Autorius:
Adidasman
s1lent
Nuorodos:
https://github.com/rehlds/resemiclip
Aprašymas:
It allows players to pass through. The basis was taken from the unit semiclip joaquimandrade.
metamod/plugins.ini
LINUX
linux addons/resemiclip/resemiclip_mm_i386.so
WINDOWS
win32 addons\resemiclip\resemiclip_mm.dll
version 2.3.9
Removed settings "flashfix" and "noteamflash".
Refactoring
ReSemiclip
- laimiukas3
- Moderatorius
- Posts: 4569
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- Skype: laimiukas3
- Location: Vilnius
- Contact:
- psychical
- Viršininkas
- Posts: 2094
- Joined: 2011 Mar 12 22:19
- Skype: tautvydas11
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Re: ReSemiclip
Nenaudosiu šito
Nes nebėra "noteamflash" o jis man reikalingas 


- laimiukas3
- Moderatorius
- Posts: 4569
- Joined: 2012 Aug 03 01:12
- Skype: laimiukas3
- Location: Vilnius
- Contact:
Re: ReSemiclip
psychical wrote:Nenaudosiu šitoNes nebėra "noteamflash" o jis man reikalingas
Code: Select all
#include <amxmodx>#include <reapi> // const BLINDED_PARTLY = 200// const BLINDED_FULLY = 255 public plugin_init(){ RegisterHookChain(RG_PlayerBlind, "PlayerBlind", .post = false)} public PlayerBlind(const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3]){ // server_print("INFLICTOR: %d", inflictor) return (index != attacker && get_member(index, m_iTeam) == get_member(attacker, m_iTeam)) ? HC_SUPERCEDE : HC_CONTINUE}

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