dėl vip plugino redagavimo

Šiame forume vartotojai gali prašyti jiems reikiamo plugino.
Forum rules
Šiame forume galite siūlyti idėjas ar prašyti jums reikalingų pluginų. Jei kas nors pradės jį kurti, tai pasirašys Jūsų sukurtoje temoje. Niekada nepykite, jei niekas neatsako į Jūsų prašymą. Gal tai tiesiog per sudėtinga, arba reikalauja per daug darbo.
Post Reply
Jesus
Jau perkopė 10 žinučių ribą !
Posts: 16
Joined: 2013 Apr 03 11:37
Skype: justuxxx8

dėl vip plugino redagavimo

Post by Jesus »

Code: Select all

/*&nbsp;+==================================================+||&nbsp; &nbsp;V.I.P|||&nbsp; &nbsp;Main:|&nbsp; &nbsp;¯¯¯¯¯|&nbsp; &nbsp;Press "M" to show main menu.|&nbsp; &nbsp;Vietos rezervacija serveryje.|&nbsp; &nbsp;VIP chat (@ text).|&nbsp; &nbsp;Tasku lenteleje prie nick VIP.|&nbsp; &nbsp;Rodo specialia zinute jungiantis.|&nbsp; &nbsp;Duoda +10 gyvybiu uz nuzudyma.|&nbsp; &nbsp;Duoda +20 gyvybiu uz nuzudyma i galva.|&nbsp; &nbsp;Rodo padaryta zala.|||&nbsp; &nbsp;Pasirinkite:|&nbsp; &nbsp;¯¯¯¯¯¯¯¯¯¯¯¯|&nbsp; &nbsp;1. Vip galios|&nbsp; &nbsp;2. Keisti komanda|&nbsp; &nbsp;3. Sentry meniu (sentry_menu)||&nbsp; &nbsp;0. Iseiti|||&nbsp; &nbsp;Vip meniu:|&nbsp; &nbsp;¯¯¯¯¯¯¯¯¯¯|&nbsp; &nbsp;1. Tylus zingsniai|&nbsp; &nbsp;2. Permatomumas|&nbsp; &nbsp;3. Nematomumas (5 sek)|&nbsp; &nbsp;4. Nepažeidžiamumas (5 sek)|&nbsp; &nbsp;5. Mažesne gravitacija|&nbsp; &nbsp;6. Greitesni žingsniai|&nbsp; &nbsp;7. Papildomi ?uoliai (3x)|&nbsp; &nbsp;8. Isjungti visas funkcijas||&nbsp; &nbsp;0. Iseiti|||&nbsp; &nbsp;Pasirinkite komanda:|&nbsp; &nbsp;¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|&nbsp; &nbsp;1. Teroristai|&nbsp; &nbsp;2. Policininkai|&nbsp; &nbsp;3. Stebetojai||&nbsp; &nbsp;0. Iseiti|||&nbsp; &nbsp;www.Cesas.LT|&nbsp;+==================================================+*/&nbsp;&nbsp;#include < amxmodx >#include < cstrike >#include < fakemeta >#include < fun >#include < hamsandwich >&nbsp;#pragma semicolon 1&nbsp;#define PLUGIN_NAME&nbsp;&nbsp; &nbsp; "VIP zydriusxx Terror"#define PLUGIN_VERSION&nbsp; &nbsp; &nbsp; "0.1"#define PLUGIN_AUTHOR&nbsp; &nbsp;&nbsp; &nbsp; "www.Cesas.LT"&nbsp;#define PLUGIN_PREFIX&nbsp; &nbsp;&nbsp; &nbsp; "[Cesas]"&nbsp;#define VIP_ACCESS&nbsp; &nbsp; &nbsp; ADMIN_LEVEL_H#define is_user_vip(%1)&nbsp;&nbsp; &nbsp; ( get_user_flags( %1 ) & VIP_ACCESS )&nbsp;#define get_user_money(%1)&nbsp; cs_get_user_money( %1 )#define set_user_money(%1,%2)&nbsp; &nbsp;cs_set_user_money( %1, %2 )&nbsp;#define MENU_ITEM_1_M&nbsp; &nbsp;&nbsp; &nbsp; 0#define MENU_ITEM_1_A&nbsp; &nbsp;&nbsp; &nbsp; 1#define MENU_ITEM_2_M&nbsp; &nbsp;&nbsp; &nbsp; 2#define MENU_ITEM_2_A&nbsp; &nbsp;&nbsp; &nbsp; 3#define MENU_ITEM_3_M&nbsp; &nbsp;&nbsp; &nbsp; 4#define MENU_ITEM_3_A&nbsp; &nbsp;&nbsp; &nbsp; 5#define MENU_ITEM_4_M&nbsp; &nbsp;&nbsp; &nbsp; 6#define MENU_ITEM_4_A&nbsp; &nbsp;&nbsp; &nbsp; 7#define MENU_ITEM_5_M&nbsp; &nbsp;&nbsp; &nbsp; 8#define MENU_ITEM_5_A&nbsp; &nbsp;&nbsp; &nbsp; 9#define MENU_ITEM_6_M&nbsp; &nbsp;&nbsp; &nbsp; 10#define MENU_ITEM_6_A&nbsp; &nbsp;&nbsp; &nbsp; 11#define MENU_ITEM_7_M&nbsp; &nbsp;&nbsp; &nbsp; 12#define MENU_ITEM_7_A&nbsp; &nbsp;&nbsp; &nbsp; 13#define MENU_ITEM_LAST&nbsp; &nbsp; &nbsp; 14&nbsp;new g_cmd_chooseteam&#91; &#93;&#91; &#93; = &#123; "chooseteam", "jointeam" &#125;;&nbsp;new g_mainmenu_items&#91; &#93;&#91; &#93; = &#123; "NULL", "Vip galios", "Keisti komanda" &#125;;new g_vipmenu_items&#91; &#93;&#91; &#93; = &#123; "NULL", "Tylus zingsniai", "Permatomumas", "Nematomumas (5 sek.)", "Nepazeidziamumas (5 sek.)", "Mazesne gravitacija", "Greitesni zingsniai", "Papildomi suoliai (3x)", "Isjungti visas funkcijas" &#125;;new g_teammenu_items&#91; &#93;&#91; &#93; = &#123; "NULL", "Teroristai", "Policininkai", "Stebetojai" &#125;;&nbsp;new g_MainMenu&#91; &#93; = "Pasirinkite:";new g_MainMenuID = -1;new g_MainMenuCallback = -1;&nbsp;new g_VipMenu&#91; &#93; = "Vip meniu:";new g_VipMenuID = -1;new g_VipMenuCallback = -1;&nbsp;new g_TeamMenu&#91; &#93; = "Pasirinkite komanda:";new g_TeamMenuID = -1;new g_TeamMenuCallback = -1;&nbsp;new bool:b_freezetime = true;&nbsp;new g_data&#91; 33 &#93;&#91; MENU_ITEM_LAST &#93;;new g_event_weapon&#91; 33 &#93;;&nbsp;new bool:b_first_connection&#91; 33 &#93;;new bool:b_jump&#91; 33 &#93;;new g_jump_num&#91; 33 &#93;;&nbsp;new g_HudSyncObj;new g_maxplayers;new g_msgid_SayText;new g_msgid_ScoreAttrib;&nbsp;public plugin_init&#40; &#41;&#123;&nbsp; &nbsp; register_plugin&#40; PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR &#41;;&nbsp;&nbsp; &nbsp; register_event&#40; "HLTV", "event_NewRound", "a", "1=0", "2=0" &#41;;&nbsp; &nbsp; register_logevent&#40; "logevent_Round_Start", 2, "1=Round_Start" &#41;;&nbsp; &nbsp; RegisterHam&#40; Ham_Spawn, "player", "ham_Spawn", 1 &#41;;&nbsp; &nbsp; register_event&#40; "CurWeapon", "event_CurWeapon", "be", "1=1" &#41;;&nbsp; &nbsp; register_event&#40; "Damage", "event_Damage", "b", "2>0", "3=0", "4!0" &#41;;&nbsp; &nbsp; register_event&#40; "DeathMsg", "event_DeathMsg", "a" &#41;;&nbsp; &nbsp; register_forward&#40; FM_PlayerPreThink, "fw_PlayerPreThink" &#41;;&nbsp; &nbsp; register_forward&#40; FM_PlayerPostThink, "fw_PlayerPostThink" &#41;;&nbsp;&nbsp; &nbsp; new i;&nbsp;&nbsp; &nbsp; for &#40; i = 0; i < sizeof&#40; g_cmd_chooseteam &#41;; i++ &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; register_clcmd&#40; g_cmd_chooseteam&#91; i &#93;, "cmd_chooseteam", -1, "" &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; g_HudSyncObj = CreateHudSyncObj&#40; &#41;;&nbsp; &nbsp; g_maxplayers = get_maxplayers&#40; &#41;;&nbsp; &nbsp; g_msgid_SayText = get_user_msgid&#40; "SayText" &#41;;&nbsp; &nbsp; g_msgid_ScoreAttrib = get_user_msgid&#40; "ScoreAttrib" &#41;;&#125;&nbsp;public plugin_cfg&#40; &#41;&#123;&nbsp; &nbsp; menu_init&#40; &#41;;&#125;&nbsp;public menu_init&#40; &#41;&#123;&nbsp; &nbsp; new i, temp&#91; 16 &#93;;&nbsp;&nbsp; &nbsp; g_MainMenuID = menu_create&#40; g_MainMenu, "mainmenu_handler" &#41;;&nbsp; &nbsp; g_MainMenuCallback = menu_makecallback&#40; "mainmenu_callback" &#41;;&nbsp;&nbsp; &nbsp; for &#40; i = 1; i < sizeof&#40; g_mainmenu_items &#41;; i++ &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; num_to_str&#40; i, temp, charsmax&#40; temp &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; menu_additem&#40; g_MainMenuID, g_mainmenu_items&#91; i &#93;, temp, 0, g_MainMenuCallback &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; menu_setprop&#40; g_MainMenuID, MPROP_EXIT, MEXIT_ALL &#41;;&nbsp; &nbsp; menu_setprop&#40; g_MainMenuID, MPROP_EXITNAME, "Iseiti" &#41;;&nbsp;&nbsp; &nbsp; g_VipMenuID = menu_create&#40; g_VipMenu, "vipmenu_handler" &#41;;&nbsp; &nbsp; g_VipMenuCallback = menu_makecallback&#40; "vipmenu_callback" &#41;;&nbsp;&nbsp; &nbsp; for &#40; i = 1; i < sizeof&#40; g_vipmenu_items &#41;; i++ &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; num_to_str&#40; i, temp, charsmax&#40; temp &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; menu_additem&#40; g_VipMenuID, g_vipmenu_items&#91; i &#93;, temp, 0, g_VipMenuCallback &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; menu_setprop&#40; g_VipMenuID, MPROP_EXIT, MEXIT_ALL &#41;;&nbsp; &nbsp; menu_setprop&#40; g_VipMenuID, MPROP_EXITNAME, "Iseiti" &#41;;&nbsp;&nbsp; &nbsp; g_TeamMenuID = menu_create&#40; g_TeamMenu, "teammenu_handler" &#41;;&nbsp; &nbsp; g_TeamMenuCallback = menu_makecallback&#40; "teammenu_callback" &#41;;&nbsp;&nbsp; &nbsp; for &#40; i = 1; i < sizeof&#40; g_teammenu_items &#41;; i++ &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; num_to_str&#40; i, temp, charsmax&#40; temp &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; menu_additem&#40; g_TeamMenuID, g_teammenu_items&#91; i &#93;, temp, 0, g_TeamMenuCallback &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; menu_setprop&#40; g_TeamMenuID, MPROP_EXIT, MEXIT_ALL &#41;;&nbsp; &nbsp; menu_setprop&#40; g_TeamMenuID, MPROP_EXITNAME, "Iseiti" &#41;;&#125;&nbsp;public client_disconnect&#40; id &#41;&#123;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; = 0;&nbsp;&nbsp; &nbsp; b_first_connection&#91; id &#93; = false;&nbsp; &nbsp; b_jump&#91; id &#93; = false;&nbsp; &nbsp; g_jump_num&#91; id &#93; = 0;&#125;&nbsp;public client_connect&#40; id &#41;&#123;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; = 0;&nbsp;&nbsp; &nbsp; b_first_connection&#91; id &#93; = false;&nbsp; &nbsp; b_jump&#91; id &#93; = false;&nbsp; &nbsp; g_jump_num&#91; id &#93; = 0;&#125;&nbsp;public client_putinserver&#40; id &#41;&#123;&nbsp; &nbsp; set_task&#40; 35.0, "task_advertisement", id &#41;;&nbsp;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; new vip_name&#91; 32 &#93;;&nbsp; &nbsp; &nbsp; &nbsp; get_user_name&#40; id, vip_name, charsmax&#40; vip_name &#41; &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; 0, "!g%s !t%s !yprisijunge, jis VIP!", PLUGIN_PREFIX, vip_name &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_advertisement&#40; id &#41;&#123;&nbsp; &nbsp; echo_colored&#40; id, "!g%s !yVIP creator: http://www.Cesas.LT", PLUGIN_PREFIX &#41;;&#125;&nbsp;public event_NewRound&#40; &#41;&#123;&nbsp; &nbsp; b_freezetime = true;&#125;&nbsp;public logevent_Round_Start&#40; &#41;&#123;&nbsp; &nbsp; b_freezetime = false;&nbsp;&nbsp; &nbsp; new i;&nbsp;&nbsp; &nbsp; for &#40; i = 1; i <= g_maxplayers; i++ &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_connected&#40; i &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_vip&#40; i &#41; && g_data&#91; i &#93;&#91; MENU_ITEM_6_M &#93; && g_data&#91; i &#93;&#91; MENU_ITEM_6_A &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; i, pev_maxspeed, float&#40; 320 &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&#125;&nbsp;public ham_Spawn&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; !is_user_connected&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; return HAM_IGNORED;&nbsp;&nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_1_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_user_footsteps&#40; id, 0 &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_2_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderfx, kRenderFxNone &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendercolor, &#123; 0.0, 0.0, 0.0 &#125; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendermode, kRenderNormal &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderamt, 0.0 &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_3_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; task_exists&#40; 1120 + id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; remove_task&#40; 1120 + id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderfx, kRenderFxNone &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendercolor, &#123; 0.0, 0.0, 0.0 &#125; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendermode, kRenderNormal &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderamt, 0.0 &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_4_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; task_exists&#40; 1152 + id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; remove_task&#40; 1152 + id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_takedamage, 1.0 &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_5_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_gravity, float&#40; 800 &#41; / float&#40; get_cvar_num&#40; "sv_gravity" &#41; &#41; &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; !b_freezetime &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_maxspeed, float&#40; 250 &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; = 0;&nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; = 0;&nbsp;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_1", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_2", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_3", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_4", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_5", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_6", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; else if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 0.1, "task_vipmenu_item_7", id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; message_begin&#40; MSG_ONE, g_msgid_ScoreAttrib, &#123; 0,0,0 &#125;, id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; write_byte&#40; id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; write_byte&#40; 4 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; message_end&#40; &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return HAM_IGNORED;&#125;&nbsp;public event_CurWeapon&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; !b_freezetime &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new weapon;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; weapon = read_data&#40; 2 &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; weapon != g_event_weapon&#91; id &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_maxspeed, float&#40; 320 &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&#125;&nbsp;public event_Damage&#40; id &#41;&#123;&nbsp; &nbsp; new attacker, damage;&nbsp; &nbsp; attacker = get_user_attacker&#40; id &#41;;&nbsp; &nbsp; damage = read_data&#40; 2 &#41;;&nbsp;&nbsp; &nbsp; if &#40; is_user_connected&#40; attacker &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_vip&#40; attacker &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new red, green, blue;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; red = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; green = random_num&#40; 20, 100 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; blue = random_num&#40; 100, 255 &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_hudmessage&#40; red, green, blue, -1.0, 0.55, 0, 0.0, 3.0, 0.0, 0.0, -1 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ShowSyncHudMsg&#40; attacker, g_HudSyncObj, "%d", damage &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&#125;&nbsp;public event_DeathMsg&#40; &#41;&#123;&nbsp; &nbsp; new killer, victim, headshot;&nbsp; &nbsp; killer = read_data&#40; 1 &#41;;&nbsp; &nbsp; victim = read_data&#40; 2 &#41;;&nbsp; &nbsp; headshot = read_data&#40; 3 &#41;;&nbsp;&nbsp; &nbsp; if &#40; killer && &#40; killer != victim &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_vip&#40; killer &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new user_health, user_money, bonus_health, bonus_money;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_health = get_user_health&#40; killer &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_money = get_user_money&#40; killer &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bonus_health = &#40; headshot == 1 &#41; ? 20 : 10;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bonus_money = &#40; headshot == 1 &#41; ? 100 : 50;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_user_health&#40; killer, user_health + bonus_health &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_user_money&#40; killer, user_money + bonus_money &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; killer, "!g%s !yGavai +%dHP ir +%d$.", PLUGIN_PREFIX, bonus_health, bonus_money &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&#125;&nbsp;public fw_PlayerPreThink&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; !is_user_alive&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; return FMRES_IGNORED;&nbsp;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new button = pev&#40; id, pev_button &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new oldbuttons = pev&#40; id, pev_oldbuttons &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new flags = pev&#40; id, pev_flags &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; &#40; button & IN_JUMP &#41; && !&#40; flags & FL_ONGROUND &#41; && !&#40; oldbuttons & IN_JUMP &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_jump_num&#91;id&#93; < 2 &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; b_jump&#91; id &#93; = true;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_jump_num&#91; id &#93;++;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; &#40; button & IN_JUMP &#41; && &#40; flags & FL_ONGROUND &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_jump_num&#91; id &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return FMRES_IGNORED;&#125;&nbsp;public fw_PlayerPostThink&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; !is_user_alive&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; return FMRES_IGNORED;&nbsp;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; b_jump&#91; id &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new Float:velocity&#91; 3 &#93;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pev&#40; id, pev_velocity, velocity &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; velocity&#91; 2 &#93; = random_float&#40; 265.0, 285.0 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_velocity, velocity &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; b_jump&#91; id &#93; = false;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return FMRES_IGNORED;&#125;&nbsp;public cmd_chooseteam&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; !b_first_connection&#91; id &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; b_first_connection&#91; id &#93; = true;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_CONTINUE;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; if &#40; !is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; new szMenuName&#91; 256 &#93;, pos = 0;&nbsp; &nbsp; &nbsp; &nbsp; pos += format&#40; szMenuName&#91; pos &#93;, charsmax&#40; szMenuName &#41; - pos, g_mainmenu_items&#91; 1 &#93; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; pos += format&#40; szMenuName&#91; pos &#93;, charsmax&#40; szMenuName &#41; - pos, " \r(\yNEED VIP\r)" &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; menu_item_setname&#40; g_MainMenuID, 0, szMenuName &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; else&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; menu_item_setname&#40; g_MainMenuID, 0, g_mainmenu_items&#91; 1 &#93; &#41;;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; menu_display&#40; id, g_MainMenuID, 0 &#41;;&nbsp; &nbsp; return &#40; is_user_connected&#40; id &#41; && &#40; &#40; get_user_team&#40; id &#41; == 1 &#41; || &#40; get_user_team&#40; id &#41; == 2 &#41; &#41; &#41; ? PLUGIN_HANDLED : PLUGIN_CONTINUE;&#125;&nbsp;public mainmenu_handler&#40; id, menu, item &#41;&#123;&nbsp; &nbsp; if &#40; item == MENU_EXIT &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_HANDLED;&nbsp;&nbsp; &nbsp; new access, info&#91; 8 &#93;, callback, key;&nbsp; &nbsp; menu_item_getinfo&#40; menu, item, access, info, charsmax&#40; info &#41;, _, _, callback &#41;;&nbsp;&nbsp; &nbsp; key = str_to_num&#40; info &#41;;&nbsp;&nbsp; &nbsp; switch &#40; key &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; case 1:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; menu_display&#40; id, g_VipMenuID, 0 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 2:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; menu_display&#40; id, g_TeamMenuID, 0 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return PLUGIN_HANDLED;&#125;&nbsp;public mainmenu_callback&#40; id, menu, item &#41;&#123;&nbsp; &nbsp; if &#40; item == MENU_EXIT &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_HANDLED;&nbsp;&nbsp; &nbsp; new access, info&#91; 8 &#93;, callback, key;&nbsp; &nbsp; menu_item_getinfo&#40; menu, item, access, info, charsmax&#40; info &#41;, _, _, callback &#41;;&nbsp;&nbsp; &nbsp; key = str_to_num&#40; info &#41;;&nbsp;&nbsp; &nbsp; switch &#40; key &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; case 1:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; !is_user_vip&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return ITEM_ENABLED;&#125;&nbsp;public vipmenu_handler&#40; id, menu, item &#41;&#123;&nbsp; &nbsp; if &#40; item == MENU_EXIT &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_HANDLED;&nbsp;&nbsp; &nbsp; new access, info&#91; 8 &#93;, callback, key;&nbsp; &nbsp; menu_item_getinfo&#40; menu, item, access, info, charsmax&#40; info &#41;, _, _, callback &#41;;&nbsp;&nbsp; &nbsp; key = str_to_num&#40; info &#41;;&nbsp;&nbsp; &nbsp; switch &#40; key &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; case 1:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yTylus zingsniai bus aktyvuoti kita raunda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 2:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yPermatomumas bus aktyvuotas kita raunda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 3:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yNematomumas 5 sekundem bus aktyvuotas kita raunda", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 4:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yNepazeidziamumas 5 sekundem bus aktyvuotas kita raunda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 5:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yMazesne gravitacija bus aktyvuota kita raunda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 6:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 1;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yGreitesni zingsniai bus aktyvuoti kita raunda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 7:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 1;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !y3x papildomi suoliai bus aktyvuoti kita raunda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 8:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; = 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; = 0;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yTu isjungei visas funkcijas.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return PLUGIN_HANDLED;&#125;&nbsp;public vipmenu_callback&#40; id, menu, item &#41;&#123;&nbsp; &nbsp; if &#40; item == MENU_EXIT &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_HANDLED;&nbsp;&nbsp; &nbsp; new access, info&#91; 8 &#93;, callback, key;&nbsp; &nbsp; menu_item_getinfo&#40; menu, item, access, info, charsmax&#40; info &#41;, _, _, callback &#41;;&nbsp;&nbsp; &nbsp; key = str_to_num&#40; info &#41;;&nbsp;&nbsp; &nbsp; switch &#40; key &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; case 1:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 2:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 3:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 4:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 5:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 6:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 7:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return ITEM_ENABLED;&#125;&nbsp;public teammenu_handler&#40; id, menu, item &#41;&#123;&nbsp; &nbsp; if &#40; item == MENU_EXIT &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_HANDLED;&nbsp;&nbsp; &nbsp; new access, info&#91; 8 &#93;, callback, key;&nbsp; &nbsp; menu_item_getinfo&#40; menu, item, access, info, charsmax&#40; info &#41;, _, _, callback &#41;;&nbsp;&nbsp; &nbsp; key = str_to_num&#40; info &#41;;&nbsp;&nbsp; &nbsp; switch &#40; key &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; case 1:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_alive&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_kill&#40; id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cs_set_user_team&#40; id, CS_TEAM_T &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yBuvote perkeltas i teroristu komanda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 2:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_alive&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_kill&#40; id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cs_set_user_team&#40; id, CS_TEAM_CT &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yBuvote perkeltas i policininku komanda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 3:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; is_user_alive&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_kill&#40; id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cs_set_user_team&#40; id, CS_TEAM_SPECTATOR &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yBuvote perkeltas i stebetoju komanda.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return PLUGIN_HANDLED;&#125;&nbsp;public teammenu_callback&#40; id, menu, item &#41;&#123;&nbsp; &nbsp; if &#40; item == MENU_EXIT &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_HANDLED;&nbsp;&nbsp; &nbsp; new access, info&#91; 8 &#93;, callback, key;&nbsp; &nbsp; menu_item_getinfo&#40; menu, item, access, info, charsmax&#40; info &#41;, _, _, callback &#41;;&nbsp;&nbsp; &nbsp; key = str_to_num&#40; info &#41;;&nbsp;&nbsp; &nbsp; switch &#40; key &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; case 1:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new CsTeams:user_team;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_team = cs_get_user_team&#40; id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; user_team == CS_TEAM_T &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 2:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new CsTeams:user_team;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_team = cs_get_user_team&#40; id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; user_team == CS_TEAM_CT &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; case 3:&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new CsTeams:user_team;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; user_team = cs_get_user_team&#40; id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if &#40; user_team == CS_TEAM_SPECTATOR &#41;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ITEM_DISABLED;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; return ITEM_ENABLED;&#125;&nbsp;public task_vipmenu_item_1&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_1_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_1_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_user_footsteps&#40; id, 1 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yNuo siol tavo zingsniai tylus.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_vipmenu_item_2&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_2_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_2_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderfx, kRenderFxNone &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendercolor, &#123; 0.0, 0.0, 0.0 &#125; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendermode, kRenderTransTexture &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderamt, 127.5 &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yEsi permatomas.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_vipmenu_item_3&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_3_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_3_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderfx, kRenderFxNone &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendercolor, &#123; 0.0, 0.0, 0.0 &#125; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_rendermode, kRenderTransTexture &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_renderamt, 0.0 &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 5.0, "task_set_visibility", 1120 + id &#41;;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yEsi nematomas 5-iom sekundem.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_vipmenu_item_4&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_4_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_4_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_takedamage, 0.0 &#41;;&nbsp; &nbsp; &nbsp; &nbsp; set_task&#40; 5.0, "task_set_undamage", 1152 + id &#41;;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yEsi nepazeidziamas 5-iom sekundem.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_vipmenu_item_5&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_5_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_5_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_gravity, float&#40; 400 &#41; / float&#40; get_cvar_num&#40; "sv_gravity" &#41; &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yGavai mazesne gravitacija.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_vipmenu_item_6&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_6_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_6_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; if &#40; !b_freezetime &#41;&nbsp; &nbsp; &nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; set_pev&#40; id, pev_maxspeed, float&#40; 320 &#41; &#41;;&nbsp; &nbsp; &nbsp; &nbsp; &#125;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yTavo zingsniai dabar yra greitesni.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_vipmenu_item_7&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; is_user_vip&#40; id &#41; && g_data&#91; id &#93;&#91; MENU_ITEM_7_M &#93; && g_data&#91; id &#93;&#91; MENU_ITEM_7_A &#93; &#41;&nbsp; &nbsp; &#123;&nbsp; &nbsp; &nbsp; &nbsp; echo_colored&#40; id, "!g%s !yDabar i ora galesi pasokti x3 kartus.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; &#125;&#125;&nbsp;public task_set_visibility&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; id >= 1120 &#41;&nbsp; &nbsp; &nbsp; &nbsp; id -= 1120;&nbsp;&nbsp; &nbsp; if &#40; !is_user_connected&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_CONTINUE;&nbsp;&nbsp; &nbsp; set_pev&#40; id, pev_renderfx, kRenderFxNone &#41;;&nbsp; &nbsp; set_pev&#40; id, pev_rendercolor, &#123; 0.0, 0.0, 0.0 &#125; &#41;;&nbsp; &nbsp; set_pev&#40; id, pev_rendermode, kRenderNormal &#41;;&nbsp; &nbsp; set_pev&#40; id, pev_renderamt, 0.0 &#41;;&nbsp;&nbsp; &nbsp; echo_colored&#40; id, "!g%s !yTu vel jau matomas.", PLUGIN_PREFIX &#41;;&nbsp; &nbsp; return PLUGIN_CONTINUE;&#125;&nbsp;public task_set_undamage&#40; id &#41;&#123;&nbsp; &nbsp; if &#40; id >= 1152 &#41;&nbsp; &nbsp; &nbsp; &nbsp; id -= 1152;&nbsp;&nbsp; &nbsp; if &#40; !is_user_connected&#40; id &#41; &#41;&nbsp; &nbsp; &nbsp; &nbsp; return PLUGIN_CONTINUE;&nbsp;&nbsp; &nbsp; set_pev&#40; id, pev_takedamage, 1.0 &#41;;&nbsp; &nbsp; echo_colored&#40; id, "!g%s !yTu vel jau pazeidziamas.", PLUGIN_PREFIX &#41;;&nbsp;&nbsp; &nbsp; return PLUGIN_CONTINUE;&#125;&nbsp;stock echo_colored&#40; id, const string&#91; &#93;, any:... &#41;&#123;&nbsp; &nbsp; new szmessage&#91; 192 &#93;, echo_colored_count;&nbsp; &nbsp; vformat&#40; szmessage, charsmax&#40; szmessage &#41;, string, 3 &#41;;&nbsp;&nbsp; &nbsp; replace_all&#40; szmessage, charsmax&#40; szmessage &#41;, "!y", "^x01" &#41;;&nbsp; &nbsp; replace_all&#40; szmessage, charsmax&#40; szmessage &#41;, "!t", "^x03" &#41;;&nbsp; &nbsp; replace_all&#40; szmessage, charsmax&#40; szmessage &#41;, "!g", "^x04" &#41;;&nbsp;&nbsp; &nbsp; echo_colored_count = 1;&nbsp;&nbsp; &nbsp; message_begin&#40; id ? MSG_ONE : MSG_BROADCAST, g_msgid_SayText, &#123; 0,0,0 &#125;, id &#41;;&nbsp; &nbsp; write_byte&#40; id ? id : echo_colored_count &#41;;&nbsp; &nbsp; write_string&#40; szmessage &#41;;&nbsp; &nbsp; message_end&#40; &#41;;&#125;
štai kodas , norėčiau padaryti kad vipmenu būtu tik :


Pasirinkite:
1. Vip galios
2. Keisti komanda
0. Iseiti

Vip meniu:
1. Tylus zingsniai
2. Permatomumas
3. Nematomumas (5 sek)
4. Nepa˛eid˛iamuma...

-- 2013 Bal 16 15:03 --

nepadės niekas? :)

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 2 guests