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public event_deathmsg3(id, player){ new victim = read_data(2) new attacker = read_data(1) new iplayersID[32]; new xPlayers; get_players(iplayersID, xPlayers, "a"); new origin[3]; get_user_origin( victim, origin ); new targetorigin[3], i, distancebetween for ( i = 0; i < xPlayers; ++i ) { attacker = iplayersID[i] get_user_origin ( attacker, targetorigin ); distancebetween = get_distance ( origin, targetorigin ); if ( ( distancebetween < 200 ) && gInfected[victim] && get_user_team(victim) == 1 && iClass[victim] == 2 && get_user_team(attacker) != get_user_team(victim)) { new iOrigin[ 3 ]; get_user_origin( victim, iOrigin ); new gmsgShake = get_user_msgid("ScreenShake") message_begin(MSG_ONE, gmsgShake, _, attacker) write_short(255<< 14 ) //ammount write_short(5 << 14) //lasts this long write_short(255<< 14) //frequency message_end() message_begin(MSG_ONE, g_msgScreenFade, _, attacker); write_short(4096 * 3); write_short(4096 * 3); write_short(4096); write_byte(0); write_byte(220); write_byte(0); write_byte(220); message_end(); Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, 0, 255, 0, 100, 0 ); emit_sound(attacker, CHAN_BODY, g_boomer_boom, 1.0, ATTN_NORM, 0, PITCH_NORM); } else if ( ( distancebetween < 200 ) && gInfected[victim] && get_user_team(victim) == 1 && iClass[victim] == 5 && get_user_team(attacker) != get_user_team(victim)) { new iOrigin[ 3 ]; get_user_origin( victim, iOrigin ); new gmsgShake = get_user_msgid("ScreenShake") message_begin(MSG_ONE, gmsgShake, _, attacker) write_short(255<< 14 ) //ammount write_short(5 << 14) //lasts this long write_short(255<< 14) //frequency message_end() message_begin(MSG_ONE, g_msgScreenFade, _, attacker); write_short(4096 * 3); write_short(4096 * 3); write_short(4096); write_byte(150); write_byte(0); write_byte(0); write_byte(220); message_end(); static id id = read_data(2) ExecuteHam(Ham_TakeDamage, attacker, victim, victim, 20.0, DMG_ACID); set_task(get_pcvar_float(cvar_time), "respawnag", victim) g_timeleft[id] = get_pcvar_num(cvar_time) set_task(1.0, "count", TID_RESP+id) set_hudmessage( 200, 0, 0, -1.0, 0.29, 1, 6.0, 12.0 ) format(g_msg, 63, "You will respawn in %d seconds.", g_timeleft[id]) ShowSyncHudMsg(id, g_HudSync, g_msg) Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, 255, 0, 0, 100, 0 ); } else if( ( distancebetween > 200 ) && gInfected[victim] && iClass[victim] == 2) { new iOrigin[ 3 ]; get_user_origin( victim, iOrigin ); Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, 0, 255, 0, 100, 0 ); } else if( ( distancebetween > 200 ) && gInfected[victim] && iClass[victim] == 5) { new iOrigin[ 3 ]; get_user_origin( victim, iOrigin ); Create_BeamCylinder( iOrigin, 120, gCylinderSprite, 0, 0, 6, 16, 0, 255, 0, 0, 100, 0 ); } }}