

Gunxp modo sma
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#if defined ZOMBIE_BIOHAZARD #include <biohazard>#endif#if defined ZOMBIE_PLAGUE #include <zombieplague>#endif #include <amxmodx>#include <amxmisc>#include <fakemeta>#include <fun>#include <cstrike>#include <nvault>#include <hamsandwich> #define PLUGIN "Gun Xp Mod"#define AUTHOR "xbatista"#define VERSION "1.7" #define NORMAL_MOD#define ZOMBIE_SWARM#define ZOMBIE_INFECTION #define ZOMBIE_BIOHAZARD//#define ZOMBIE_PLAGUE #define ADMIN_EXTRA ADMIN_LEVEL_H#define MAXLEVEL 24 #define OFFSET_PRIMARYWEAPON 116#define MENU_STARTID g_menu_data[id][2]const KEYSMENU = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)#define TASK_SHOW_LEVEL 10113#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy new PlayerXp[33];new PlayerLevel[33]; new g_Vault;new g_kills[33];new g_menu_data[33][8];new g_remember_selection[33];new g_maxplayers, g_msgHudSync1, SayTxT, enable_grenades;new levelspr, levelspr2, show_level_text, show_rank;new savexp , xp_kill, xp_triple, enable_triple, triple_kills, xp_ultra, ultra_kills, enable_ultra, p_Enabled, level_style;new enable_admin_xp, admin_xp; new const LevelUp[] = "umbrella/levelup.wav"; //mac10//new const LEVELS[MAXLEVEL] = { 90, 180, 300, 450, 700, 1200, 1800, 2800,4100, 5200, 6000, 6800, 8200, 10200, 12000, 15000, 17500, 20500, 25500, //<-aug//29000, 35000, 46000, 58000, 150000}; // Levels new const RANKLEVELS[MAXLEVEL][] = { "Beginner", "Beginner", "Beginner", "Beginner", "Beginner", "Slayer", "Slayer", "Slayer","Hunter", "Hunter", "Hunter", "Hunter", "Assassin", "Assassin", "Hero", "Hero", "Hero", "War Lord", "War Lord","Supernatural", "Supernatural", "Supernatural", "Umbrella Soldier", "Umbrella Soldier"}; // Rank Levels new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas","Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4","AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun"}; // Weapon Name Ranks new const WEAPONCONST[MAXLEVEL][] = { "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_fiveseven", "weapon_deagle", "weapon_elite", "weapon_tmp","weapon_mac10", "weapon_ump45", "weapon_mp5navy", "weapon_p90", "weapon_scout", "weapon_awp", "weapon_famas", "weapon_galil", "weapon_m3", "weapon_xm1014","weapon_ak47", "weapon_m4a1", "weapon_aug", "weapon_sg552", "weapon_sg550", "weapon_g3sg1", "weapon_m249"}; // Give Weapons new const WEAPONMDL[MAXLEVEL][] = { "models/w_glock18.mdl", "models/w_usp.mdl", "models/w_p228.mdl", "models/w_fiveseven.mdl", "models/w_deagle.mdl", "models/w_elite.mdl", "models/w_tmp.mdl","models/w_mac10.mdl", "models/w_ump45.mdl", "models/w_mp5.mdl", "models/w_p90.mdl", "models/w_scout.mdl", "models/w_awp.mdl", "models/w_famas.mdl", "models/w_galil.mdl", "models/w_m3.mdl", "models/w_xm1014.mdl","models/w_ak47.mdl", "models/w_m4a1.mdl", "models/w_aug.mdl", "models/w_sg552.mdl", "models/w_sg550.mdl", "models/w_g3sg1.mdl", "models/w_m249.mdl"}; // Blocks pick up weapon, that is not model replacement!!! new const AMMOCONST[MAXLEVEL] = { 17, 16, 1, 11, 26, 10, 23, 7, 12, 19, 30, 3, 18,15, 14, 21, 5, 28, 22, 8, 27, 13, 24, 20}; // Weapons ID(CSW) new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90,400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400}; // Weapons Ammo /*================================================================================ [Plugin natives,precache,init]=================================================================================*/public plugin_init(){ register_plugin(PLUGIN, VERSION, AUTHOR); register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER) set_cvar_string("gxm_version", VERSION) register_concmd("set_level", "cmd_give_level", ADMIN_RCON, " <name> <amount>" ); register_clcmd("say level", "showlevel"); register_clcmd("say /level", "showlevel"); register_clcmd("say /top20","showtop20"); register_clcmd("say /menu","show_main_menu_info"); register_clcmd("say menu","show_main_menu_info"); p_Enabled = register_cvar( "gxm_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No. xp_kill = register_cvar("gxm_xp","5"); // How much xp gain if you killed someone? savexp = register_cvar("gxm_save","0"); // Save Xp by : 1 = SteamID, 0 = IP. show_level_text = register_cvar("gxm_level_text","1"); // Show your level by : 1 = HUD message, 0 = Simple colored text message. show_rank = register_cvar("gxm_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No. level_style = register_cvar("gxm_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu. enable_grenades = register_cvar("gxm_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No. enable_triple = register_cvar("gxm_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No. xp_triple = register_cvar("gxm_triple_xp","15"); // How much bonus xp give for Triple Kill? triple_kills = register_cvar("gxm_triple_kills","3"); // How much kills needed to give bonus xp? enable_ultra = register_cvar("gxm_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No. xp_ultra = register_cvar("gxm_ultra_xp","25"); // How much bonus xp give for Ultra Kill? ultra_kills = register_cvar("gxm_ultra_kills","6"); // How much kills needed to give bonus xp? enable_admin_xp = register_cvar("gxm_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No. admin_xp = register_cvar("gxm_extra_xp","5"); // How much extra xp give to admins? // Events // register_event("DeathMsg", "event_deathmsg", "a"); register_event("StatusValue", "Event_StatusValue", "bd", "1=2") // Forwards // RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1); register_forward(FM_Touch, "fwd_Touch"); // Messages // #if defined NORMAL_MOD || defined ZOMBIE_SWARM register_message(get_user_msgid("StatusIcon"), "Message_StatusIcon") #endif // Other // register_menu("Level by Menu", KEYSMENU, "menu_level") register_menu("Main Level Menu", KEYSMENU, "main_menu_level") register_menucmd(register_menuid("Main Menu"), 8, "main_menu_info") register_dictionary("gunxpmod.txt"); SayTxT = get_user_msgid("SayText"); g_msgHudSync1 = CreateHudSyncObj() g_maxplayers = get_maxplayers();}public plugin_natives(){ // Player natives // register_native("get_user_xp", "native_get_user_xp", 1); register_native("set_user_xp", "native_set_user_xp", 1); register_native("get_user_level", "native_get_user_level", 1); register_native("set_user_level", "native_set_user_level", 1); register_native("get_user_max_level", "native_get_user_max_level", 1);}public plugin_precache(){ levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr"); levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr"); engfunc(EngFunc_PrecacheSound, LevelUp);}public plugin_cfg(){ //Open our vault and have g_Vault store the handle. g_Vault = nvault_open( "gunxpmod" ); //Make the plugin error if vault did not successfully open if ( g_Vault == INVALID_HANDLE ) set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );}public plugin_end(){ //Close the vault when the plugin ends (map change\server shutdown\restart) nvault_close( g_Vault );}public client_authorized(id){ g_remember_selection[id] = 0; LoadLevel(id)}public client_disconnect(id){ SaveLevel(id)}public Message_StatusIcon(iMsgId, MSG_DEST, id){ if( !get_pcvar_num(p_Enabled) ) return PLUGIN_HANDLED; static szIcon[5] get_msg_arg_string(2, szIcon, 4) if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) { if( get_msg_arg_int(1)) { fm_cs_set_user_nobuy(id) return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE;}public fwd_Touch(ent, id){ if (!is_user_connected(id) || !is_user_alive(id) || !pev_valid( ent ) ) return FMRES_IGNORED; static szEntModel[32]; pev( ent , pev_model , szEntModel , 31 ); for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++) { if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) ) { return FMRES_SUPERCEDE; } } return FMRES_IGNORED;}public fwd_PlayerSpawn(id){ if( !get_pcvar_num(p_Enabled) ) return; if (is_user_alive(id)) { g_kills[id] = 0 #if defined ZOMBIE_SWARM if ( !get_pcvar_num(level_style) && get_user_team(id) == 2 ) { StripPlayerWeapons(id); set_task(2.0, "show_main_menu_level", id) } #endif #if defined NORMAL_MOD || defined ZOMBIE_INFECTION if ( !get_pcvar_num(level_style)) { StripPlayerWeapons(id); set_task(2.0, "show_main_menu_level", id) } #endif if(!task_exists(TASK_SHOW_LEVEL + id) && get_pcvar_num(show_level_text)) { set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id) } if ( get_pcvar_num(level_style) ) { set_task(0.3, "give_weapon", id); } }}#if defined ZOMBIE_BIOHAZARDpublic event_infect(g_victim, g_attacker){ if( !get_pcvar_num(p_Enabled) ) return; new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) if((1 <= g_attacker <= g_maxplayers)) { if(g_victim != g_attacker) { g_kills[g_attacker]++; if(PlayerLevel[g_attacker] < MAXLEVEL-1) { if ( get_pcvar_num(enable_triple) && g_kills[g_attacker] < get_pcvar_num(triple_kills) || g_kills[g_attacker] > get_pcvar_num(triple_kills) || get_pcvar_num(enable_ultra) && g_kills[g_attacker] < get_pcvar_num(ultra_kills) || g_kills[g_attacker] > get_pcvar_num(ultra_kills) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += get_pcvar_num(xp_kill) set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "+%i", get_pcvar_num(xp_kill)) } else if ( !get_pcvar_num(enable_triple) || !get_pcvar_num(enable_ultra) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += get_pcvar_num(xp_kill) set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "+%i", get_pcvar_num(xp_kill)) } if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += counted_triple set_hudmessage(0, 255, 50, 0.45, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple) } else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += counted_ultra set_hudmessage(0, 255, 50, 0.45, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra) } } } check_level(g_attacker) }}#endif #if defined ZOMBIE_PLAGUEpublic zp_user_infected_post(g_victim, g_attacker){ if( !get_pcvar_num(p_Enabled) ) return; new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) if((1 <= g_attacker <= g_maxplayers)) { if(g_victim != g_attacker) { g_kills[g_attacker]++; if(PlayerLevel[g_attacker] < MAXLEVEL-1) { if ( get_pcvar_num(enable_triple) && g_kills[g_attacker] < get_pcvar_num(triple_kills) || g_kills[g_attacker] > get_pcvar_num(triple_kills) || get_pcvar_num(enable_ultra) && g_kills[g_attacker] < get_pcvar_num(ultra_kills) || g_kills[g_attacker] > get_pcvar_num(ultra_kills) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += get_pcvar_num(xp_kill) set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "+%i", get_pcvar_num(xp_kill)) } else if ( !get_pcvar_num(enable_triple) || !get_pcvar_num(enable_ultra) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += get_pcvar_num(xp_kill) set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "+%i", get_pcvar_num(xp_kill)) } if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += counted_triple set_hudmessage(0, 255, 50, 0.45, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple) } else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += counted_ultra set_hudmessage(0, 255, 50, 0.45, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra) } } } check_level(g_attacker) }}#endif public event_deathmsg(){ if( !get_pcvar_num(p_Enabled) ) return; new g_attacker = read_data(1); new g_victim = read_data(2); new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) if((1 <= g_attacker <= g_maxplayers)) { if(g_victim != g_attacker) { g_kills[g_attacker]++; if(PlayerLevel[g_attacker] < MAXLEVEL-1) { if ( get_pcvar_num(enable_triple) && g_kills[g_attacker] < get_pcvar_num(triple_kills) || g_kills[g_attacker] > get_pcvar_num(triple_kills) || get_pcvar_num(enable_ultra) && g_kills[g_attacker] < get_pcvar_num(ultra_kills) || g_kills[g_attacker] > get_pcvar_num(ultra_kills) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += get_pcvar_num(xp_kill) set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "+%i", get_pcvar_num(xp_kill)) } else if ( !get_pcvar_num(enable_triple) || !get_pcvar_num(enable_ultra) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += get_pcvar_num(xp_kill) set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "+%i", get_pcvar_num(xp_kill)) } if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += counted_triple set_hudmessage(0, 255, 50, 0.45, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple) } else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) ) { if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA) { PlayerXp[g_attacker] += get_pcvar_num(admin_xp) } PlayerXp[g_attacker] += counted_ultra set_hudmessage(0, 255, 50, 0.45, 0.33, 1, 2.0, 2.0) ShowSyncHudMsg(g_attacker, g_msgHudSync1, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra) } } } check_level(g_attacker) }}public Event_StatusValue(id){ new target = read_data(2) if(target != id && target != 0 && get_pcvar_num(p_Enabled)) { static sName[32]; get_user_name(target, sName, 31) set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2) ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]]) }}public task_show_level(task){ new id = task - TASK_SHOW_LEVEL if(!is_user_alive(id) && !get_pcvar_num(show_level_text) ) return PLUGIN_HANDLED; set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0) ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]) set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id) return PLUGIN_CONTINUE;}public showlevel(id){ if ( !get_pcvar_num(p_Enabled) && get_pcvar_num(show_level_text) ) return PLUGIN_HANDLED; client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]); client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]); return PLUGIN_HANDLED;}public descriptionx(id){ new szMotd[2048], szTitle[64], iPos = 0 format(szTitle, 63, "Info") iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>") iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle) iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION") iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2") show_motd(id, szMotd, szTitle) return PLUGIN_HANDLED;}public check_level(id){ if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled)) { while(PlayerXp[id] >= LEVELS[PlayerLevel[id]]) { PlayerLevel[id]++; if(is_user_alive(id)) { if ( get_pcvar_num(level_style) ) { give_weapon(id); } new p_origin[3]; get_user_origin(id, p_origin, 0); set_sprite(p_origin, levelspr, 30) set_sprite(p_origin, levelspr2, 30) } emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM); static name[32] ; get_user_name(id, name, charsmax(name)); client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]); } }}// Main Menu Infopublic show_main_menu_info(id){ static menu[510], len; len = 0; new xKeys3 = MENU_KEY_0|MENU_KEY_1; // Title len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO") len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO") if ( get_pcvar_num(show_rank) ) { xKeys3 |= (MENU_KEY_2) len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n") } else { len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n") } if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID) { xKeys3 |= (MENU_KEY_3) len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST") if ( is_user_alive(id) ) { xKeys3 |= (MENU_KEY_4) len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT") } } len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU") show_menu(id, xKeys3, menu, -1, "Main Menu")}public main_menu_info(id, key){ switch (key) { case 0: { show_main_menu_info(id) descriptionx(id) } case 1: { showtop20(id) show_main_menu_info(id) } case 2: { show_main_menu_info(id) if(callfunc_begin( "display_items","gunxpmod_shop.amxx") == 1) { callfunc_push_int( id ); callfunc_end(); } } case 3: { if(callfunc_begin("item_upgrades","gunxpmod_shop.amxx") == 1) { callfunc_push_int( id ); callfunc_end(); } } case 9: { return PLUGIN_HANDLED; } } return PLUGIN_HANDLED;}// Main Menu Level Stylepublic show_main_menu_level(id){ if ( !is_user_alive(id) ) return; set_task(9.0, "destroymenu", id); static menu[510], len; len = 0; new xKeys2 = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2; // Title len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]]) len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "CHOOSE_TEXT") len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "LAST_GUNS") len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU") show_menu(id, xKeys2, menu, -1, "Main Level Menu")}public main_menu_level(id, key){ if ( !is_user_alive(id) ) return PLUGIN_HANDLED; switch (key) { case 0: // back { first_check_menu(id) } case 1: // next { give_weapon_menu(id, g_remember_selection[id]); } case 9: // exit { return PLUGIN_HANDLED; } } return PLUGIN_HANDLED;}// Menu Level Stylepublic first_check_menu(id){ MENU_STARTID = 0 show_menu_level(id);}public show_menu_level(id){ if ( !is_user_alive(id) ) return; static menu[510], len, class; len = 0; new xKeys = MENU_KEY_0; new max = min(MENU_STARTID+7, sizeof (LEVELS)); new iPosNum = 0; // Title len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]]) // 1-7. Class List for (class = MENU_STARTID; class < max; class++) { if ( PlayerLevel[id] < class) { len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "INACTIVE_MENU", ++iPosNum, RANK[class], class) } else { xKeys |= (1<<iPosNum++); len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "ACTIVE_MENU", class-MENU_STARTID+1, RANK[class], class) } } if ( MENU_STARTID != 0 && MENU_STARTID != 21 ) { xKeys |= (1<<7) xKeys |= (1<<8) len += formatex(menu[len], sizeof menu - 1 - len, "^n\r8.\w %L^n\r9.\w %L^n^n\r0.\w %L", id, "BACK_MENU", id, "NEXT_MENU", id, "EXIT_MENU") } else if ( MENU_STARTID == 0 ) { xKeys |= (1<<8) len += formatex(menu[len], sizeof menu - 1 - len, "^n\r9.\w %L^n^n\r0.\w %L", id, "NEXT_MENU", id, "EXIT_MENU") } else if ( MENU_STARTID == 21 ) { xKeys |= (1<<7) len += formatex(menu[len], sizeof menu - 1 - len, "^n\r8.\w %L^n^n\r0.\w %L", id, "BACK_MENU", id, "EXIT_MENU") } show_menu(id, xKeys, menu, -1, "Level by Menu")}public destroymenu(id){ client_cmd(id, "slot10") return PLUGIN_HANDLED}public menu_level(id, key){ if ( !is_user_alive(id) ) return PLUGIN_HANDLED; if (key >= 7 || key-1 >= PlayerLevel[id]) { switch (key) { case 7: // back { if (MENU_STARTID-7 >= 0) MENU_STARTID -= 7 } case 8: // next { if (MENU_STARTID+7 < sizeof (LEVELS)) MENU_STARTID += 7 } case 9: // exit { return PLUGIN_HANDLED; } } show_menu_level(id) return PLUGIN_HANDLED; } new selected = MENU_STARTID + key; g_remember_selection[id] = selected; give_weapon_menu(id, selected); return PLUGIN_HANDLED;}public give_weapon_menu(id, selection){ #if defined ZOMBIE_SWARM if(get_user_team(id) == 2 && is_user_alive(id) && get_pcvar_num(p_Enabled)) { StripPlayerWeapons(id); if ( get_pcvar_num(enable_grenades) ) { give_item(id, "weapon_smokegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_hegrenade"); } if (!user_has_weapon(id, AMMOCONST[selection])) { give_item(id, WEAPONCONST[selection]); } cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection]) } #endif #if defined ZOMBIE_INFECTION || defined NORMAL_MOD if(is_user_alive(id) && get_pcvar_num(p_Enabled)) { StripPlayerWeapons(id); if ( get_pcvar_num(enable_grenades) ) { give_item(id, "weapon_smokegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_hegrenade"); } if (!user_has_weapon(id, AMMOCONST[selection])) { give_item(id, WEAPONCONST[selection]); } cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection]) } #endif}public give_weapon(id){ #if defined ZOMBIE_SWARM if(get_user_team(id) == 2 && is_user_alive(id) && get_pcvar_num(p_Enabled)) { StripPlayerWeapons(id); if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) ) { give_item(id, "weapon_smokegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_hegrenade"); } if (!user_has_weapon(id, AMMOCONST[PlayerLevel[id]])) { give_item(id, WEAPONCONST[PlayerLevel[id]]); } cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]]) } #endif #if defined ZOMBIE_INFECTION || defined NORMAL_MOD if(is_user_alive(id) && get_pcvar_num(p_Enabled)) { StripPlayerWeapons(id); if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) ) { give_item(id, "weapon_smokegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_hegrenade"); } if (!user_has_weapon(id, AMMOCONST[PlayerLevel[id]])) { give_item(id, WEAPONCONST[PlayerLevel[id]]); } cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]]) } #endif}public set_sprite(p_origin[3], sprite, radius){ // Explosion message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin) write_byte(TE_EXPLOSION) write_coord(p_origin[0]) write_coord(p_origin[1]) write_coord(p_origin[2]) write_short(sprite) write_byte(radius) write_byte(15) write_byte(4) message_end()}//Shows Top 20public showtop20(id){ if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) ) return; static Sort[33][2]; new players[32],num,count,index; get_players(players,num); for(new i = 0; i < num; i++) { index = players[i]; Sort[count][0] = index; Sort[count][1] = PlayerXp[index]; count++; } SortCustom2D(Sort,count,"CompareXp"); new motd[1501],iLen; iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>"); iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience"); new y = clamp(count,0,20); new name[32],kindex; for(new x = 0; x < y; x++) { kindex = Sort[x][0]; get_user_name(kindex,name,sizeof name - 1); iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]); } iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>"); show_motd(id,motd, "GunXpMod Top 20");}public CompareXp(elem1[], elem2[]){ if(elem1[1] > elem2[1]) return -1; else if(elem1[1] < elem2[1]) return 1; return 0;}// Command to set player Levelpublic cmd_give_level(id, level, cid){ if(!cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled)) { return PLUGIN_HANDLED; } new Arg1[64], Target read_argv(1, Arg1, 63) Target = cmd_target(id, Arg1, 0) new iLevel[32], Value read_argv(2, iLevel, 31) Value = str_to_num(iLevel) if(iLevel[0] == '-') { console_print(id, "You can't have a '-' in the value!") return PLUGIN_HANDLED; } if(!Target) { console_print(id, "Target not found!") return PLUGIN_HANDLED; } if(Value > MAXLEVEL-1) { console_print(id, "You can't set a more than %d!", MAXLEVEL-1) return PLUGIN_HANDLED; } if(Value < 1) { console_print(id, "You can't set less than 1!") return PLUGIN_HANDLED; } new AdminName[32] get_user_name(id, AdminName, 31) new TargetName[32] get_user_name(Target, TargetName, 31) PlayerLevel[Target] = Value - 1 PlayerXp[Target] = LEVELS[PlayerLevel[Target]] check_level(Target) client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value) return PLUGIN_HANDLED;}// Save Player InfoSaveLevel(id){ if ( get_pcvar_num(savexp) ) { new authid[32] get_user_authid(id, authid, 31) new szData[256]; new szKey[64]; formatex( szKey , 63 , "%s-ID" , authid); formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] ); nvault_set( g_Vault , szKey , szData ); } else { new authip[32] get_user_ip(id,authip,31,1) new szData[256]; new szKey[64]; formatex( szKey , 63 , "%s-IP" , authip ); formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] ); nvault_set( g_Vault , szKey , szData ); }}// Load Player InfoLoadLevel(id){ if ( get_pcvar_num(savexp) ) { new authid[32] get_user_authid(id, authid, 31) new szData[256]; new szKey[40]; formatex( szKey , 39 , "%s-ID" , authid ); formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) nvault_get(g_Vault, szKey, szData, 255) replace_all(szData , 255, "#", " ") new xp[32], level[32] parse(szData, level, 31, xp, 31) PlayerLevel[id] = str_to_num(level) PlayerXp[id] = str_to_num(xp) } else { new authip[32] get_user_ip(id, authip, 31, 1) new szData[256]; new szKey[40]; formatex( szKey , 39 , "%s-IP" , authip ); formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id]) nvault_get(g_Vault, szKey, szData, 255) replace_all(szData , 255, "#", " ") new xp[32], level[32] parse(szData, level, 31, xp, 31) PlayerLevel[id] = str_to_num(level) PlayerXp[id] = str_to_num(xp) }}// ============================================================//// [~ Natives ~] //// ============================================================//// Native: get_user_xppublic native_get_user_xp(id){ return PlayerXp[id];}// Native: set_user_xppublic native_set_user_xp(id, amount){ PlayerXp[id] = amount;}// Native: get_user_levelpublic native_get_user_level(id){ return PlayerLevel[id];}// Native: set_user_xppublic native_set_user_level(id, amount){ PlayerLevel[id] = amount;}// Native: Gets user level by Xppublic native_get_user_max_level(id){ return LEVELS[PlayerLevel[id]];}// ============================================================//// [~ Stocks ~] //// ============================================================//stock client_printcolor(const id, const input[], any:...){ new count = 1, players[32]; static msg[191]; vformat(msg,190,input,3); replace_all(msg,190,"/g","^4");// green txt replace_all(msg,190,"/y","^1");// orange txt replace_all(msg,190,"/ctr","^3");// team txt replace_all(msg,190,"/w","^0");// team txt if (id) players[0] = id; else get_players(players,count,"ch"); for (new i = 0; i < count; i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); }} public StripPlayerWeapons(id){ strip_user_weapons(id) set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) give_item(id, "weapon_knife");}