Del vieno dalyko.
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Del vieno dalyko.
Taigi su draugu sukurem plugina ,ten gali nusipirkti galingesni gun. Taigi reikia kad tas nusipirktas gun butu šešis roundus, mes nemokam padaryt. Taigi koks kodas tu roundu?
Ačių.
Ačių.
- aaarnas
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Re: Del vieno dalyko.
Tau tą pluginą perdaryti ar kodą kaip suskaičiuoti 6 round?
Palikau CS pasaulį ;/ . Nebepasiekiamas.
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- Ar galit patikėti? Jis jau parašė 20 žinučių
- Posts: 29
- Joined: 2010 Sep 04 11:09
- Skype: prolik3
- Location: Panevėžys
Re: Del vieno dalyko.
Na taip, kad tas nusipirktas gun butu tik 6 roundus, po 6 roundu jis dings. Kad butu aiškiau ta gun nusiperki iš sukurtos komandos ten "/gunshop" o ne iš kokio "Buy Menu"
-- 2010 Spa 31 21:17 --
Nu tai??
-- 2010 Lap 04 19:07 --
TAI PADES AR NE KASNORS?????
-- 2010 Spa 31 21:17 --
Nu tai??
-- 2010 Lap 04 19:07 --
TAI PADES AR NE KASNORS?????
Re: Del vieno dalyko.
Raudai skaiciuojasi taip.
Bet manau tau kiekvienam atskirai reikia skaicuot, bet gal pats perdarysi.
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#include <amxmodx>#include <amxmisc> new round public plugin_init() { register_logevent("round_start", 2, "0=World triggered", "1=Round_Start")} public round_start() { round++ }
- aaarnas
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Re: Del vieno dalyko.
Arba:
Šitas būdas geresnis, nes round prisumuojamas dar prieš visų žaidėjų spawn.
O sąlyga žaidėjui būtų tokia:
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/* Plugin generated by AMXX-Studio */ #include <amxmodx>#include <amxmisc> #define PLUGIN "Plugin"#define VERSION "1.0"#define AUTHOR "aaarnas" new round public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_event("TextMsg", "event_round_restart", "a", "2&#Game_w" )} public event_round_start() round++public event_round_restart() round = 0
O sąlyga žaidėjui būtų tokia:
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/* Plugin generated by AMXX-Studio */ #include <amxmodx>#include <amxmisc> #define PLUGIN "Plugin"#define VERSION "1.0"#define AUTHOR "aaarnas" new p_round[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_event("TextMsg", "event_round_restart", "a", "2&#Game_w" )} public event_round_start() { round++ if(round-p_round[id] > 6) { //Praėjo 6 raundai }} public event_round_restart() round = 0 public nupirko(id) { p_round[id] = round }
Palikau CS pasaulį ;/ . Nebepasiekiamas.
Re: Del vieno dalyko.
Antrame kode +
o per
Manau dar reikia ir
Nes jeigu nupirks per 20 raunda ginkla ir padarys restrata, tai sitas negreit bus true.
Nu ir aisko event_round_restart su ciklu bus.
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new round
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public event_round_restart()
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arrayset(p_round[id], 0, sizeof(p_round))
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round-p_round[id] > 6
Last edited by newb on 2010 Nov 05 23:25, edited 1 time in total.
- aaarnas
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Re: Del vieno dalyko.
Teisingai, bet pagal viską round restart turėtų atimti tą ginklą. O tada jau nebesvarbu kas nustatyta p_round, nes nuperkant į jį bus nustatyta reikšmė :]
Na čia toliau viskas priklauso nuo plugino ir kodo pritaikymo.
Na čia toliau viskas priklauso nuo plugino ir kodo pritaikymo.
Palikau CS pasaulį ;/ . Nebepasiekiamas.
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- Ar galit patikėti? Jis jau parašė 20 žinučių
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Re: Del vieno dalyko.
Ehh.... Ačiu. Štai visas kodas plugino:
Padarykite su roundais. Ir manau čia yra keliatas klaideliu, jei galite ištaisykite jas. Ačiu dar karta.

Code: Select all
#include <amxmodx> #define Plugin "GX Shop"#define Author "xFrostas"#define Version "1.0" new bool: LanguageLT[33]new bool: LanguageEN[33] new PlayerXP[33] public plugin_init(){ register_plugin(Plugin, Version, Author) register_event("DeathMsg", "Event_DeathMsg", "a") register_menucmd(register_menuid("Main_GxShop_Menu"), 1023, "GxShop_Menu")} public client_putinserver(id){ LanguageEN[33] == true LanguageLT[33] == false} public Event_DeathMsg(){ new attacker = read_data(1) new victim = read_data(2) if (attacker != victim) { new XP = 50 set_hudmessage(0, 255, 0, -1.0, 0.3, 1, 2.0, 2.0) ShowSyncHudMsg(attacker, g_msgHudSyncX, "+%i XP For Killing!", XP) PlayerXP[attacker] += XP }} public Main_GxShop_Menu(id){ if (LanguageEN[id] == true) { new szMenuBody[512] new len = format(szMenuBody, 511, "GX Shop^n") len += format(szMenuBody[len], 511-len, "^n1. HE Grenade (50xp) For 2 rounds") len += format(szMenuBody[len], 511-len, "^n2. Deagle GX (950xp) For 6 rounds") len += format(szMenuBody[len], 511-len, "^n3. Ak X (1850xp) For 6 rounds") len += format(szMenuBody[len], 511-len, "^n4. Mk X (2500xp) For 6 rounds") len += format(szMenuBody[len], 511-len, "^n^n9. Change Language") len += format(szMenuBody[len], 511-len, "^n0. Back To Game") new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1, "Main_GxShop_Menu") } if (LanguageLT[id] == true) { new szMenuBody[512] new len = format(szMenuBody, 511, "GX Parduotuve^n") len += format(szMenuBody[len], 511-len, "^n1. HE Granata (50xp) 2 raundams") len += format(szMenuBody[len], 511-len, "^n2. Deagle X (950xp) 6 raundams") len += format(szMenuBody[len], 511-len, "^n3. Ak X (1850xp) 6 raundams") len += format(szMenuBody[len], 511-len, "^n4. Mk X (2500xp) 6 raundams") len += format(szMenuBody[len], 511-len, "^n^n9. Pakeisti Kalba") len += format(szMenuBody[len], 511-len, "^n0. Gryzti I Zaidima") new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1, "Main_GxShop_Menu") }}public GxShop_Menu(id, key){ new XP = PlayerXP[id] grenade_cost = 50 deagle_cost = 950 ak47_cost = 1850 m4a1_cost = 2500 switch(key) { case 1: { if (XP < grenade_cost) { client_print(id, print_center, "You need %di XP to buy it", grenade_cost) } else { fm_give_item(id, "weapon_hegrenade") } } case 2: { if (XP < deagle_cost) { client_print(id, print_center, "You need %di XP to buy it", deagle_cost) } else { fm_give_item(id, "weapon_deagle") fm_set_user_bpammo(id, CSW_DEAGLE, 35) } } case 3: { if (XP < ak47_cost) { client_print(id, print_center, "You need %di XP to buy it", ak47_cost) } else { fm_give_item(id, "weapon_ak47") fm_set_user_bpammo(id, CSW_AK47, 90) } } case 4: { if (XP < m4a1_cost) { client_print(id, print_center, "You need %di XP to buy it", m4a1_cost) } else { fm_give_item(id, "weapon_m4a1") fm_set_user_bpammo(id, CSW_M4A1, 90) } } case 9: { Main_Languages_Menu(id) } } return PLUGIN_HANDLED} public Main_Languages_Menu(id){ new szMenuBody[512] new len = format(szMenuBody, 511, "Choose Language/Pasirink Kalba^n") len += format(szMenuBody[len], 511-len, "^n1. English/Anglu") len += format(szMenuBody[len], 511-len, "^n2. Lithuania/Lietuviu") len += format(szMenuBody[len], 511-len, "^n0. Back/Atgal") new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1, "Main_Languages_Menu")}public Languages_Menu(id, key){ switch(key) { case 1: { print_color(id, "Your language change to English.") LanguageEN[id] = true } case 2: { print_color(id, "Tavo kalba pakeista i Lietuviu.") LanguageLT[id] = true } } return PLUGIN_HANDLED} stock print_color(const id, const input[], any:...){ new msg[191], players[32], count = 1; vformat(msg,190,input,3); replace_all(msg,190,"/g","^4");// green clr replace_all(msg,190,"/y","^1");// orange clr replace_all(msg,190,"/ctr","^3");// team clr if (id) players[0] = id; else get_players(players,count,"ch"); for (new i=0;i<count;i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, 76, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); }} stock fm_give_item(index, const item[]){ if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0 new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)) if (!pev_valid(ent)) return 0 new Float:origin[3] pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent engfunc(EngFunc_RemoveEntity, ent) return -1} stock fm_set_user_bpammo(id, iWeapon, iAmount) { new iOffset; switch(iWeapon) { case CSW_AWP: iOffset = 377; case CSW_SCOUT, CSW_AK47, CSW_G3SG1: iOffset = 378; case CSW_M249: iOffset = 379; case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: iOffset = 380; case CSW_M3, CSW_XM1014: iOffset = 381; case CSW_USP, CSW_UMP45, CSW_MAC10: iOffset = 382; case CSW_FIVESEVEN, CSW_P90: iOffset = 383; case CSW_DEAGLE: iOffset = 384; case CSW_P228: iOffset = 385; case CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP, CSW_ELITE: iOffset = 386; case CSW_FLASHBANG: iOffset = 387; case CSW_HEGRENADE: iOffset = 388; case CSW_SMOKEGRENADE: iOffset = 389; case CSW_C4: iOffset = 390; default:return; } set_pdata_int(id, iOffset, iAmount); }


- aaarnas
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Re: Del vieno dalyko.
Code: Select all
#include <amxmodx>#include <fakemeta> #define Plugin "GX Shop"#define Author "xFrostas"#define Version "1.0" new bool: LanguageLT[33]new bool: LanguageEN[33] new PlayerXP[33]new g_msgHudSyncX public plugin_init(){ register_plugin(Plugin, Version, Author) register_event("DeathMsg", "Event_DeathMsg", "a") register_menucmd(register_menuid("Main_GxShop_Menu"), 1023, "GxShop_Menu") g_msgHudSyncX = CreateHudSyncObj()} public client_putinserver(id){ LanguageEN[id] = true LanguageLT[id] = false} public Event_DeathMsg(){ new attacker = read_data(1) new victim = read_data(2) const XP = 50 if (attacker != victim) { set_hudmessage(0, 255, 0, -1.0, 0.3, 1, 2.0, 2.0) ShowSyncHudMsg(attacker, g_msgHudSyncX, "+%i XP For Killing!", XP) PlayerXP[attacker] += XP }} public Main_GxShop_Menu(id){ if (LanguageEN[id] == true) { new szMenuBody[512] new len = format(szMenuBody, 511, "GX Shop^n") len += format(szMenuBody[len], 511-len, "^n1. HE Grenade (50xp) For 2 rounds") len += format(szMenuBody[len], 511-len, "^n2. Deagle GX (950xp) For 6 rounds") len += format(szMenuBody[len], 511-len, "^n3. Ak X (1850xp) For 6 rounds") len += format(szMenuBody[len], 511-len, "^n4. Mk X (2500xp) For 6 rounds") len += format(szMenuBody[len], 511-len, "^n^n9. Change Language") len += format(szMenuBody[len], 511-len, "^n0. Back To Game") new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1, "Main_GxShop_Menu") } if (LanguageLT[id] == true) { new szMenuBody[512] new len = format(szMenuBody, 511, "GX Parduotuve^n") len += format(szMenuBody[len], 511-len, "^n1. HE Granata (50xp) 2 raundams") len += format(szMenuBody[len], 511-len, "^n2. Deagle X (950xp) 6 raundams") len += format(szMenuBody[len], 511-len, "^n3. Ak X (1850xp) 6 raundams") len += format(szMenuBody[len], 511-len, "^n4. Mk X (2500xp) 6 raundams") len += format(szMenuBody[len], 511-len, "^n^n9. Pakeisti Kalba") len += format(szMenuBody[len], 511-len, "^n0. Gryzti I Zaidima") new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1, "Main_GxShop_Menu") }}public GxShop_Menu(id, key){ new XP = PlayerXP[id] const grenade_cost = 50 const deagle_cost = 950 const ak47_cost = 1850 const m4a1_cost = 2500 switch(key) { case 1: { if (XP < grenade_cost) { client_print(id, print_center, "You need %di XP to buy it", grenade_cost) } else { fm_give_item(id, "weapon_hegrenade") } } case 2: { if (XP < deagle_cost) { client_print(id, print_center, "You need %di XP to buy it", deagle_cost) } else { fm_give_item(id, "weapon_deagle") fm_set_user_bpammo(id, CSW_DEAGLE, 35) } } case 3: { if (XP < ak47_cost) { client_print(id, print_center, "You need %di XP to buy it", ak47_cost) } else { fm_give_item(id, "weapon_ak47") fm_set_user_bpammo(id, CSW_AK47, 90) } } case 4: { if (XP < m4a1_cost) { client_print(id, print_center, "You need %di XP to buy it", m4a1_cost) } else { fm_give_item(id, "weapon_m4a1") fm_set_user_bpammo(id, CSW_M4A1, 90) } } case 9: { Main_Languages_Menu(id) } } return PLUGIN_HANDLED} public Main_Languages_Menu(id){ new szMenuBody[512] new len = format(szMenuBody, 511, "Choose Language/Pasirink Kalba^n") len += format(szMenuBody[len], 511-len, "^n1. English/Anglu") len += format(szMenuBody[len], 511-len, "^n2. Lithuania/Lietuviu") len += format(szMenuBody[len], 511-len, "^n0. Back/Atgal") new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<8|1<<9) show_menu(id, keys, szMenuBody, -1, "Main_Languages_Menu")}public Languages_Menu(id, key){ switch(key) { case 1: { print_color(id, "Your language change to English.") LanguageEN[id] = true } case 2: { print_color(id, "Tavo kalba pakeista i Lietuviu.") LanguageLT[id] = true } } return PLUGIN_HANDLED} stock print_color(const id, const input[], any:...){ new msg[191], players[32], count = 1; vformat(msg,190,input,3); replace_all(msg,190,"/g","^4");// green clr replace_all(msg,190,"/y","^1");// orange clr replace_all(msg,190,"/ctr","^3");// team clr if (id) players[0] = id; else get_players(players,count,"ch"); for (new i=0;i<count;i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, 76, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); }} stock fm_give_item(index, const item[]){ if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0 new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)) if (!pev_valid(ent)) return 0 new Float:origin[3] pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent engfunc(EngFunc_RemoveEntity, ent) return -1} stock fm_set_user_bpammo(id, iWeapon, iAmount) { new iOffset; switch(iWeapon) { case CSW_AWP: iOffset = 377; case CSW_SCOUT, CSW_AK47, CSW_G3SG1: iOffset = 378; case CSW_M249: iOffset = 379; case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: iOffset = 380; case CSW_M3, CSW_XM1014: iOffset = 381; case CSW_USP, CSW_UMP45, CSW_MAC10: iOffset = 382; case CSW_FIVESEVEN, CSW_P90: iOffset = 383; case CSW_DEAGLE: iOffset = 384; case CSW_P228: iOffset = 385; case CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP, CSW_ELITE: iOffset = 386; case CSW_FLASHBANG: iOffset = 387; case CSW_HEGRENADE: iOffset = 388; case CSW_SMOKEGRENADE: iOffset = 389; case CSW_C4: iOffset = 390; default:return; } set_pdata_int(id, iOffset, iAmount); }
Beje nėra ir meniu iškvietimo.
Palikau CS pasaulį ;/ . Nebepasiekiamas.
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- Ar galit patikėti? Jis jau parašė 20 žinučių
- Posts: 29
- Joined: 2010 Sep 04 11:09
- Skype: prolik3
- Location: Panevėžys
Re: Del vieno dalyko.
Omg... xFrostas apgavo. Žodžiu, jei nesunku padaryk kad daugiau dmg darytu ginklai. Ir nusiperkant pasikeistu ginklu skinai. (SKINUS TURIU) tiesiog padaryk ir nurodyk kur jie turi buti ikelti. Ir padaryk "meniu iškvietima" kaip rašiai ten ar ko dar ten reikia.
More damage turi but kaip rašoma čia:
Gavai Deagle GX kuri daro 2x daugiau zalos negu paprastai. + Gavai free armor 6 raundams.
Gavai Ak GX kuri daro 2x daugiau zalos negu paprastai. + Gavai free armor ir HE granata 6 raundams.
Gavai Mk GX daro 3x daugiau zalos negu paprastai. + Gavai free armor ir FB,HE granatas 6 roundams.

More damage turi but kaip rašoma čia:
Gavai Deagle GX kuri daro 2x daugiau zalos negu paprastai. + Gavai free armor 6 raundams.
Gavai Ak GX kuri daro 2x daugiau zalos negu paprastai. + Gavai free armor ir HE granata 6 raundams.
Gavai Mk GX daro 3x daugiau zalos negu paprastai. + Gavai free armor ir FB,HE granatas 6 roundams.

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