
Admin chat color
Admin chat color
Sveiki turiu šį pluginą http://forums.alliedmods.net/showthread.php?p=556619 ikėliau į serveri ir po kažkiek laiko nebeveikia chat'as, ką parašai to nerodo, tik gali naudotis Admin chat, kas galėtu būti per problema? Jei ją žinote parašykit. Dėkui. 

Re: Admin chat color
Gal dėl CVar nustatymų. Gali būti daug priežasčių. Gali blokuoti kitas pluginas, bet jeigu sakai, kad Admin Chat veikia, tai nelabai manau... Tiesiog reikia testuoti su pakeitimais, žiūrėti, kur yra klaida.
Re: Admin chat color
Code: Select all
#include <amxmodx>#include <amxmisc> #define PLUGIN "Admin Chat Colors"#define VERSION "2.0"#define AUTHOR "Arion" #define ACCESS_LEVEL ADMIN_CHAT#define ADMIN_LISTEN ADMIN_BAN new message[192]new sayTextnew teamInfonew maxPlayers new g_MessageColornew g_NameColornew g_AdminListen new strName[191]new strText[191]new alive[11] public plugin_init(){ register_plugin (PLUGIN, VERSION, AUTHOR) g_MessageColor = register_cvar ("amx_color", "2") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red g_NameColor = register_cvar ("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color g_AdminListen = register_cvar ("amx_listen", "1") // Set whether admins see or not all messages (Alive, dead and team-only) sayText = get_user_msgid ("SayText") teamInfo = get_user_msgid ("TeamInfo") maxPlayers = get_maxplayers() register_message (sayText, "avoid_duplicated") register_clcmd ("amx_color", "set_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>") register_clcmd ("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>") register_clcmd ("say", "hook_say") register_clcmd ("say_team", "hook_teamsay")} public avoid_duplicated (msgId, msgDest, receiver){ return PLUGIN_HANDLED} public hook_say(id){ read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10] if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s%s", alive, name) case 2: format (strName, 191, "%s^x04%s", alive, name) case 3: { color = "SPECTATOR" format (strName, 191, "%s^x03%s", alive, name) } case 4: { color = "CT" format (strName, 191, "%s^x03%s", alive, name) } case 5: { color = "TERRORIST" format (strName, 191, "%s^x03%s", alive, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "SPECTATOR") format (strText, 191, "^x03%s", message) } case 4: // Blue { copy (color, 9, "CT") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "TERRORIST") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s^x03%s", alive, name) format (strText, 191, "%s", message) } format (message, 191, "%s^x01 : %s", strName, strText) sendMessage (color, isAlive) // Sends the colored message return PLUGIN_CONTINUE} public hook_teamsay(id){ new playerTeam = get_user_team(id) new playerTeamName[19] switch (playerTeam) // Team names which appear on team-only messages { case 1: copy (playerTeamName, 11, "Terrorists") case 2: copy (playerTeamName, 18, "Counter-Terrorists") default: copy (playerTeamName, 9, "Spectator") } read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE new name[32] get_user_name (id, name, 31) new bool:admin = false if (get_user_flags(id) & ACCESS_LEVEL) admin = true new isAlive if (is_user_alive (id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10] if (admin) { // Name switch (get_pcvar_num (g_NameColor)) { case 1: format (strName, 191, "%s(%s) %s", alive, playerTeamName, name) case 2: format (strName, 191, "%s(%s) ^x04%s", alive, playerTeamName, name) case 3: { color = "SPECTATOR" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 4: { color = "CT" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 5: { color = "TERRORIST" format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } case 6: { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) } } // Message switch (get_pcvar_num (g_MessageColor)) { case 1: // Yellow format (strText, 191, "%s", message) case 2: // Green format (strText, 191, "^x04%s", message) case 3: // White { copy (color, 9, "SPECTATOR") format (strText, 191, "^x03%s", message) } case 4: // Blue { copy (color, 9, "CT") format (strText, 191, "^x03%s", message) } case 5: // Red { copy (color, 9, "TERRORIST") format (strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team (id, color, 9) format (strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format (strText, 191, "%s", message) } format (message, 191, "%s ^x01: %s", strName, strText) sendTeamMessage (color, isAlive, playerTeam) // Sends the colored message return PLUGIN_CONTINUE } public set_color (id, level, cid){ if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 5) { set_cvar_num ("amx_color", newColor) set_pcvar_num (g_MessageColor, newColor) if (get_pcvar_num (g_NameColor) != 1 && ((newColor == 3 && get_pcvar_num (g_NameColor) != 3) || (newColor == 4 && get_pcvar_num (g_NameColor) != 4) || (newColor == 5 && get_pcvar_num (g_NameColor) != 5))) { set_cvar_num ("amx_namecolor", 2) set_pcvar_num (g_NameColor, 2) } } return PLUGIN_HANDLED} public set_name_color (id, level, cid){ if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv (1, arg, 1) newColor = str_to_num (arg) if (newColor >= 1 && newColor <= 6) { set_cvar_num ("amx_namecolor", newColor) set_pcvar_num (g_NameColor, newColor) if ((get_pcvar_num (g_MessageColor) != 1 && ((newColor == 3 && get_pcvar_num (g_MessageColor) != 3) || (newColor == 4 && get_pcvar_num (g_MessageColor) != 4) || (newColor == 5 && get_pcvar_num (g_MessageColor) != 5))) || get_pcvar_num (g_NameColor) == 6) { set_cvar_num ("amx_color", 2) set_pcvar_num (g_MessageColor, 2) } } return PLUGIN_HANDLED} public set_listen (id, level, cid){ if (!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newListen read_argv(1, arg, 1) newListen = str_to_num (arg) set_cvar_num ("amx_listen", newListen) set_pcvar_num (g_AdminListen, newListen) return PLUGIN_HANDLED} public sendMessage (color[], alive){ new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } }} public sendTeamMessage (color[], alive, playerTeam){ new teamName[10] for (new player = 1; player < maxPlayers; player++) { if (!is_user_connected(player)) continue if (get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { if (alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen) && get_user_flags(player) & ADMIN_LISTEN) { get_user_team (player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo (player, color) // Changes user's team according to color choosen writeMessage (player, message) // Writes the message on player's chat changeTeamInfo (player, teamName) // Changes user's team back to original } } }} public changeTeamInfo (player, team[]){ message_begin (MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo (Which is responsable for which time player is) write_byte (player) // Write byte needed write_string (team) // Changes player's team message_end() // Also Needed} public writeMessage (player, message[]){ message_begin (MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText (Which is responsable for writing colored messages) write_byte (player) // Write byte needed write_string (message) // Effectively write the message, finally, afterall message_end () // Needed as always}
žinok nelabai žinau ką čia nustatinėt, nes cvar beveik nėra.
Kažkaip man mintis sukasi apie šias eilutes
Code: Select all
public hook_say(id){ read_args (message, 191) remove_quotes (message) if (message[0] == '@' || message[0] == '/' || message[0] == '!' || equal (message, "")) // Ignores Admin Hud Messages, Admin Slash commands, // Gungame commands and empty messages return PLUGIN_CONTINUE
Re: Admin chat color
Jeigu žinutė prasidės ženklais @, !, /, arba nebus jos, tada nerodys.
Re: Admin chat color
Tą aš suprantu, buvau vietoj / padares ~ na tipo kad rodytu kaip kiti rašo /rank ir pan, bet kad kai parašai belenka, nieko nerodo, be jokių ženklų, tiesiog kaip mute būtu ar kažkas pan..
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