CT Lazeri

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Terror
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CT Lazeri

Post by Terror »

Labas,Reik plugino nerandu vapse niekur plugins butu:
Jeigu esi ct, padedi lazerį ir kad kitas ct negalėtų jo sunaikint arba zombis

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laimiukas3
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Re: CT Lazeri

Post by laimiukas3 »

Terror wrote:Labas,Reik plugino nerandu vapse niekur plugins butu:
Jeigu esi ct, padedi lazerį ir kad kitas ct negalėtų jo sunaikint arba zombis
ar tik nebus tokiu config tavo lazeriu plugine pasidalink gal kas sutvarkys :)
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Terror
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Posts: 1086
Joined: 2015 Feb 27 19:29
Location: Alytus

Re: CT Lazeri

Post by Terror »

okey

Code: Select all

/* Plugin generated by AMXX-Studio *///#define BIOHAZARD_SUPPORT//#define UL_MONEY_SUPPORT #include <amxmodx>#include <fakemeta>#include <xs> #if defined BIOHAZARD_SUPPORT    #include <biohazard>#endif #if defined UL_MONEY_SUPPORT    #include <money_ul>#endif  #if AMXX_VERSION_NUM < 180    #assert AMX Mod X v1.8.0 or greater library required!#endif #if defined BIOHAZARD_SUPPORT    #define PLUGIN "LTM for BIOHAZARD"    #define VERSION "+1.4"#else    #define PLUGIN "Laser/Tripmine Entity"    #define VERSION "2.3"#endif#define AUTHOR "SandStriker" #define RemoveEntity(%1)    engfunc(EngFunc_RemoveEntity,%1)//#define ACCESSLEVEL       ADMIN_LEVEL_H#define TASK_PLANT      15100#define TASK_RESET      15500#define TASK_RELEASE        15900 #define LASERMINE_TEAM      pev_iuser1//EV_INT_iuser1#define LASERMINE_OWNER     pev_iuser2 //EV_INT_iuser3#define LASERMINE_STEP      pev_iuser3#define LASERMINE_HITING    pev_iuser4#define LASERMINE_COUNT     pev_fuser1 #define LASERMINE_POWERUP   pev_fuser2#define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT  pev_vuser1#define MAX_MINES       10#define MODE_LASERMINE      0#define OFFSET_TEAM         114#define OFFSET_MONEY        115#define OFFSET_DEATH        444 #define cs_get_user_team(%1)        CsTeams:get_offset_value(%1,OFFSET_TEAM)#define cs_get_user_deaths(%1)      get_offset_value(%1,OFFSET_DEATH)#define cs_get_user_money(%1)       get_offset_value(%1,OFFSET_MONEY)#define cs_set_user_money(%1,%2)    set_offset_value(%1,OFFSET_MONEY,%2)   enum CsTeams {    CS_TEAM_UNASSIGNED = 0,    CS_TEAM_T = 1,    CS_TEAM_CT = 2,    CS_TEAM_SPECTATOR = 3}; enum tripmine_e {    TRIPMINE_IDLE1 = 0,    TRIPMINE_IDLE2,    TRIPMINE_ARM1,    TRIPMINE_ARM2,    TRIPMINE_FIDGET,    TRIPMINE_HOLSTER,    TRIPMINE_DRAW,    TRIPMINE_WORLD,    TRIPMINE_GROUND,}; enum{    POWERUP_THINK,    BEAMBREAK_THINK,    EXPLOSE_THINK}; enum{    POWERUP_SOUND,    ACTIVATE_SOUND,    STOP_SOUND}; new const    ENT_MODELS[]    = "models/v_tripmine.mdl",    ENT_SOUND1[]    = "weapons/mine_deploy.wav",    ENT_SOUND2[]    = "weapons/mine_charge.wav",    ENT_SOUND3[]    = "weapons/mine_activate.wav",    ENT_SOUND4[]    = "debris/beamstart9.wav",    ENT_SOUND5[]    = "items/gunpickup2.wav",    ENT_SOUND6[]    = "debris/bustglass1.wav",    ENT_SOUND7[]    = "debris/bustglass2.wav",    ENT_SPRITE1[]   = "sprites/laserbeam.spr",    ENT_SPRITE2[]   = "sprites/zerogxplode.spr"; new const    ENT_CLASS_NAME[]    = "lasermine",    //ENT_CLASS_NAME2[] = "info_target",    ENT_CLASS_NAME3[]   = "func_breakable"; new const#if defined BIOHAZARD_SUPPORT    CHATTAG[]       = "[BioLaser]",#else    CHATTAG[]       = "[Lasermine]",#endif    //STR_MINEDETNATED[]    = "Your mine has detonated.",    //STR_MINEDETNATED2[]   = "detonated your mine.",    STR_NOTACTIVE[]     = "Lasermines are not currently active.",    STR_DONTHAVEMINE[]  = "You don't have lasermine.",    //STR_CANTDEPLOY[]  = "Your team can't deploying lasermine!",    STR_MAXDEPLOY[]     = "Maximum mines have been deployed.",    STR_MANYPPL[]       = "Too many ppl on your team...",    STR_PLANTWALL[]     = "You must plant the lasermine on a wall!",    STR_REF[]       = "Refer to a lasermine rule with this server. say 'lasermine'",#if defined BIOHAZARD_SUPPORT       STR_CBT[]       = "Your Zombie! Can't buy and deploying lasermine!",#else    STR_CBT[]       = "Your Team Can't buy and deploying lasermine!",#endif    STR_CANTBUY[]       = "Can't buying this server.",    STR_HAVEMAX[]       = "You have a maximum lasermine.",    STR_NOMONEY[]       = "You don't have enough money to buy a lasermine! ($",    STR_NEEDED[]        = "needed)",    STR_DELAY[]     = "You can buying and deploying lasermine in after",    STR_SECONDS[]       = "seconds.",    STR_BOUGHT[]        = "You have successfully bought a lasermine.",    STR_STATE[]     = "LaserMines Ammo:",    STR_NOACCESS[]      = "You can't access, this command."; new g_EntMine;new beam, boomnew     g_LENABLE,g_LFMONEY,g_LAMMO,g_LDMG,    g_LTMAX,g_LCOST,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT;new    g_LDELAY,/*g_LTHINK,*/g_LVISIBLE,    g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC,g_LCMDMODE,g_LBUYMODE; new g_dcount[33],g_nowtime,g_MaxPLnew bool:g_settinglaser[33]new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney;new Float:plspeed[33]new plsetting[33]new g_havemine[33];new g_deployed[33]; public plugin_init() {    register_plugin(PLUGIN, VERSION, AUTHOR);        // Add your code here...    register_clcmd("+setlaser","CreateLaserMine_Progress_b");    register_clcmd("-setlaser","StopCreateLaserMine");    register_clcmd("+dellaser","ReturnLaserMine_Progress");    register_clcmd("-dellaser","StopReturnLaserMine");    register_clcmd("say","say_lasermine");    register_clcmd("buy_lasermine","BuyLasermine"); #if defined BIOHAZARD_SUPPORT    g_LENABLE   = register_cvar("bio_ltm","1");    g_LACCESS   = register_cvar("bio_ltm_acs","0");         //0 all, 1 admin    g_LMODE     = register_cvar("bio_ltm_mode","0");        //0 lasermine, 1 tripmine    g_LAMMO     = register_cvar("bio_ltm_ammo","2");    g_LDMG      = register_cvar("bio_ltm_dmg","60");        //laser hit dmg    g_LCOST     = register_cvar("bio_ltm_cost","2500");    g_LFMONEY   = register_cvar("bio_ltm_fragmoney","300");    g_LHEALTH   = register_cvar("bio_ltm_health","500");    g_LTMAX     = register_cvar("bio_ltm_teammax","10");    g_LRADIUS   = register_cvar("bio_ltm_radius","320.0");    g_LRDMG     = register_cvar("bio_ltm_rdmg","100");      //radius damage    g_LFF       = register_cvar("bio_ltm_ff","0");    g_LCBT      = register_cvar("bio_ltm_cbt","ALL");    g_LBUYMODE  = register_cvar("bio_ltm_buymode","1");    g_LDELAY    = register_cvar("bio_ltm_delay","15");    //g_LTHINK = register_cvar("bio_ltm_think","0.01");    g_LVISIBLE  = register_cvar("bio_ltm_line","1");    g_LGLOW     = register_cvar("bio_ltm_glow","0");    g_LCBRIGHT  = register_cvar("bio_ltm_bright","255");    //laser line brightness.    g_LCLMODE   = register_cvar("bio_ltm_color","0");       //0 is team color,1 is green    g_LDMGMODE  = register_cvar("bio_ltm_ldmgmode","0");    //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg    g_LDSEC     = register_cvar("bio_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)    g_LSTAMMO   = register_cvar("bio_ltm_startammo","1");    g_LCMDMODE  = register_cvar("bio_ltm_cmdmode","0");     //0 is +USE key, 1 is bind, 2 is each.#else    g_LENABLE   = register_cvar("amx_ltm","1");    g_LACCESS   = register_cvar("amx_ltm_acs","0");         //0 all, 1 admin    g_LMODE     = register_cvar("amx_ltm_mode","0");        //0 lasermine, 1 tripmine    g_LAMMO     = register_cvar("amx_ltm_ammo","2");    g_LDMG      = register_cvar("amx_ltm_dmg","60");        //laser hit dmg    g_LCOST     = register_cvar("amx_ltm_cost","2500");    g_LFMONEY   = register_cvar("amx_ltm_fragmoney","300");    g_LHEALTH   = register_cvar("amx_ltm_health","500");    g_LTMAX     = register_cvar("amx_ltm_teammax","10");    g_LRADIUS   = register_cvar("amx_ltm_radius","320.0");    g_LRDMG     = register_cvar("amx_ltm_rdmg","100");      //radius damage    g_LFF       = register_cvar("amx_ltm_ff","0");    g_LCBT      = register_cvar("amx_ltm_cbt","ALL");    g_LBUYMODE  = register_cvar("amx_ltm_buymode","1");    g_LDELAY    = register_cvar("amx_ltm_delay","15");    //g_LTHINK = register_cvar("amx_ltm_think","0.01")    g_LVISIBLE  = register_cvar("amx_ltm_line","1");    g_LGLOW     = register_cvar("amx_ltm_glow","0");    g_LCBRIGHT  = register_cvar("amx_ltm_bright","255");    //laser line brightness.    g_LCLMODE   = register_cvar("amx_ltm_color","0");       //0 is team color,1 is green    g_LDMGMODE  = register_cvar("amx_ltm_ldmgmode","0");    //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg    g_LDSEC     = register_cvar("amx_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)    g_LSTAMMO   = register_cvar("amx_ltm_startammo","1");    g_LCMDMODE  = register_cvar("amx_ltm_cmdmode","0");     //0 is +USE key, 1 is bind, 2 is each.#endif    register_event("DeathMsg", "DeathEvent", "a");    register_event("CurWeapon", "standing", "be", "1=1");    register_event("ResetHUD", "delaycount", "a");    register_event("ResetHUD", "newround", "b");    register_event("Damage","CutDeploy_onDamage","b");    g_msgDeathMsg   = get_user_msgid("DeathMsg");    g_msgScoreInfo  = get_user_msgid("ScoreInfo");    g_msgDamage     = get_user_msgid("Damage");    g_msgStatusText = get_user_msgid("StatusText");    g_msgMoney  = get_user_msgid("Money");    // -- Forward.    register_forward(FM_Think, "ltm_Think" );    register_forward(FM_PlayerPostThink, "ltm_PostThink" );    register_forward(FM_PlayerPreThink, "ltm_PreThink");} public plugin_precache() {    precache_sound(ENT_SOUND1);    precache_sound(ENT_SOUND2);    precache_sound(ENT_SOUND3);    precache_sound(ENT_SOUND4);    precache_sound(ENT_SOUND5);    precache_sound(ENT_SOUND6);    precache_sound(ENT_SOUND7);    precache_model(ENT_MODELS);    beam = precache_model(ENT_SPRITE1);    boom = precache_model(ENT_SPRITE2);        return PLUGIN_CONTINUE;} public plugin_modules() {    require_module("fakemeta");    require_module("cstrike");    //require_module("fun")} public plugin_cfg(){    g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3);    arrayset(g_havemine,0,sizeof(g_havemine));    arrayset(g_deployed,0,sizeof(g_deployed));    g_MaxPL = get_maxplayers();     new file[64]; get_localinfo("amxx_configsdir",file,63);#if defined BIOHAZARD_SUPPORT    format(file, 63, "%s/bhltm_cvars.cfg", file);#else    format(file, 63, "%s/ltm_cvars.cfg", file);#endif    if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public delaycount(id){    g_dcount[id] = floatround(get_gametime());} bool:CheckTime(id){    g_nowtime = floatround(get_gametime()) - g_dcount[id];    if(g_nowtime >= get_pcvar_num(g_LDELAY))        return true;    return false;} public CreateLaserMine_Progress_b(id){    if(get_pcvar_num(g_LCMDMODE) != 0)        CreateLaserMine_Progress(id);    return PLUGIN_HANDLED;} public CreateLaserMine_Progress(id){     if (!CreateCheck(id))        return PLUGIN_HANDLED;    g_settinglaser[id] = true;     message_begin( MSG_ONE, 108, {0,0,0}, id );    write_byte(1);    write_byte(0);    message_end();     set_task(1.2, "Spawn", (TASK_PLANT + id));     return PLUGIN_HANDLED;} public ReturnLaserMine_Progress(id){     if (!ReturnCheck(id))        return PLUGIN_HANDLED;    g_settinglaser[id] = true;     message_begin( MSG_ONE, 108, {0,0,0}, id );    write_byte(1);    write_byte(0);    message_end();     set_task(1.2, "ReturnMine", (TASK_RELEASE + id));         return PLUGIN_HANDLED;} public StopCreateLaserMine(id){     DeleteTask(id);    message_begin(MSG_ONE, 108, {0,0,0}, id);    write_byte(0);    write_byte(0);    message_end();     return PLUGIN_HANDLED;} public StopReturnLaserMine(id){     DeleteTask(id);    message_begin(MSG_ONE, 108, {0,0,0}, id);    write_byte(0);    write_byte(0);    message_end();     return PLUGIN_HANDLED;} public ReturnMine(id){    id -= TASK_RELEASE;    new tgt,body,Float:vo[3],Float:to[3];    get_user_aiming(id,tgt,body);    if(!pev_valid(tgt)) return;    pev(id,pev_origin,vo);    pev(tgt,pev_origin,to);    if(get_distance_f(vo,to) > 70.0) return;        new EntityName[32];    pev(tgt, pev_classname, EntityName, 31);    if(!equal(EntityName, ENT_CLASS_NAME)) return;    if(pev(tgt,LASERMINE_OWNER) != id) return;    RemoveEntity(tgt);     g_havemine[id] ++;    g_deployed[id] --;    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)    ShowAmmo(id)     return;} public Spawn( id ){    id -= TASK_PLANT    // motor    new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine);    if(!i_Ent)    {        client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity");        return PLUGIN_HANDLED_MAIN;    }    set_pev(i_Ent,pev_classname,ENT_CLASS_NAME);     engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS);     set_pev(i_Ent,pev_solid,SOLID_NOT);    set_pev(i_Ent,pev_movetype,MOVETYPE_FLY);     set_pev(i_Ent,pev_frame,0);    set_pev(i_Ent,pev_body,3);    set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD);    set_pev(i_Ent,pev_framerate,0);        set_pev(i_Ent,pev_takedamage,DAMAGE_YES);        set_pev(i_Ent,pev_dmg,100.0);    set_user_health(i_Ent,get_pcvar_num(g_LHEALTH));    new Float:vOrigin[3];    new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3],        Float:vTraceEnd[3],Float:vEntAngles[3];    pev( id, pev_origin, vOrigin );    velocity_by_aim( id, 128, vTraceDirection );    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );        engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );        new Float:fFraction;    get_tr2( 0, TR_flFraction, fFraction );         // -- We hit something!    if ( fFraction < 1.0 )    {        // -- Save results to be used later.        get_tr2( 0, TR_vecEndPos, vTraceEnd );        get_tr2( 0, TR_vecPlaneNormal, vNormal );    }      xs_vec_mul_scalar( vNormal, 8.0, vNormal );    xs_vec_add( vTraceEnd, vNormal, vNewOrigin );     engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } );    engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin );     // -- Rotate tripmine.    vector_to_angle(vNormal,vEntAngles );    set_pev(i_Ent,pev_angles,vEntAngles );     // -- Calculate laser end origin.    new Float:vBeamEnd[3], Float:vTracedBeamEnd[3];            xs_vec_mul_scalar(vNormal, 8192.0, vNormal );    xs_vec_add( vNewOrigin, vNormal, vBeamEnd );     engfunc( EngFunc_TraceLine, vNewOrigin, vBeamEnd, IGNORE_MONSTERS, -1, 0 );     get_tr2( 0, TR_vecPlaneNormal, vNormal );    get_tr2( 0, TR_vecEndPos, vTracedBeamEnd );     // -- Save results to be used later.    set_pev(i_Ent, LASERMINE_OWNER, id );    set_pev(i_Ent,LASERMINE_BEAMENDPOINT,vTracedBeamEnd);    set_pev(i_Ent,LASERMINE_TEAM,int:cs_get_user_team(id));    new Float:fCurrTime = get_gametime();     set_pev(i_Ent,LASERMINE_POWERUP, fCurrTime + 2.5 );       set_pev(i_Ent,LASERMINE_STEP,POWERUP_THINK);    set_pev(i_Ent,pev_nextthink, fCurrTime + 0.2 );     PlaySound(i_Ent,POWERUP_SOUND );    g_deployed[id]++;    g_havemine[id]--;    DeleteTask(id);    ShowAmmo(id);    return 1;} stock TeamDeployedCount(id){    //new tid[32];        static i;    static CsTeams:t;t = cs_get_user_team(id);    static cnt;cnt=0;     for(i = 1;i <= g_MaxPL;i++)    {        if(is_user_connected(i))            if(t == cs_get_user_team(i))                cnt += g_deployed[i];    }     return cnt;} bool:CheckCanTeam(id){    new arg[5],CsTeam:num;    get_pcvar_string(g_LCBT,arg,3);    if(equali(arg,"T"))    {        num = CsTeam:CS_TEAM_T;    }    else if(equali(arg,"CT"))    {        num = CsTeam:CS_TEAM_CT;    }    else if(equali(arg,"ALL"))    {        num = CsTeam:CS_TEAM_UNASSIGNED;    }       else    {        num = CsTeam:CS_TEAM_UNASSIGNED;    }    if(num != CsTeam:CS_TEAM_UNASSIGNED && num != CsTeam:cs_get_user_team(id))        return false;    return true;} bool:CanCheck(id,mode){    if( !get_pcvar_num( g_LENABLE ) )    {        client_print(id, print_chat, "%s %s",CHATTAG,STR_NOTACTIVE);        return false;    }    if( get_pcvar_num(g_LACCESS) != 0)        if(!(get_user_flags(id) & ADMIN_IMMUNITY))        {            client_print(id, print_chat, "%s %s",CHATTAG,STR_NOACCESS);            return false;        }    if(!pev_user_alive(id)) return false;#if defined BIOHAZARD_SUPPORT    if(is_user_zombie(id))    {        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);        return false;    }#endif    if (!CheckCanTeam(id))    {        client_print(id, print_chat, "%s %s",CHATTAG,STR_CBT);        return false;    }    if( mode == 0)    {        if(g_havemine[id] <= 0)        {            client_print(id, print_chat, "%s %s",CHATTAG,STR_DONTHAVEMINE);            return false;        }    }    if (mode == 1)    {        if (get_pcvar_num(g_LBUYMODE) == 0)        {            client_print(id, print_chat, "%s %s",CHATTAG,STR_CANTBUY);            return false;        }        if (g_havemine[id] >= get_pcvar_num(g_LAMMO))        {            client_print(id, print_chat, "%s %s",CHATTAG,STR_HAVEMAX);            return false;        }        if (cs_get_user_money(id) < get_pcvar_num(g_LCOST))        {            client_print(id, print_chat, "%s %s%d %s",CHATTAG, STR_NOMONEY,get_pcvar_num(g_LCOST),STR_NEEDED);            return false;        }    }    if(!CheckTime(id))    {        client_print(id,print_chat, "%s %s %d %s",CHATTAG,STR_DELAY,get_pcvar_num(g_LDELAY)-g_nowtime,STR_SECONDS);        return false;    }     return true;} bool:ReturnCheck( id ){    if(!CanCheck(id,-1)) return false;    if(g_havemine[id] + 1 > get_pcvar_num(g_LAMMO)) return false;    new tgt,body,Float:vo[3],Float:to[3];    get_user_aiming(id,tgt,body);    if(!pev_valid(tgt)) return false;    pev(id,pev_origin,vo);    pev(tgt,pev_origin,to);    if(get_distance_f(vo,to) > 70.0) return false;        new EntityName[32];    pev(tgt, pev_classname, EntityName, 31);    if(!equal(EntityName, ENT_CLASS_NAME)) return false;    if(pev(tgt,LASERMINE_OWNER) != id) return false;        return true;} bool:CreateCheck( id ){    if (!CanCheck(id,0)) return false;    if (g_deployed[id] >= get_pcvar_num(g_LAMMO))    {        client_print(id, print_chat, "%s %s",CHATTAG,STR_MAXDEPLOY);        return false;    }     //client_print(id,print_chat,"[Lasermine] your team deployed %d",TeamDeployedCount(id))    if(TeamDeployedCount(id) >= get_pcvar_num(g_LTMAX))    {        client_print(id, print_chat, "%s %s",CHATTAG,STR_MANYPPL);        return false;    }        new Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vOrigin[3];        pev( id, pev_origin, vOrigin );    velocity_by_aim( id, 128, vTraceDirection );    xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );        engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );        new Float:fFraction,Float:vTraceNormal[3];    get_tr2( 0, TR_flFraction, fFraction );        // -- We hit something!    if ( fFraction < 1.0 )    {        // -- Save results to be used later.        get_tr2( 0, TR_vecEndPos, vTraceEnd );        get_tr2( 0, TR_vecPlaneNormal, vTraceNormal );         //get_tr2( 0, TR_pHit );         return true;    }     client_print(id, print_chat, "%s %s",CHATTAG,STR_PLANTWALL)    DeleteTask(id);    // -- Did not touched something. (not solid)    return false;} public ltm_Think( i_Ent ){    if ( !pev_valid( i_Ent ) )        return FMRES_IGNORED;    new EntityName[32];    pev( i_Ent, pev_classname, EntityName, 31);    if(!get_pcvar_num(g_LENABLE)) return FMRES_IGNORED;    // -- Entity is not a tripmine, ignoring the next...    if ( !equal( EntityName, ENT_CLASS_NAME ) )        return FMRES_IGNORED;     static Float:fCurrTime;    fCurrTime = get_gametime();     switch( pev( i_Ent, LASERMINE_STEP ) )    {        case POWERUP_THINK :        {            new Float:fPowerupTime;            pev( i_Ent, LASERMINE_POWERUP, fPowerupTime );             if( fCurrTime > fPowerupTime )            {                set_pev( i_Ent, pev_solid, SOLID_BBOX );                set_pev( i_Ent, LASERMINE_STEP, BEAMBREAK_THINK );                 PlaySound( i_Ent, ACTIVATE_SOUND );            }            if(get_pcvar_num(g_LGLOW)!=0)            {                if(get_pcvar_num(g_LCLMODE)==0)                {                    switch (pev(i_Ent,LASERMINE_TEAM))                    {                        case CS_TEAM_T: set_rendering(i_Ent,kRenderFxGlowShell,255,0,0,kRenderNormal,5);                        case CS_TEAM_CT:set_rendering(i_Ent,kRenderFxGlowShell,0,0,255,kRenderNormal,5);                    }                }else                {                    set_rendering(i_Ent,kRenderFxGlowShell,0,255,0,kRenderNormal,5);                }            }            set_pev( i_Ent, pev_nextthink, fCurrTime + 0.1 );        }        case BEAMBREAK_THINK :        {            static Float:vEnd[3],Float:vOrigin[3];            pev( i_Ent, pev_origin, vOrigin );            pev( i_Ent, LASERMINE_BEAMENDPOINT, vEnd );             static iHit, Float:fFraction;            engfunc( EngFunc_TraceLine, vOrigin, vEnd, DONT_IGNORE_MONSTERS, i_Ent, 0 );             get_tr2( 0, TR_flFraction, fFraction );            iHit = get_tr2( 0, TR_pHit );             // -- Something has passed the laser.            if ( fFraction < 1.0 )            {                // -- Ignoring others tripmines entity.                if(pev_valid(iHit))                {                    pev( iHit, pev_classname, EntityName, 31 );                        if( !equal( EntityName, ENT_CLASS_NAME ) )                    {                        set_pev( i_Ent, pev_enemy, iHit );                        if(get_pcvar_num(g_LMODE) == MODE_LASERMINE)                            CreateLaserDamage(i_Ent,iHit);                        else                            if(get_pcvar_num(g_LFF) || CsTeams:pev(i_Ent,LASERMINE_TEAM) != cs_get_user_team(iHit))                                set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );                                        set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );                    }                }            }            if(get_pcvar_num(g_LDMGMODE)!=0)                if(pev(i_Ent,LASERMINE_HITING) != iHit)                    set_pev(i_Ent,LASERMINE_HITING,iHit);             // -- Tripmine is still there.            if ( pev_valid( i_Ent ))            {                static Float:fHealth;                pev( i_Ent, pev_health, fHealth );                 if( fHealth <= 0.0 || (pev(i_Ent,pev_flags) & FL_KILLME))                {                    set_pev( i_Ent, LASERMINE_STEP, EXPLOSE_THINK );                    set_pev( i_Ent, pev_nextthink, fCurrTime + random_float( 0.1, 0.3 ) );                }                                    static Float:fBeamthink;                pev( i_Ent, LASERMINE_BEAMTHINK, fBeamthink );                                    if( fBeamthink < fCurrTime && get_pcvar_num(g_LVISIBLE))                {                    DrawLaser(i_Ent, vOrigin, vEnd );                    set_pev( i_Ent, LASERMINE_BEAMTHINK, fCurrTime + 0.1 );                }                set_pev( i_Ent, pev_nextthink, fCurrTime + 0.01 );            }        }        case EXPLOSE_THINK :        {            // -- Stopping entity to think            set_pev( i_Ent, pev_nextthink, 0.0 );            PlaySound( i_Ent, STOP_SOUND );            g_deployed[pev(i_Ent,LASERMINE_OWNER)]--;            CreateExplosion( i_Ent );            CreateDamage(i_Ent,get_pcvar_float(g_LRDMG),get_pcvar_float(g_LRADIUS))            RemoveEntity   ( i_Ent );        }    }     return FMRES_IGNORED;} PlaySound( i_Ent, i_SoundType ){    switch ( i_SoundType )    {        case POWERUP_SOUND :        {            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND1, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, 0, PITCH_NORM );        }        case ACTIVATE_SOUND :        {            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, 1, 75 );        }        case STOP_SOUND :        {            emit_sound( i_Ent, CHAN_BODY , ENT_SOUND2, 0.2, ATTN_NORM, SND_STOP, PITCH_NORM );            emit_sound( i_Ent, CHAN_VOICE, ENT_SOUND3, 0.5, ATTN_NORM, SND_STOP, 75 );        }    }} DrawLaser(i_Ent, const Float:v_Origin[3], const Float:v_EndOrigin[3] ){    new tcolor[3];    new teamid = pev(i_Ent, LASERMINE_TEAM);    if(get_pcvar_num(g_LCLMODE) == 0)    {        switch(teamid){            case 1:{                tcolor[0] = 255;                tcolor[1] = 0;                tcolor[2] = 0;            }            case 2:{                tcolor[0] = 0;                tcolor[1] = 0;                tcolor[2] = 255;            }        }    }else    {        tcolor[0] = 0;        tcolor[1] = 255;        tcolor[2] = 0;    }    message_begin(MSG_BROADCAST,SVC_TEMPENTITY);    write_byte(TE_BEAMPOINTS);    engfunc(EngFunc_WriteCoord,v_Origin[0]);    engfunc(EngFunc_WriteCoord,v_Origin[1]);    engfunc(EngFunc_WriteCoord,v_Origin[2]);    engfunc(EngFunc_WriteCoord,v_EndOrigin[0]); //Random    engfunc(EngFunc_WriteCoord,v_EndOrigin[1]); //Random    engfunc(EngFunc_WriteCoord,v_EndOrigin[2]); //Random    write_short(beam);    write_byte(0);    write_byte(0);    write_byte(1);  //Life    write_byte(5);  //Width    write_byte(0);  //wave    write_byte(tcolor[0]); // r    write_byte(tcolor[1]); // g    write_byte(tcolor[2]); // b    write_byte(get_pcvar_num(g_LCBRIGHT));    write_byte(255);    message_end();}/*CreateDamage(iCurrent,DmgMAX,Float:Radius){    new AtkID = pev(iCurrent,LASERMINE_OWNER)// entity_get_int(iCurrent,LASERMINE_OWNER)    new TeamID= pev(iCurrent,LASERMINE_TEAM) //entity_get_int(iCurrent,LASERMINE_INT_TEAM)    new Player = -1;    new Float:distance,dmg;    new Float:tOrigin[3];    new Float:vOrigin[3];    new iHitHP,iHitTeam;    pev(iCurrent,pev_origin,vOrigin);    while((Player = engfunc(EngFunc_FindEntityInSphere, Player, vOrigin, Radius)) != 0)    {        if(is_user_alive(Player))        {            pev(Player,pev_origin,tOrigin)            distance = get_distance_f(vOrigin, tOrigin)            dmg = floatround(DmgMAX - ((DmgMAX / Radius) * distance))            iHitHP = pev_user_health(Player) - dmg            iHitTeam = int:bio_get_user_team(Player)            if(iHitHP <= 0)            {                if(iHitTeam != TeamID)                {                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))                    set_score(AtkID,Player,1,iHitHP)                }else                {                    if(get_pcvar_num(g_LFF))                    {                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))                        set_score(AtkID,Player,-1,iHitHP)                    }                }            }else            {                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))                {                    //set_pev(Player,pev_health,iHitHP)                    set_user_health(Player, iHitHP)                    message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, {0,0,0}, Player)                     write_byte(dmg)                    write_byte(dmg)                    write_long(DMG_BULLET)                    engfunc(EngFunc_WriteCoord,vOrigin[0])                    engfunc(EngFunc_WriteCoord,vOrigin[1])                    engfunc(EngFunc_WriteCoord,vOrigin[2])                    message_end()                }            }        }        Player =  engfunc(EngFunc_FindEntityInSphere,Player,vOrigin,Radius)    }    return PLUGIN_CONTINUE}*/CreateDamage(iCurrent,Float:DmgMAX,Float:Radius){    // Get given parameters        new Float:vecSrc[3];    pev(iCurrent, pev_origin, vecSrc);     new AtkID =pev(iCurrent,LASERMINE_OWNER);    new TeamID=pev(iCurrent,LASERMINE_TEAM);     new ent = -1;    new Float:tmpdmg = DmgMAX;     new Float:kickback = 0.0;        // Needed for doing some nice calculations :P    new Float:Tabsmin[3], Float:Tabsmax[3];    new Float:vecSpot[3];    new Float:Aabsmin[3], Float:Aabsmax[3];    new Float:vecSee[3];    new trRes;    new Float:flFraction;    new Float:vecEndPos[3];    new Float:distance;    new Float:origin[3], Float:vecPush[3];    new Float:invlen;    new Float:velocity[3];    new iHitHP,iHitTeam;    // Calculate falloff    new Float:falloff;    if (Radius > 0.0)    {        falloff = DmgMAX / Radius;    } else {        falloff = 1.0;    }        // Find monsters and players inside a specifiec radius    while((ent = engfunc(EngFunc_FindEntityInSphere, ent, vecSrc, Radius)) != 0)    {        if(!pev_valid(ent)) continue;        if(!(pev(ent, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))        {            // Entity is not a player or monster, ignore it            continue;        }        if(!pev_user_alive(ent)) continue;        // Reset data        kickback = 1.0;        tmpdmg = DmgMAX;                // The following calculations are provided by Orangutanz, THANKS!        // We use absmin and absmax for the most accurate information        pev(ent, pev_absmin, Tabsmin);        pev(ent, pev_absmax, Tabsmax);        xs_vec_add(Tabsmin,Tabsmax,Tabsmin);        xs_vec_mul_scalar(Tabsmin,0.5,vecSpot);                pev(iCurrent, pev_absmin, Aabsmin);        pev(iCurrent, pev_absmax, Aabsmax);        xs_vec_add(Aabsmin,Aabsmax,Aabsmin);        xs_vec_mul_scalar(Aabsmin,0.5,vecSee);                engfunc(EngFunc_TraceLine, vecSee, vecSpot, 0, iCurrent, trRes);        get_tr2(trRes, TR_flFraction, flFraction);        // Explosion can 'see' this entity, so hurt them! (or impact through objects has been enabled xD)        if (flFraction >= 0.9 || get_tr2(trRes, TR_pHit) == ent)        {            // Work out the distance between impact and entity            get_tr2(trRes, TR_vecEndPos, vecEndPos);                        distance = get_distance_f(vecSrc, vecEndPos) * falloff;            tmpdmg -= distance;            if(tmpdmg < 0.0)                tmpdmg = 0.0;                        // Kickback Effect            if(kickback != 0.0)            {                xs_vec_sub(vecSpot,vecSee,origin);                                invlen = 1.0/get_distance_f(vecSpot, vecSee);                 xs_vec_mul_scalar(origin,invlen,vecPush);                pev(ent, pev_velocity, velocity)                xs_vec_mul_scalar(vecPush,tmpdmg,vecPush);                xs_vec_mul_scalar(vecPush,kickback,vecPush);                xs_vec_add(velocity,vecPush,velocity);                                if(tmpdmg < 60.0)                {                    xs_vec_mul_scalar(velocity,12.0,velocity);                } else {                    xs_vec_mul_scalar(velocity,4.0,velocity);                }                                if(velocity[0] != 0.0 || velocity[1] != 0.0 || velocity[2] != 0.0)                {                    // There's some movement todo :)                    set_pev(ent, pev_velocity, velocity)                }            }             iHitHP = pev_user_health(ent) - floatround(tmpdmg)            iHitTeam = int:cs_get_user_team(ent)            if(iHitHP <= 0)            {                if(iHitTeam != TeamID)                {                    cs_set_user_money(AtkID,cs_get_user_money(AtkID) + get_pcvar_num(g_LFMONEY))                    set_score(AtkID,ent,1,iHitHP)                }else                {                    if(get_pcvar_num(g_LFF))                    {                        cs_set_user_money(AtkID,cs_get_user_money(AtkID) - get_pcvar_num(g_LFMONEY))                        set_score(AtkID,ent,-1,iHitHP)                    }                }            }else            {                if(iHitTeam != TeamID || get_pcvar_num(g_LFF))                {                    //set_pev(Player,pev_health,iHitHP)                    set_user_health(ent, iHitHP)                    engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},ent);                    write_byte(floatround(tmpdmg))                    write_byte(floatround(tmpdmg))                    write_long(DMG_BULLET)                    engfunc(EngFunc_WriteCoord,vecSrc[0])                    engfunc(EngFunc_WriteCoord,vecSrc[1])                    engfunc(EngFunc_WriteCoord,vecSrc[2])                    message_end()                }            }           }    }        return} bool:pev_user_alive(ent){    new deadflag = pev(ent,pev_deadflag);    if(deadflag != DEAD_NO)        return false;    return true;} CreateExplosion(iCurrent){        new Float:vOrigin[3];    pev(iCurrent,pev_origin,vOrigin);     message_begin(MSG_BROADCAST, SVC_TEMPENTITY);    write_byte(99); //99 = KillBeam    write_short(iCurrent);    message_end();     engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vOrigin, 0);    write_byte(TE_EXPLOSION);    engfunc(EngFunc_WriteCoord,vOrigin[0]);    engfunc(EngFunc_WriteCoord,vOrigin[1]);    engfunc(EngFunc_WriteCoord,vOrigin[2]);    write_short(boom);    write_byte(30);    write_byte(15);    write_byte(0);    message_end();} CreateLaserDamage(iCurrent,isHit){    if(isHit < 0 ) return PLUGIN_CONTINUE    switch(get_pcvar_num(g_LDMGMODE))    {        case 1:        {            if(pev(iCurrent,LASERMINE_HITING) == isHit)                return PLUGIN_CONTINUE        }        case 2:        {            if(pev(iCurrent,LASERMINE_HITING) == isHit)            {                static Float:cnt                static now,htime;now = floatround(get_gametime())                 pev(iCurrent,LASERMINE_COUNT,cnt)                htime = floatround(cnt)                if(now - htime < get_pcvar_num(g_LDSEC))                {                    return PLUGIN_CONTINUE;                }else{                    set_pev(iCurrent,LASERMINE_COUNT,get_gametime())                }            }else            {                set_pev(iCurrent,LASERMINE_COUNT,get_gametime())            }        }    }     new Float:vOrigin[3],Float:vEnd[3]    pev(iCurrent,pev_origin,vOrigin)    pev(iCurrent,pev_vuser1,vEnd)     new teamid = pev(iCurrent, LASERMINE_TEAM)     new szClassName[32]    new Alive,God    new iHitTeam,iHitHP,id    new hitscore         szClassName[0] = '^0'    pev(isHit,pev_classname,szClassName,32)        if((pev(isHit, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))    {        Alive = pev_user_alive(isHit)        God = get_user_godmode(isHit)        if(!Alive || God) return PLUGIN_CONTINUE                     iHitTeam = int:cs_get_user_team(isHit)        iHitHP = pev_user_health(isHit) - get_pcvar_num(g_LDMG)        id = pev(iCurrent,LASERMINE_OWNER)//, szNetName[32]        if(iHitHP <= 0)        {            if(iHitTeam != teamid)            {                emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )                hitscore = 1                cs_set_user_money(id,cs_get_user_money(id) + get_pcvar_num(g_LFMONEY))                set_score(id,isHit,hitscore,iHitHP)            }else            {                if(get_pcvar_num(g_LFF))                {                    emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )                    hitscore = -1                                                       cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LFMONEY))                    set_score(id,isHit,hitscore,iHitHP)                }            }        }else if(iHitTeam != teamid || get_pcvar_num(g_LFF))        {            emit_sound(isHit, CHAN_WEAPON, ENT_SOUND4, 1.0, ATTN_NORM, 0, PITCH_NORM )            set_user_health(isHit,iHitHP)            set_pev(iCurrent,LASERMINE_HITING,isHit);                        engfunc(EngFunc_MessageBegin,MSG_ONE_UNRELIABLE,g_msgDamage,{0.0,0.0,0.0},isHit);            write_byte(get_pcvar_num(g_LDMG))            write_byte(get_pcvar_num(g_LDMG))            write_long(DMG_BULLET)            engfunc(EngFunc_WriteCoord,vOrigin[0])            engfunc(EngFunc_WriteCoord,vOrigin[1])            engfunc(EngFunc_WriteCoord,vOrigin[2])            message_end()        }    }else if(equal(szClassName, ENT_CLASS_NAME3))    {        new hl;        hl = pev_user_health(isHit);        set_user_health(isHit,hl-get_pcvar_num(g_LDMG));    }    return PLUGIN_CONTINUE} stock pev_user_health(id){    new Float:health    pev(id,pev_health,health)    return floatround(health)} stock set_user_health(id,health){    health > 0 ? set_pev(id, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, id);} stock get_user_godmode(index) {    new Float:val    pev(index, pev_takedamage, val)     return (val == DAMAGE_NO)} stock set_user_frags(index, frags){    set_pev(index, pev_frags, float(frags))     return 1} stock pev_user_frags(index){    new Float:frags;    pev(index,pev_frags,frags);    return floatround(frags);} set_score(id,target,hitscore,HP){     new idfrags = pev_user_frags(id) + hitscore// get_user_frags(id) + hitscore     set_user_frags(id,idfrags)    //set_user_frags(id, idfrags)    //entity_set_float(id, EV_FL_frags, float(idfrags))        new tarfrags = pev_user_frags(target) + 1 //get_user_frags(target) + 1    set_user_frags(target,tarfrags)    //set_user_frags(target,tarfrags)    //entity_set_float(target, EV_FL_frags, float(tarfrags))        new idteam = int:cs_get_user_team(id)    new iddeaths = cs_get_user_deaths(id)      message_begin(MSG_ALL, g_msgDeathMsg, {0, 0, 0} ,0)    write_byte(id)    write_byte(target)    write_byte(0)    write_string(ENT_CLASS_NAME)    message_end()     message_begin(MSG_ALL, g_msgScoreInfo)    write_byte(id)    write_short(idfrags)    write_short(iddeaths)    write_short(0)    write_short(idteam)    message_end()     set_msg_block(g_msgDeathMsg, BLOCK_ONCE)     //entity_set_float(target, EV_FL_health,float(HP))    set_user_health(target, HP)    //set_pev(target,pev_health,HP) } public BuyLasermine(id){       if( !CanCheck(id,1) ) return PLUGIN_CONTINUE    cs_set_user_money(id,cs_get_user_money(id) - get_pcvar_num(g_LCOST))    g_havemine[id]++;    client_print(id, print_chat, "%s %s",CHATTAG,STR_BOUGHT)    emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)    ShowAmmo(id)    return PLUGIN_HANDLED} ShowAmmo(id){     new ammo[51]     formatex(ammo, 50, "%s %i/%i",STR_STATE, g_havemine[id],get_pcvar_num(g_LAMMO))     message_begin(MSG_ONE, g_msgStatusText, {0,0,0}, id)     write_byte(0)     write_string(ammo)     message_end() }  public showInfo(id){    client_print(id, print_chat, STR_REF)} public say_lasermine(id){    new said[32]    read_argv(1,said,31);    if( !get_pcvar_num( g_LENABLE )  ){//      client_print(id, print_chat, "%s Lasermines are not currently active.",CHATTAG)        return PLUGIN_CONTINUE    }        if (equali(said,"/buy lasermine")||equali(said,"/lm")){        BuyLasermine(id)    }else if (equali(said, "lasermine") || equali(said, "/lasermine")){        const SIZE = 1024        new msg[SIZE+1],len = 0;        len += formatex(msg[len], SIZE - len, "<html><body>")        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine</b></p><br/><br/>")        len += formatex(msg[len], SIZE - len, "<p>You can be setting the mine on the wall.</p><br/>")        len += formatex(msg[len], SIZE - len, "<p>That laser will give what touched it damage.</p><br/><br/>")        len += formatex(msg[len], SIZE - len, "<p><b>LaserMine Commands</b></p><br/><br/>")        len += formatex(msg[len], SIZE - len, "<p><b>Say /buy lasermine</b> or <b>Say /lm</b> //buying lasermine<br/>")        len += formatex(msg[len], SIZE - len, "<b>buy_lasermine</b> //bind ^"F2^" buy_lasermine : using F2 buying lasermine<br/>")        len += formatex(msg[len], SIZE - len, "<b>+setlaser</b> //bind mouse3 +setlaser : using mouse3 set lasermine on wall<br/>")        len += formatex(msg[len], SIZE - len, "</body></html>")        show_motd(id, msg, "Lasermine Entity help")        return PLUGIN_CONTINUE    }    else if (containi(said, "laser") != -1) {        showInfo(id)        return PLUGIN_CONTINUE    }    return PLUGIN_CONTINUE} public standing(id) {    if (!g_settinglaser[id])        return PLUGIN_CONTINUE     set_pev(id, pev_maxspeed, 1.0)//  ShowAmmo(id)     return PLUGIN_CONTINUE} public ltm_PostThink(id) {    if (!g_settinglaser[id] && plsetting[id]){        resetspeed(id)    }    else if (g_settinglaser[id] && !plsetting[id]) {        pev(id, pev_maxspeed,plspeed[id])        set_pev(id, pev_maxspeed, 1.0)    }    plsetting[id] = g_settinglaser[id]    return FMRES_IGNORED} public ltm_PreThink(id){    if (!pev_user_alive(id) || g_settinglaser[id] == true || is_user_bot(id) || get_pcvar_num(g_LCMDMODE) == 1)        return FMRES_IGNORED;     if(pev(id, pev_button ) & IN_USE && !(pev(id, pev_oldbuttons ) & IN_USE ))        //client_print(id,print_chat,"test");        CreateLaserMine_Progress(id)    return FMRES_IGNORED;} resetspeed(id){    set_pev(id, pev_maxspeed, plspeed[id])} public client_putinserver(id){    g_deployed[id] = 0;    g_havemine[id] = 0;    DeleteTask(id);    return PLUGIN_CONTINUE} public client_disconnect(id){    if(!get_pcvar_num( g_LENABLE ))        return PLUGIN_CONTINUE    DeleteTask(id);    RemoveAllTripmines(id);    return PLUGIN_CONTINUE}  public newround(id){    if(!get_pcvar_num( g_LENABLE ))        return PLUGIN_CONTINUE    pev(id, pev_maxspeed,plspeed[id])    DeleteTask(id);    RemoveAllTripmines(id);    delaycount(id);    SetStartAmmo(id);    return PLUGIN_CONTINUE} public DeathEvent(){    if(!get_pcvar_num( g_LENABLE ))        return PLUGIN_CONTINUE     new id = read_data(2)    if(is_user_connected(id)) DeleteTask(id);    return PLUGIN_CONTINUE} public RemoveAllTripmines( i_Owner ){    new iEnt = g_MaxPL + 1;    new clsname[32];    while( ( iEnt = engfunc( EngFunc_FindEntityByString, iEnt, "classname", ENT_CLASS_NAME ) ) )    {        if ( i_Owner )        {            if( pev( iEnt, LASERMINE_OWNER ) != i_Owner )                continue;            clsname[0] = '^0'            pev( iEnt, pev_classname, clsname, sizeof(clsname)-1 );                            if ( equali( clsname, ENT_CLASS_NAME ) )            {                PlaySound( iEnt, STOP_SOUND );                RemoveEntity( iEnt );            }        }        else            set_pev( iEnt, pev_flags, FL_KILLME );    }    g_deployed[i_Owner]=0;} SetStartAmmo(id){    new stammo = get_pcvar_num(g_LSTAMMO);    if(stammo <= 0) return PLUGIN_CONTINUE;    g_havemine[id] = (g_havemine[id] <= stammo) ? stammo : g_havemine[id];    return PLUGIN_CONTINUE;} public CutDeploy_onDamage(id){    if(get_user_health(id) < 1)        DeleteTask(id);} #if defined BIOHAZARD_SUPPORTpublic event_infect2(id){    DeleteTask(id);    return PLUGIN_CONTINUE}#endif DeleteTask(id){    if (task_exists((TASK_PLANT + id)))    {        remove_task((TASK_PLANT + id))    }    if (task_exists((TASK_RELEASE + id)))    {        remove_task((TASK_RELEASE + id))    }    g_settinglaser[id] = false    return PLUGIN_CONTINUE;} stock set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16){    static Float:RenderColor[3];    RenderColor[0] = float(r);    RenderColor[1] = float(g);    RenderColor[2] = float(b);     set_pev(entity, pev_renderfx, fx);    set_pev(entity, pev_rendercolor, RenderColor);    set_pev(entity, pev_rendermode, render);    set_pev(entity, pev_renderamt, float(amount));     return 1} // Gets offset dataget_offset_value(id, type){    new key = -1;    switch(type)    {        case OFFSET_TEAM: key = OFFSET_TEAM;        case OFFSET_MONEY:        {#if defined UL_MONEY_SUPPORT            return cs_get_user_money_ul(id);#else            key = OFFSET_MONEY;#endif        }        case OFFSET_DEATH: key = OFFSET_DEATH;    }        if(key != -1)    {        if(is_amd64_server()) key += 25;        return get_pdata_int(id, key);    }        return -1;} // Sets offset dataset_offset_value(id, type, value){    new key = -1;    switch(type)    {        case OFFSET_TEAM: key = OFFSET_TEAM;        case OFFSET_MONEY:        {#if defined UL_MONEY_SUPPORT            return cs_set_user_money_ul(id, value);#else            key = OFFSET_MONEY;                        // Send Money message to update player's HUD            message_begin(MSG_ONE_UNRELIABLE, g_msgMoney, {0,0,0}, id);            write_long(value);            write_byte(1);  // Flash (difference between new and old money)            message_end();#endif        }        case OFFSET_DEATH: key = OFFSET_DEATH;    }        if(key != -1)    {        if(is_amd64_server()) key += 25;        set_pdata_int(id, key, value);    }        return PLUGIN_CONTINUE;} 

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