Klausimas.

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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v1rus
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Klausimas.

Post by v1rus »

Sveiki, norejau paklausti ar yra kokia nors console komanda, kad parodytu kokius cfg naudoji?

Noriu padaryti i amx_ss kaip alias ss daro taip pat sarasa .cfg kokiu naudoji. Nes kaip zinot paplito jaunimas su anti ss cfg
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V1LKAS
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Re: Klausimas.

Post by V1LKAS »

parašius konsolėje alias

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Re: Klausimas.

Post by v1rus »

V1LKAS wrote:parašius konsolėje alias

Nu apie sita zinau, bet as klausiu ar yra kokia nors console komanda ar pluginas kuris rodo koki cfg naudoji. Pwz lenaks.cfg ir t.t
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Re: Klausimas.

Post by sss »

dauguma public hack'u nuo 2010 jau nebenaudoja kazkokiu integrated cfg ar alias, neinjectina papildomu komandu, tad sansu kazka aptikti nera, amxx bejegis, vienintelis budas aptikti wallhack emulatint'i bot'a kuris yra nematomas zmonems kurie nenaudoja wh priesais ta kuris naudoja wh. Yra pluginu kur dezese bot'o model'i istato ir visualiai naudojant wallhack atrodo, kad kazkas slepiasi uz dezes. Jeigu yra noro galit susirasti ta plugina ir perdaryti taip, kad bot'as atsirastu potencialaus wallhack user'io matymo lauke vos paspaudus mygtuka, jeigu jis pradetu saudyti tai tik pasitvirtintu.
"Give me control of a nation's money and I care not who makes it's laws" — Mayer Amschel Bauer Rothschild
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Re: Klausimas.

Post by laimiukas3 »

kur rasti toki plugina
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Re: Klausimas.

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"Give me control of a nation's money and I care not who makes it's laws" — Mayer Amschel Bauer Rothschild
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Re: Klausimas.

Post by v1rus »

Puikus pluginas. Jauciu pravers. Aciu.
Jei bus daugiau pasiulymu su kazkuo panasaus siulykite.


Tik viena beda. Sondus reikia isimti. Nes nesupranti ar zmogus ant garso taikos ar del wh.
Last edited by v1rus on 2014 Sep 21 17:57, edited 1 time in total.
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Re: Klausimas.

Post by aaarnas »

Cs neregistruoja koks .cfg failas paleistas buvo. Failas tiesiog atidaromas ir visos jame esančios komandos "suvedamos į konsolę", tad imamas tik turinys, o ne patys failai.
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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Re: Klausimas.

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aaarnas wrote:Cs neregistruoja koks .cfg failas paleistas buvo. Failas tiesiog atidaromas ir visos jame esančios komandos "suvedamos į konsolę", tad imamas tik turinys, o ne patys failai.
Galetum paziuret kaip isimti garsus kaip begioja botas?

Code: Select all

 #include <amxmodx>#include <amxmisc> #include <cstrike> #include <engine>#include <fakemeta>#include <hamsandwich> #include <xs> new ModelWeapon[] = "models/p_glock18.mdl"new ModelWeaponID new Models[CsTeams][] ={    "",    "models/player/leet/leet.mdl",    "models/player/sas/sas.mdl",    ""} new ModelsIDs[CsTeams] new const Plugin[] = "Lucia Hallucination"new const Author[] = "joaquimandrade"new const Version[] = "1.0" enum EntityData{    Origin[3],    Angles[3],    CsTeams:Team} const MaxSlots = 32 new bool:OnFirstPersonView[MaxSlots+1]new SpectatingUser[MaxSlots+1] new UserNeedsEntity[MaxSlots+1]new UserEntityData[MaxSlots+1][EntityData]new HasPermissions[MaxSlots+1] new Float:LastTimeViewedAnEntity[MaxSlots+1] const PermissionFlag = ADMIN_BAN new CheckVisibilityForward new CurrentHost new CurrentEnt new Float:VectorNormalHideStartFactor = 46.0new Float:VectorNormalHideEndFactor = 40.0 new Float:VectorNormalHideStep = 1.0 new const Float:PlayerRay = 22.0new const Float:HullFactor = 0.5 const Float:PlayerHideMaxDistance = 1200.0 new CsTeams:Teams = CS_TEAM_T + CS_TEAM_CT new OnFirstPersonViewN new ForwardAddToFullPackPrenew ForwardAddToFullPackPost new ForwardCmdStart public plugin_precache(){    ModelWeaponID = precache_model(ModelWeapon)        ModelsIDs[CS_TEAM_T] = precache_model(Models[CS_TEAM_T])    ModelsIDs[CS_TEAM_CT] = precache_model(Models[CS_TEAM_CT])}public plugin_init(){    register_plugin(Plugin,Version,Author)     register_event("TextMsg","specMode","b","2&#Spec_Mode")    register_event("StatusValue","specTarget","bd","1=2")    register_event("SpecHealth2","specTarget","bd")        RegisterHam(Ham_Spawn,"player","playerSpawn",1)        register_cvar("luciaHallucination",Version,FCVAR_SERVER|FCVAR_SPONLY);        register_clcmd("luciaToggle","luciaToggle",PermissionFlag)} public luciaToggle(id,level,cid) {    if(cmd_access(id,level,cid,0))    {        toggle(id)        return PLUGIN_HANDLED    }        return PLUGIN_CONTINUE} public checkVisibility(id,pset){       if(CurrentEnt == id)    {        unregister_forward(FM_CheckVisibility,CheckVisibilityForward)        CheckVisibilityForward = 0                forward_return(FMV_CELL,1)        return FMRES_SUPERCEDE    }        return FMRES_IGNORED} public addToFullPackPre(es, e, ent, host, hostflags, player, pSet){    if(player && (host != ent) && is_user_alive(ent))    {        if((LastTimeViewedAnEntity[host] != get_gametime()) && (((UserNeedsEntity[host]) && (cs_get_user_team(host) != cs_get_user_team(ent))) || (OnFirstPersonView[host] && UserNeedsEntity[SpectatingUser[host]] && (cs_get_user_team(SpectatingUser[host]) != cs_get_user_team(ent)))))        {            if(!engfunc(EngFunc_CheckVisibility,ent,pSet))            {                CurrentEnt = ent                CurrentHost = host                                if(!CheckVisibilityForward)                {                    CheckVisibilityForward = register_forward(FM_CheckVisibility,"checkVisibility")                }            }        }    }} public addToFullPackPost(es, e, ent, host, hostflags, player, pSet){       if((host == CurrentHost) && (ent == CurrentEnt))    {               LastTimeViewedAnEntity[CurrentHost] = get_gametime()                new CsTeams:team                if(OnFirstPersonView[host])        {            new spectated = SpectatingUser[host]                        team = UserEntityData[spectated][Team]                        static Float:origin[3]            pev(spectated,pev_origin,origin)                        engfunc(EngFunc_TraceLine,origin,Float:UserEntityData[spectated][Origin],0,spectated,0)                        get_tr2(0,TR_EndPos,origin)                        set_es(es,ES_Origin,origin)            set_es(es,ES_Angles,Float:UserEntityData[spectated][Angles])                            set_es(es,ES_RenderMode,kRenderTransAlpha)            set_es(es,ES_RenderAmt,170)                }        else        {            team = UserEntityData[host][Team]                        set_es(es,ES_Origin,Float:UserEntityData[host][Origin])            set_es(es,ES_Angles,Float:UserEntityData[host][Angles])         }                new CsTeams:enemyTeam = Teams - team                        set_es(es,ES_Team,_:enemyTeam)        set_es(es,ES_ModelIndex,ModelsIDs[enemyTeam])        set_es(es,ES_WeaponModel,ModelWeaponID)        set_es(es,ES_Effects,EF_INVLIGHT)       }        CurrentHost = CurrentEnt = 0} hullCheck(Float:origin[3]){       static Float:margin[3]        xs_vec_copy(origin,margin)        for(new i=0;i<3;i++)        margin[i] += HullFactor        engfunc(EngFunc_TraceHull,origin,margin,1,HULL_POINT,0,0)    return get_tr2(0,TR_AllSolid)    } bool:isSafeHideOrigin(Float:origin[3]){    static Float:centerPointsZDistanceMultiply[] = {1.2,0.5,0.0,-0.5,-1.0,-1.5}    static Float:centerPoints[sizeof centerPointsZDistanceMultiply][3]        for(new i=0;i<sizeof centerPointsZDistanceMultiply;i++)    {        xs_vec_copy(origin,centerPoints[i])        centerPoints[i][2] += centerPointsZDistanceMultiply[i] * (PlayerRay)                if(!hullCheck(centerPoints[i]))        {            return false        }                static Float:borderPointsXYDistanceMultiply[4][2] = {{0.0,1.2},{1.2,0.0},{0.0,-1.2},{-1.2,0.0}}                for(new j=0;j<4;j++)        {            static Float:borderPoint[3]            xs_vec_copy(centerPoints[i],borderPoint)                        for(new k=0;k<2;k++)            {                borderPoint[k] += borderPointsXYDistanceMultiply[j][k] * (PlayerRay)            }                        if(!hullCheck(borderPoint))            {                return false            }        }    }        return true} getEntityData(id){    static Float:origin[3],Float:viewAngles[3],Float:viewOfs[3]        pev(id,pev_origin,origin)    pev(id,pev_view_ofs,viewOfs)        xs_vec_add(origin,viewOfs,origin)        pev(id,pev_v_angle,viewAngles)        static Float:path[3]        angle_vector(viewAngles,ANGLEVECTOR_FORWARD,path)    xs_vec_normalize(path,path)        xs_vec_mul_scalar(path,PlayerHideMaxDistance,path)        static Float:end[3]        xs_vec_add(origin,path,end)        engfunc(EngFunc_TraceLine,origin,end,0,id,0);        static Float:fraction    get_tr2(0,TR_flFraction,fraction)        if((fraction != 1.0) && (get_tr2(0,TR_Hit) == -1))    {        get_tr2(0,TR_EndPos,end)                static Float:normal[3]        get_tr2(0,TR_vecPlaneNormal,normal)                static Float:normalPath[3]                for(new Float:i=VectorNormalHideStartFactor;i>=VectorNormalHideEndFactor;i-=VectorNormalHideStep)        {            xs_vec_mul_scalar(normal,-i,normalPath)            xs_vec_add(end,normalPath,normalPath)                        if(isSafeHideOrigin(normalPath))            {                static Float:angles[3]                                vector_to_angle(normal,angles)                            if(angles[0] > 0.0)                    angles[0] = 0.0                                xs_vec_copy(angles,Float:UserEntityData[id][Angles])                xs_vec_copy(normalPath,Float:UserEntityData[id][Origin])                                UserEntityData[id][Team] = _:cs_get_user_team(id)                                return true            }        }    }        return false} toggle(id){    if(OnFirstPersonView[id])    {               if(UserNeedsEntity[SpectatingUser[id]])        {            client_print(id,print_chat,"[Lucia Hallucination] Stopped")                        UserNeedsEntity[SpectatingUser[id]] = false        }        else        {            if(getEntityData(SpectatingUser[id]))            {                client_print(id,print_chat,"[Lucia Hallucination] Started")                                UserNeedsEntity[SpectatingUser[id]] = true            }            else            {                client_print(id,print_chat,"[Lucia Hallucination] Failed to find an available spot")            }        }    }} public cmdStart(id){    if((get_user_button(id) & IN_RELOAD) && (~get_user_oldbutton(id) & IN_RELOAD))        toggle(id)} handleJoiningFirstPersonView(id){       OnFirstPersonView[id] = true        if(!OnFirstPersonViewN++)    {        ForwardAddToFullPackPre = register_forward(FM_AddToFullPack,"addToFullPackPre",0);        ForwardAddToFullPackPost = register_forward(FM_AddToFullPack,"addToFullPackPost",1)        ForwardCmdStart = register_forward(FM_CmdStart,"cmdStart")    }} handleQuitingFirstPersonView(id){    OnFirstPersonView[id] = false    UserNeedsEntity[SpectatingUser[id]] = false    SpectatingUser[id] = 0        if(!--OnFirstPersonViewN)    {        unregister_forward(FM_AddToFullPack,ForwardAddToFullPackPre)        unregister_forward(FM_AddToFullPack,ForwardAddToFullPackPost,1)        unregister_forward(FM_CmdStart,ForwardCmdStart)    }} public playerSpawn(id){    if(OnFirstPersonView[id] && is_user_alive(id))    {        handleQuitingFirstPersonView(id)    }} public client_authorized(id){    HasPermissions[id] = get_user_flags(id) & PermissionFlag} public client_disconnect(id){    if(OnFirstPersonView[id])    {        handleQuitingFirstPersonView(id)    }} public specMode(id){    if(HasPermissions[id])    {        new specMode[12]        read_data(2,specMode,11)                    if(specMode[10] == '4')        {            handleJoiningFirstPersonView(id)        }        else if(OnFirstPersonView[id])        {            handleQuitingFirstPersonView(id)        }    }} public specTarget(id){    new spectated = read_data(2);            if(spectated)    {        if(OnFirstPersonView[id])        {            if(spectated != SpectatingUser[id])            {                handleQuitingFirstPersonView(id)                SpectatingUser[id] = spectated;                             handleJoiningFirstPersonView(id)            }        }        else        {            SpectatingUser[id] = spectated;        }    }}
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Re: Klausimas.

Post by aaarnas »

Tai, kad čia jokių garsų nėra.
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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