Invalid entity

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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BodyBuilder
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Invalid entity

Post by BodyBuilder »

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#include <amxmodx>#include <fakemeta>#include <engine> new sprite public plugin_init() {    register_message(SVC_TEMPENTITY, "rpg")} public rpg(){    if(get_msg_arg_int(1) != TE_EXPLOSION)    return PLUGIN_CONTINUE     new classname[32]    new ent = get_msg_arg_int(2)    pev(ent, pev_classname, classname, 31)     if(!equal(classname, "rpg_rocket"))    return PLUGIN_CONTINUE     set_msg_arg_int(5,ARG_BYTE,sprite)    set_msg_arg_int(6,ARG_BYTE,30)    set_msg_arg_int(7,ARG_BYTE,15)    set_msg_arg_int(8,ARG_BYTE,0)     return PLUGIN_CONTINUE} public plugin_precache() {    sprite = precache_model("sprites/zbeam3.spr")} 
[FAKEMETA] Invalid entity
[AMXX] Run time error 10 (plugin "rpg.amxx") (native "pev") - debug not enabled

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aaarnas
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Re: Invalid entity

Post by aaarnas »

16 eilutėje įdėk:

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if(!is_valid_ent(ent)) return PLUGIN_CONTINUE
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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