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#include <amxmodx>#include <fakemeta>#include <hamsandwich>#include <xs>#include <gunxpmod>#include <engine>#include <cstrike> new PLUGIN_NAME[] = "UNLOCK : M16"new PLUGIN_AUTHOR[] = "xbatista"new PLUGIN_VERSION[] = "1.0" new const WEAPON_V_MDL[] = "models/gunxpmod/v_m4a1.mdl";new const g_w_blast[] = "models/umbrella/w_heseek.mdl";#define WEAPON_CSW CSW_M4A1new const weapon_n[] = "weapon_m4a1"; const m_pPlayer = 41;const m_flNextSecondaryAttack = 47;const m_flNextPrimaryAttack = 46; #define IsPlayer(%1) ( 1 <= %1 <= g_maxplayers )#define DMG_HEGRENADE (1<<24) new g_hasZoom[33]; new damage_weapon, weapon_recoil, weapon_explo_distance, weapon_m203_damage,weapon_m203_ammo;new g_maxplayers; new bool:g_Weapon[33]; new Float:cl_pushangle[33][3];new Float: g_LastThrow[33];new g_spriteBlast;new g_iM4A1;new g_M203ammo[33];new szClip, szAmmo; public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_gxm_item("M4A1 Eotech", "+Aim +Power ( M4a1 )", 350) damage_weapon = register_cvar("gxm_damage_m4","1.3"); // damage multiplier weapon_recoil = register_cvar( "m4_recoil", "0.7" ); // weapon recoil weapon_explo_distance = register_cvar("gxm_distance_m2_m4","200"); // Distance of exploding M203 weapon_m203_damage = register_cvar("gxm_damage_m2_m4","400"); // damage of M203 weapon_m203_ammo = register_cvar("gxm_ammo_m2_m4","7"); // M203 ammo register_event("CurWeapon", "Event_CurWeapon", "be", "1=1"); RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPost" , 1 ); RegisterHam(Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPre"); RegisterHam( Ham_Item_Deploy , weapon_n, "Fwd_AttackSpeedPost", 1); RegisterHam(Ham_TakeDamage, "player", "Ham_DamageWeapon"); RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1) register_forward( FM_CmdStart, "Fwd_CmdStart" ); register_forward(FM_Touch, "Entity_Touched"); g_maxplayers = get_maxplayers(); g_iM4A1 = create_entity("grenade")}public gxm_item_enabled(id) { g_Weapon[id] = true;}public client_connect(id) { g_Weapon[id] = false;}public plugin_precache() { engfunc(EngFunc_PrecacheModel, WEAPON_V_MDL); engfunc(EngFunc_PrecacheModel, g_w_blast); g_spriteBlast = engfunc(EngFunc_PrecacheModel, "sprites/dexplo.spr");} public Fwd_AttackSpeedPre(Ent){ new id = pev(Ent,pev_owner); entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);}public Fwd_AttackSpeedPost( const Entity ){ static id ; id = get_pdata_cbase(Entity, m_pPlayer, 4) if (g_Weapon[id] && IsPlayer(id) ) { set_pdata_float( Entity , m_flNextSecondaryAttack , 9999.0, 4 ); new Float:push[3]; entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]); xs_vec_sub( push, cl_pushangle[id], push); xs_vec_mul_scalar( push, get_pcvar_float( weapon_recoil ), push); xs_vec_add( push, cl_pushangle[id], push); entity_set_vector( id, EV_VEC_punchangle, push); }} public Ham_DamageWeapon(id, inflictor, attacker, Float:damage, damagebits) { if ( !IsPlayer(attacker) || !g_Weapon[attacker] ) return HAM_IGNORED; new weapon2 = get_user_weapon(attacker, _, _); if( weapon2 == WEAPON_CSW) { SetHamParamFloat(4, damage * get_pcvar_float(damage_weapon)); return HAM_HANDLED; } return HAM_IGNORED;}public fwd_PlayerSpawn(id){ if ( !is_user_alive(id) ) return; g_M203ammo[id] = get_pcvar_num( weapon_m203_ammo );} public Event_CurWeapon(id) { if ( !g_Weapon[id] || !is_user_alive(id) ) return PLUGIN_CONTINUE; new Gun = read_data(2) if( Gun == WEAPON_CSW) { entity_set_string(id, EV_SZ_viewmodel, WEAPON_V_MDL) } return PLUGIN_CONTINUE;}public Fwd_CmdStart( id, uc_handle, seed ){ if( !is_user_alive( id ) || !g_Weapon[id] ) return FMRES_IGNORED; static Float:Time; Time = get_gametime(); if( ( get_uc( uc_handle, UC_Buttons ) & IN_USE ) && !( pev( id, pev_oldbuttons ) & IN_USE ) ) { new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == WEAPON_CSW && !g_hasZoom[ id ]) { g_hasZoom[ id ] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) } else { if( g_hasZoom[ id ] ) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return FMRES_HANDLED; } if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) && get_user_weapon(id) == WEAPON_CSW ) { if (Time - 2.0 > g_LastThrow[id]) { Throw_FireBlast(id); g_LastThrow[id] = Time; } } return FMRES_IGNORED;}public Entity_Touched(ent, victim){ if ( !pev_valid(ent) ) return; new classname[32] pev( ent, pev_classname, classname, 31) new attacker = entity_get_edict(ent, EV_ENT_owner); if ( equal(classname,"M203") ) { new Float: Torigin[3], Float: Distance, Float: Damage; new Float:fOrigin[3], iOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin) iOrigin[0] = floatround(fOrigin[0]) iOrigin[1] = floatround(fOrigin[1]) iOrigin[2] = floatround(fOrigin[2]) message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); engfunc( EngFunc_WriteCoord,fOrigin[0]); engfunc( EngFunc_WriteCoord,fOrigin[1]); engfunc( EngFunc_WriteCoord,fOrigin[2]); write_short(g_spriteBlast); write_byte(32); // scale write_byte(20); // framerate write_byte(0); // flags message_end(); for(new enemy = 1; enemy <= g_maxplayers; enemy++) { if ( is_user_alive(enemy) && get_user_team(enemy) != get_user_team(attacker) ) { entity_get_vector( enemy, EV_VEC_origin, Torigin) Distance = get_distance_f(fOrigin, Torigin); if ( Distance <= get_pcvar_float( weapon_explo_distance ) && get_user_team(attacker) != get_user_team(enemy) ) { Damage = (((Distance / get_pcvar_float( weapon_explo_distance )) * get_pcvar_float( weapon_m203_damage )) - get_pcvar_float( weapon_m203_damage )) * -1.0; if (Damage > 0.0) { ExecuteHam(Ham_TakeDamage, enemy, g_iM4A1, attacker, Damage, DMG_HEGRENADE); } } } } set_pev( ent, pev_flags, FL_KILLME); }} public Throw_FireBlast(id){ if ( !is_user_alive(id) || g_M203ammo[id] < 1 ) return; g_M203ammo[id]--; client_printcolor(id, "/yM203 ammo left: /g%d", g_M203ammo[id]) new Float: fOrigin[3], Float:fAngle[3],Float: fVelocity[3]; entity_get_vector( id, EV_VEC_origin, fOrigin); entity_get_vector( id, EV_VEC_view_ofs, fAngle); fOrigin[0] += fAngle[0]; fOrigin[1] += fAngle[1]; fOrigin[2] += fAngle[2]; fm_velocity_by_aim(id, 1.0, fVelocity, fAngle); fAngle[0] *= -1.0; new sprite_ent = create_entity("info_target"); entity_set_string( sprite_ent, EV_SZ_classname, "M203"); entity_set_model( sprite_ent, g_w_blast); entity_set_edict( sprite_ent, EV_ENT_owner, id); entity_set_size( sprite_ent, Float:{-2.1, -2.1, -2.1}, Float:{2.1, 2.1, 2.1}); entity_set_vector( sprite_ent, EV_VEC_origin, fOrigin); fOrigin[0] += fVelocity[0] - 30.0; fOrigin[1] += fVelocity[1]; fOrigin[2] += fVelocity[2]; entity_set_int( sprite_ent, EV_INT_movetype, MOVETYPE_BOUNCE); entity_set_int( sprite_ent, EV_INT_solid, SOLID_BBOX); entity_set_float( sprite_ent, EV_FL_gravity, 0.55); fVelocity[0] *= 1000.0; fVelocity[1] *= 1000.0; fVelocity[2] *= 1000.0; entity_set_vector( sprite_ent, EV_VEC_velocity, fVelocity); entity_set_vector( sprite_ent, EV_VEC_angles, fAngle); } stock fm_velocity_by_aim(iIndex, Float:fDistance, Float:fVelocity[3], Float:fViewAngle[3]){ //new Float:fViewAngle[3] pev(iIndex, pev_v_angle, fViewAngle) fVelocity[0] = floatcos(fViewAngle[1], degrees) * fDistance fVelocity[1] = floatsin(fViewAngle[1], degrees) * fDistance fVelocity[2] = floatcos(fViewAngle[0]+90.0, degrees) * fDistance return 1}