aaarnas wrote:wtf?
Code: Select all
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type){ switch(get_user_weapon(attacker)) { case CSW_DEAGLE: SetHamParamFloat(4, damage * get_pcvar_float(cvar_deagle_multi)); case CSW_KNIFE: SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_multi)); }}
Supranti, manyčiau šitą:
Code: Select all
public fw_TakeDamage(victim, inflictor, attacker, Float:damage){ if (get_user_weapon(attacker) == CSW_DEAGLE) SetHamParamFloat(4, damage * get_pcvar_float(cvar_deagle_multi)) if (get_user_weapon(attacker) == CSW_KNIFE) SetHamParamFloat(4, damage * get_pcvar_float(cvar_knife_multi))}
tikrai galima anuo pakeisti...