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public Event_TakeDamage(victim, inflictor, attacker, Float:damage){ if(is_user_alive(attacker) && get_user_flags(attacker) && ADMIN_LEVEL_H) { damage *= 2.0 SetHamParamFloat(4, damage) }}
Code: Select all
public Event_TakeDamage(victim, inflictor, attacker, Float:damage){ if(is_user_alive(attacker) && get_user_flags(attacker) && ADMIN_LEVEL_H) { damage *= 2.0 SetHamParamFloat(4, damage) }}
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public Event_TakeDamage(victim, inflictor, attacker, Float:damage) { if(get_user_flags(attacker) && ADMIN_LEVEL_H) { static classname[8] pev(inflictor, pev_classname, classname, charsmax(classname)) if(equal(classname, "grenade")) { SetHamParamFloat(4, damage*2) return HAM_OVERRIDE } return HAM_HANDLED}
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