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Invalid entity

Posted: 2011 Jun 29 14:52
by BodyBuilder

Code: Select all

#include <amxmodx>#include <fakemeta>#include <engine> new sprite public plugin_init() {    register_message(SVC_TEMPENTITY, "rpg")} public rpg(){    if(get_msg_arg_int(1) != TE_EXPLOSION)    return PLUGIN_CONTINUE     new classname[32]    new ent = get_msg_arg_int(2)    pev(ent, pev_classname, classname, 31)     if(!equal(classname, "rpg_rocket"))    return PLUGIN_CONTINUE     set_msg_arg_int(5,ARG_BYTE,sprite)    set_msg_arg_int(6,ARG_BYTE,30)    set_msg_arg_int(7,ARG_BYTE,15)    set_msg_arg_int(8,ARG_BYTE,0)     return PLUGIN_CONTINUE} public plugin_precache() {    sprite = precache_model("sprites/zbeam3.spr")} 
[FAKEMETA] Invalid entity
[AMXX] Run time error 10 (plugin "rpg.amxx") (native "pev") - debug not enabled

Re: Invalid entity

Posted: 2011 Jul 03 17:43
by aaarnas
16 eilutėje įdėk:

Code: Select all

if(!is_valid_ent(ent)) return PLUGIN_CONTINUE