Padekit su pluginu.

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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artiom555
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Padekit su pluginu.

Post by artiom555 »

Sveiki reikia pagalbos su Sheld force pluginu reikia kad sheld bomba ct komanda per rounda geltu nupirkt tik 3 sheld bomb , dar reikia nustatit laika sheld force kad sheld veiktu ne daugiau kaip 2 min , ir kada tas zmogus kuris pirko sheld force bomb mirs kad sheld dingtu. :help: :help: :help:


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#include <amxmodx>#include <amxmisc>#include <engine>#include <cstrike>#include <zombieplague>#include <hamsandwich>#include <fakemeta_util>#include <fun>  #define PLUGIN "[ZP] Extra Item: Force Field Grenade"#define VERSION "v1.6"#define AUTHOR "lucas_7_94" // Thanks To Users in credits too!. /*=============================[Plugin Customization]=============================*///#define CAMPO_TASK#define CAMPO_ROUND new const NADE_TYPE_CAMPO = 7000 new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"new g_bomb[33]new g_itemIDnew const model[] = "models/zombie_plague/aura8.mdl" new const entclas[] = "campo_grenade_forze"new cvar_flaregrenadesnew g_trailSprconst m_pPlayer = 41; new cvar_push new g_SayTextnew const sprite_grenade_trail[] = "sprites/laserbeam.spr" /*=============================[End Customization]=============================*/ public plugin_init(){    register_plugin(PLUGIN, VERSION, AUTHOR)        RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")        RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")        cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")        register_forward(FM_SetModel, "fw_SetModel")        RegisterHam( Ham_Item_Deploy, "weapon_smokegrenade", "FwdHamSmokeDeploy", 1 );        register_touch(entclas, "player", "entity_touch")        register_event("HLTV", "event_round_start", "a", "1=0", "2=0")        g_SayText = get_user_msgid("SayText")        // cvar to push!!.    register_cvar("zp_shield_creator", AUTHOR, FCVAR_SERVER)        #if defined CAMPO_ROUND    g_itemID = zp_register_extra_item( "Force Shield (One Round)", 33 , ZP_TEAM_HUMAN)    #else     g_itemID = zp_register_extra_item( "Force Shield (Short-acting)", 15 , ZP_TEAM_HUMAN)    #endif        cvar_push = register_cvar("zp_forze_push", "4.0")}public event_round_start(){    #if defined CAMPO_ROUND    remove_entity_name(entclas)    #endif        arrayset( g_bomb, false, 33 );} public plugin_precache(){    g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)        engfunc(EngFunc_PrecacheModel, model_grenade)    engfunc(EngFunc_PrecacheModel, model)} public client_disconnect(id){    g_bomb[id] = false} public zp_extra_item_selected(player, itemid){    if(itemid == g_itemID)    {        if(g_bomb[player])        {            Color(player, "!g[Shield]!y You already have a force field")        }        else         {            g_bomb[player] = true            give_item(player,"weapon_smokegrenade")                                    #if defined CAMPO_ROUND            Color(player, "!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")            #else            Color(player, "!g[Shield]!y You Bought a force field!. This, lasts very little!")            #endif        }                    }    } public fw_PlayerKilled(victim, attacker, shouldgib) g_bomb[victim] = false  public fw_ThinkGrenade(entity){       if(!pev_valid(entity))        return HAM_IGNORED        static Float:dmgtime       pev(entity, pev_dmgtime, dmgtime)        if (dmgtime > get_gametime())        return HAM_IGNORED           if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_CAMPO)        crear_ent(entity)            return HAM_SUPERCEDE} public FwdHamSmokeDeploy(const iEntity) {    if(pev_valid(iEntity) != 2 )        return HAM_IGNORED        new id = get_pdata_cbase(iEntity, m_pPlayer, 4)        if(g_bomb[id] && !zp_get_user_zombie(id))    {        set_pev( id, pev_viewmodel2, model_grenade )    }        return HAM_IGNORED;} public fw_SetModel(entity, const model[]){       static Float:dmgtime    pev(entity, pev_dmgtime, dmgtime)        if (dmgtime == 0.0)        return        if (equal(model[7], "w_sm", 4))    {               new owner = pev(entity, pev_owner)                      if(!zp_get_user_zombie(owner) && g_bomb[owner])         {            set_pcvar_num(cvar_flaregrenades,0)                                 fm_set_rendering(entity, kRenderFxGlowShell, 000, 255, 255, kRenderNormal, 16)                        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)            write_byte(TE_BEAMFOLLOW) // TE id            write_short(entity) // entity            write_short(g_trailSpr) // sprite            write_byte(10) // life            write_byte(10) // width            write_byte(000) // r            write_byte(255) // g            write_byte(255) // b            write_byte(500) // brightness            message_end()                        set_pev(entity, pev_flTimeStepSound, NADE_TYPE_CAMPO)                        set_task(6.0, "DeleteEntityGrenade" ,entity)        }    }    } public DeleteEntityGrenade(entity) remove_entity(entity) public crear_ent(id){    set_pcvar_num(cvar_flaregrenades,1)        // Create entitity    new iEntity = create_entity("info_target")        if(!is_valid_ent(iEntity))        return PLUGIN_HANDLED        new Float: Origin[3]     entity_get_vector(id, EV_VEC_origin, Origin)     Origin[2] -= 0.00        entity_set_string(iEntity, EV_SZ_classname, entclas)        entity_set_vector(iEntity,EV_VEC_origin, Origin)    entity_set_model(iEntity,model)    entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER)    entity_set_size(iEntity, Float: {-100.0, -100.0, -100.0}, Float: {100.0, 100.0, 100.0})    entity_set_int(iEntity, EV_INT_renderfx, kRenderFxGlowShell)    entity_set_int(iEntity, EV_INT_rendermode, kRenderTransAlpha)    entity_set_float(iEntity, EV_FL_renderamt, 50.0)            if(is_valid_ent(iEntity))    {        new Float:vColor[3]                for(new i; i < 3; i++)            vColor[i] = random_float(0.0, 255.0)                entity_set_vector(iEntity, EV_VEC_rendercolor, vColor)    }            #if defined CAMPO_TASK    set_task(15.0, "DeleteEntity", iEntity)    #endif        static attacker    attacker = pev(id, pev_owner)        g_bomb[attacker] = false        return PLUGIN_CONTINUE;} public zp_user_infected_post(infected, infector){    if (g_bomb[infected])    {        g_bomb[infected] = false    }} public entity_touch(touched, toucher){    if(zp_get_user_zombie(toucher) || zp_get_user_nemesis(toucher))    {        new Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power = get_pcvar_float(cvar_push)                pev(touched, pev_origin, pos_ptr)        pev(toucher, pev_origin, pos_ptd)                for(new i = 0; i < 2; i++)        {            pos_ptd[i] -= pos_ptr[i]            pos_ptd[i] *= push_power        }        set_pev(toucher, pev_velocity, pos_ptd)        set_pev(toucher, pev_impulse, pos_ptd)    }} public remove_ent(){    remove_entity_name(entclas)}   public DeleteEntity( entity )     if( is_valid_ent( entity ) )     remove_entity( entity ); stock Color(const id, const input[], any:...){    static msg[191]    vformat(msg, 190, input, 3)        replace_all(msg, 190, "!g", "^4")    replace_all(msg, 190, "!y", "^1")    replace_all(msg, 190, "!t", "^3")        message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)    write_byte(id)    write_string(msg)    message_end()}

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