Code: Select all
public fwd_PlayerSpawn(Client){ if( !is_user_alive( Client ) ) return; if( GiveHP[ Client ] ) { set_user_health(Client, get_user_health(Client) + 50) } return;}
Code: Select all
public fwd_PlayerSpawn(Client){ if( !is_user_alive( Client ) ) return; if( GiveHP[ Client ] ) { set_user_health(Client, get_user_health(Client) + 50) } return;}
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