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public priepat1(ent){ new iEntity = engfunc(EngFunc_FindEntityByString, iEntity, "classname", "entt") new iPlayers[ 32 ], iNum; get_players( iPlayers, iNum, "a", "CT" ); new Float:flClosestDist = 150.0; new iPlayer, Float:flDist; new victim for( new i = 0; i < iNum; i++ ) { iPlayer = iPlayers[ i ]; flDist = entity_range( iPlayer, iEntity ); if( flDist <= flClosestDist ) { blablabla } } }