376-380 eilutes
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if(cs_get_user_team(id) == CS_TEAM_T) { userreason[id] = random_num(0, sizeof reasons - 1) set_task(UPDATEDELAY, "client_jailinfo", id + USERTASK, _, _, "b") }
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if(cs_get_user_team(id) == CS_TEAM_T) { userreason[id] = random_num(0, sizeof reasons - 1) set_task(UPDATEDELAY, "client_jailinfo", id + USERTASK, _, _, "b") }
BudaB wrote:
376-380 eilutes
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if(cs_get_user_team(id) == CS_TEAM_T) { userreason[id] = random_num(0, sizeof reasons - 1) set_task(UPDATEDELAY, "client_jailinfo", id + USERTASK, _, _, "b") }
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public client_spawn(id){ if (!is_user_alive(id)) return
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public client_spawn(id){ if (!is_user_alive(id)) return
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public client_spawn(id){ if(!is_user_alive(id)) return if(get_pcvar_num(cvar_countdays)) { set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, 0.3, 2, 0.5, 5.0) ShowSyncHudMsg(id, hudmessage3, "= %d diena = ", days) } if(get_pcvar_num(cvar_terroinfo)) { if(task_exists(id + USERTASK)) remove_task(id + USERTASK) if(cs_get_user_team(id) == CS_TEAM_T) { userreason[id] = random_num(0, sizeof reasons - 1) set_task(UPDATEDELAY, "client_jailinfo", id + USERTASK, _, _, "b") } } if(get_pcvar_num(cvar_wanted)) { if(task_exists(id + USERTASK2)) remove_task(id + USERTASK2) if(cs_get_user_team(id) == CS_TEAM_CT) set_task(UPDATEDELAY, "client_wantedinfo", id + USERTASK2, _, _, "b") update_terro() } if(get_pcvar_num(cvar_models)) { static CsTeams:team team = cs_get_user_team(id) if(team == CS_TEAM_T) { set_user_model(id, TERRMODEL) changedModel{id} = true } else if (team == CS_TEAM_CT) { set_user_model(id, CTMODEL) changedModel{id} = true } } if(get_pcvar_num(cvar_stripweapons)) set_task(0.1, "give_weapons", id)}
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if(cs_get_user_team(id) == CS_TEAM_T) { userreason[id] = random_num(0, sizeof reasons - 1) set_task(UPDATEDELAY, "client_jailinfo", id + USERTASK, _, _, "b") }
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if(cs_get_user_team(id) == CS_TEAM_T)
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if(!is_user_alive(id)) return
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if(!is_user_alive(id)) return
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if(!is_user_alive(id) || !is_user_connected(id)) return
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public check_valid_team(id){ if(cs_get_user_team(id) != CS_TEAM_T) cs_set_user_team(id, CS_TEAM_T) }
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public check_valid_team(id){ if(!is_user_connected(id) || !is_user_alive(id)) return if(cs_get_user_team(id) != CS_TEAM_T) cs_set_user_team(id, CS_TEAM_T) }
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