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#include <amxmodx> #include <amxmisc> #define PLUGIN "Admin Chat Colors" #define VERSION "2.0" #define AUTHOR "Arion" #define ACCESS_LEVEL ADMIN_IMMUNITY new message[192] new sayText new teamInfo new maxPlayers new g_MessageColor new g_NameColor new g_AdminListen new strName[191] new strText[191] new alive[11] new const g_szTag[][] = { "", // DO NOT REMOVE "[SAVININKAS]", "[S.ADMIN]", "[ADMIN]", "[VIP]" } new const g_iTagFlag[sizeof(g_szTag)] = { ADMIN_ALL, // DO NOT REMOVE ADMIN_RCON, ADMIN_IMMUNITY, ADMIN_BAN, ADMIN_LEVEL_H } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_MessageColor = register_cvar("amx_color", "1") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red g_NameColor = register_cvar("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color g_AdminListen = register_cvar("amx_listen", "1") // Set whether admins see or not all messages(Alive, dead and team-only) sayText = get_user_msgid("SayText") teamInfo = get_user_msgid("TeamInfo") maxPlayers = get_maxplayers() register_message(sayText, "avoid_duplicated") register_concmd("amx_color", "set_color", ACCESS_LEVEL, "<color>") register_concmd("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>") register_concmd("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>") register_clcmd("say", "hook_say") register_clcmd("say_team", "hook_teamsay") } public avoid_duplicated(msgId, msgDest, receiver) { return PLUGIN_HANDLED } get_tag_index(id) { new flags = get_user_flags(id) for(new i = 1; i < sizeof(g_iTagFlag); i++) { if(check_admin_flag(flags, g_iTagFlag[i])) { return i } } return 0 } check_admin_flag(flags, flag) { if(flag == ADMIN_ADMIN) { return ((flags & ~ADMIN_USER) > 0) } else if(flag == ADMIN_ALL) { return 1 } return (flags & flag) } public hook_say(id) { read_args(message, 191) remove_quotes(message) // Gungame commands and empty messages if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands, return PLUGIN_CONTINUE new name[32] get_user_name(id, name, 31) new admin = get_tag_index(id) new isAlive if(is_user_alive(id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10] if(admin) { // Name switch(get_pcvar_num(g_NameColor)) { case 1: format(strName, 191, "^x04%s %s%s", g_szTag[admin], alive, name) case 2: format(strName, 191, "^x04%s %s^x04%s ", g_szTag[admin], alive, name) case 3: { color = "SPECTATOR" format(strName, 191, "^x04%s %s^x03%s ", g_szTag[admin], alive, name) } case 4: { color = "CT" format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name) } case 5: { color = "TERRORIST" format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name) } case 6: { get_user_team(id, color, 9) format(strName, 191, "^x04%s %s^x03%s", g_szTag[admin], alive, name) } } // Message switch(get_pcvar_num(g_MessageColor)) { case 1: // Yellow format(strText, 191, "%s", message) case 2: // Green format(strText, 191, "^x04%s", message) case 3: // White { copy(color, 9, "SPECTATOR") format(strText, 191, "^x03%s", message) } case 4: // Blue { copy(color, 9, "CT") format(strText, 191, "^x03%s", message) } case 5: // Red { copy(color, 9, "TERRORIST") format(strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team(id, color, 9) format(strName, 191, "%s^x03%s", alive, name) format(strText, 191, "%s", message) } format(message, 191, "%s^x01 : %s", strName, strText) sendMessage(color, isAlive) // Sends the colored message return PLUGIN_CONTINUE } public hook_teamsay(id) { new playerTeam = get_user_team(id) new playerTeamName[19] switch(playerTeam) // Team names which appear on team-only messages { case 1: copy(playerTeamName, 11, "Terrorists") case 2: copy(playerTeamName, 18, "Counter-Terrorists") default: copy(playerTeamName, 9, "Spectator") } read_args(message, 191) remove_quotes(message) // Gungame commands and empty messages if(message[0] == '@' || message[0] == '/' || message[0] == '!' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands, return PLUGIN_CONTINUE new name[32] get_user_name(id, name, 31) new admin = get_tag_index(id) new isAlive if(is_user_alive(id)) { isAlive = 1 alive = "^x01" } else { isAlive = 0 alive = "^x01*DEAD* " } static color[10] if(admin) { // Name switch(get_pcvar_num(g_NameColor)) { case 1: format(strName, 191, "%s(%s)^x04%s %s", alive, playerTeamName, g_szTag[admin], name) case 2: format(strName, 191, "%s(%s)^x04%s ^x04%s", alive, playerTeamName, g_szTag[admin], name) case 3: { color = "SPECTATOR" format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name) } case 4: { color = "CT" format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name) } case 5: { color = "TERRORIST" format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name) } case 6: { get_user_team(id, color, 9) format(strName, 191, "%s(%s)^x04%s ^x03%s", alive, playerTeamName, g_szTag[admin], name) } } // Message switch(get_pcvar_num(g_MessageColor)) { case 1: // Yellow format(strText, 191, "%s", message) case 2: // Green format(strText, 191, "^x04%s", message) case 3: // White { copy(color, 9, "SPECTATOR") format(strText, 191, "^x03%s", message) } case 4: // Blue { copy(color, 9, "CT") format(strText, 191, "^x03%s", message) } case 5: // Red { copy(color, 9, "TERRORIST") format(strText, 191, "^x03%s", message) } } } else // Player is not admin. Team-color name : Yellow message { get_user_team(id, color, 9) format(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name) format(strText, 191, "%s", message) } format(message, 191, "%s ^x01: %s", strName, strText) sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message return PLUGIN_CONTINUE } public set_color(id, level, cid) { if(!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv(1, arg, 1) newColor = str_to_num(arg) if(newColor >= 1 && newColor <= 5) { set_pcvar_num(g_MessageColor, newColor) if(get_pcvar_num(g_NameColor) != 1 && ((newColor == 3 && get_pcvar_num(g_NameColor) != 3) ||(newColor == 4 && get_pcvar_num(g_NameColor) != 4) ||(newColor == 5 && get_pcvar_num(g_NameColor) != 5))) { set_pcvar_num(g_NameColor, 2) } } return PLUGIN_HANDLED } public set_name_color(id, level, cid) { if(!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newColor read_argv(1, arg, 1) newColor = str_to_num(arg) if(newColor >= 1 && newColor <= 6) { set_pcvar_num(g_NameColor, newColor) if((get_pcvar_num(g_MessageColor) != 1 &&((newColor == 3 && get_pcvar_num(g_MessageColor) != 3) ||(newColor == 4 && get_pcvar_num(g_MessageColor) != 4) ||(newColor == 5 && get_pcvar_num(g_MessageColor) != 5))) || get_pcvar_num(g_NameColor) == 6) { set_pcvar_num(g_MessageColor, 2) } } return PLUGIN_HANDLED } public set_listen(id, level, cid) { if(!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new arg[1], newListen read_argv(1, arg, 1) newListen = str_to_num(arg) set_pcvar_num(g_AdminListen, newListen) return PLUGIN_HANDLED } public sendMessage(color[], alive) { new teamName[10] for(new player = 1; player < maxPlayers; player++) { if(!is_user_connected(player)) continue if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen)) { get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo(player, color) // Changes user's team according to color choosen writeMessage(player, message) // Writes the message on player's chat changeTeamInfo(player, teamName) // Changes user's team back to original } } } public sendTeamMessage(color[], alive, playerTeam) { new teamName[10] for(new player = 1; player < maxPlayers; player++) { if(!is_user_connected(player)) continue if(get_user_team(player) == playerTeam || get_pcvar_num(g_AdminListen)) { if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AdminListen)) { get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message changeTeamInfo(player, color) // Changes user's team according to color choosen writeMessage(player, message) // Writes the message on player's chat changeTeamInfo(player, teamName) // Changes user's team back to original } } } } public changeTeamInfo(player, team[]) { message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is) write_byte(player) // Write byte needed write_string(team) // Changes player's team message_end() // Also Needed } public writeMessage(player, message[]) { message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages) write_byte(player) // Write byte needed write_string(message) // Effectively write the message, finally, afterall message_end() // Needed as always }