_damage_knife","6.0"); // damage multiplier cvar_knock = register_cvar("zp_knife_power" , "12"); g_maxplayers = get_maxplayers();} public gxm_item_enabled(id){ g_KNIFE[id] = true} public client_connect(id){ g_KNIFE[id] = false} public Event_CurWeaponKNIFE(id){ if (!g_KNIFE[id]) return PLUGIN_CONTINUE; new Gun = read_data(2) if( Gun == CSW_KNIFE && get_user_team(id) == 2) { set_pev(id, pev_viewmodel2, KNIFE_MDL) } return PLUGIN_CONTINUE;} public player_damage(id, victim, attacker, Float:damage, bits){ if(!is_user_alive(attacker)) return PLUGIN_CONTINUE; if (!g_KNIFE[attacker]) return PLUGIN_CONTINUE; if(get_user_weapon(attacker) == CSW_KNIFE && get_user_team(attacker) == 2) { new Float:vec[3]; new Float:oldvelo[3]; get_user_velocity(id, oldvelo); create_velocity_vector(id, attacker, vec); vec[0] += oldvelo[0]; vec[1] += oldvelo[1]; set_user_velocity(id , vec); } return HAM_IGNORED} public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits){ if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker]) return HAM_IGNORED; new weaponx = get_user_weapon(attacker, _, _); if( weaponx == CSW_KNIFE && get_user_team(attacker) == 2) { SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage return HAM_HANDLED; } return HAM_IGNORED;} // Stock by the one and only, Chronic :Pstock create_velocity_vector(victim,attacker,Float:velocity[3]){ if(!is_user_alive(attacker)) return 0; new Float:vicorigin[3]; new Float:attorigin[3]; entity_get_vector(victim , EV_VEC_origin , vicorigin); entity_get_vector(attacker , EV_VEC_origin , attorigin); new Float:origin2[3] origin2[0] = vicorigin[0] - attorigin[0]; origin2[1] = vicorigin[1] - attorigin[1]; new Float:largestnum = 0.0; if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]); if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]); origin2[0] /= largestnum; origin2[1] /= largestnum; velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker); velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker); if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0); return 1;} public plugin_precache(){ engfunc(EngFunc_PrecacheModel, KNIFE_MDL);}
Re: Bugas.
oj ble, nepastebėjau kito kodo.. pasidaryk kaip buvo pats pirmas ( tavo variantas )..
nežinau, turbūt galima geriau, bet bandyk dar taip:
keiti į
ir šitą:
į
bei prie variables prirašai new knf[33]
nežinau, turbūt galima geriau, bet bandyk dar taip:
Code: Select all
public Event_CurWeaponKNIFE(id) { if (!g_KNIFE[id]) return PLUGIN_CONTINUE; new Gun = read_data(2) if( Gun == CSW_KNIFE && get_user_team(id) == 2) { set_pev(id, pev_viewmodel2, KNIFE_MDL) } return PLUGIN_CONTINUE;}
Code: Select all
public Event_CurWeaponKNIFE(id) { if (!g_KNIFE[id]) return PLUGIN_CONTINUE; new Gun = read_data(2) if( Gun == CSW_KNIFE && get_user_team(id) == 2) { set_pev(id, pev_viewmodel2, KNIFE_MDL) knf[id] = true } if( Gun != CSW_KNIFE) knf[id] = false return PLUGIN_CONTINUE;}
ir šitą:
Code: Select all
public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker]) return HAM_IGNORED; new weaponx = get_user_weapon(attacker, _, _); if(weaponx == CSW_KNIFE && get_user_team(attacker) == 2) { SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage return HAM_HANDLED; } return HAM_IGNORED;}
Code: Select all
public Ham_DamageKNIFE(id, inflictor, attacker, Float:damage, damagebits) { if ( !(1 <= attacker <= g_maxplayers) || !g_KNIFE[attacker]) return HAM_IGNORED; new weaponx = get_user_weapon(attacker, _, _); if(knf[id] && weaponx == CSW_KNIFE && get_user_team(attacker) == 2) { SetHamParamFloat(4, damage * get_pcvar_float(damage_knife)); //Knife damage return HAM_HANDLED; } return HAM_IGNORED;}
bei prie variables prirašai new knf[33]
Who is online
Users browsing this forum: Ahrefs [Bot] and 3 guests