Problema su vipmenu

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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iFreak
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Problema su vipmenu

Post by iFreak »

Naudoju šį vipmenu : http://amxmodx.lt/viewtopic.php?f=13&t=3502

Padarau taip: vip_map_active 1 // VIP meniu veiks žemėlapiuose mapnames.txt? 0 - veiks, 1 - ne

Bet vistiek duoda awp mapuose vipmenu.

Code: Select all

/* Plugin generated by AMXX-Studio     Original creator: Dunn0    Remade by: Unkolix        Changelog by me, Unkolix:    v5.5.1 - Addition to cvar vip_menu_buyzone, if it's 1, player can't get VIP meniu.    v5.5.0 - New cvar vip_menu_buyzone, if it's 1, then VIP menu will close as soon as player leaves buyzone.    v5.4.9 - Small optimisations and more explanation!    v5.4.8 - Fixed show damage to all players and hp add to all players.    v5.4.7 - Added VIPCVARs.cfg file!    v5.4.6 - Fixed damge showing.    v5.4.5 - MotD correction, should work perfectly now. + auto contact info + price in motd.    v5.4.4 - A new cvar to control how to show online vip list. vip_list 0/1/2. off/chat/motd. Thanks to alicx    v5.4.3 - Edited all cvars, vip_ prefix added. color_msg now changes /vips colors and vip info color.    v5.4.2 - Added a cvar for vip price show: amx_vipprice "price"    v5.4.1 - Renewed amx_contactinfo cvar, now it will be shown when player types /vips and in want vip MotD.    v5.4.0 - If files awpmapnames.ini and mapnames.ini are missing, they are automatically created.    v5.3.9 - MotD improvement, no need for other .txt files. Example taken from: souvikdas95    v5.3.8 - Fixed double grenade throw bug, thanks to ConnorMcLeod.    v5.3.7 - Now you can control the menu number colors with menu_num_color 0/1/2/3.    v5.3.6 - Fixed C4 not showing on players back.    v5.3.5 - Not using colorchat.inc anymore, color stock instead! Small error fix. New cvar colored_text_message - control the printed message color.    v5.3.4 - Now changing VIP models with Fakemeta module. Tag Mismatch fix.    v5.3.3 - Grenades fix. Optimization.    v5.3.2 - VIP models added, controled by a cvar vip_models 1/0    v5.3.1 - Added error message if files awpmapnames.ini and mapnames.ini doesn't exist. Another way not to allow non VIP players    to pick up snipers, thanks to SeriousSpot.    v5.3.0 - Terrorists won't get defuse kits now. New bullet damage system (took from Sn!ff3r).     A lot of optimization and fixes, thanks to aaarnas. 2 new cvars, bulletdamage_recieved, bulletdamage    v5.2.9 - Multi-lingual "Back." menu item added.    v5.2.8 - Fixed menu choices after death and on new round.    v5.2.7 - Now you can easily change the flag wich gives all the abilities. Thanks to quilhos.    v5.2.6 - Multi-lingual want vip MotD added    v5.2.5 - Small sniper pickup fix    v5.2.4 - Now players won't lose their defuse kits after taking weapons from menu    v5.2.3 - Fixed flashed bug, a little change on motd window    v5.2.2 - Fixed player_menu_info error    v5.2.1 - Not using stripweapons include anymore, just to get rid of that shield bug.    v5.2 - Several fixes, optimization. New cvar to control if only VIP's can pick up snipers.    v5.1 - Fixed shield bug.    v5.0 - Multi-lingual added!    v4.9.2 - New cvar, awp_active. 1 - VIP can get AWP choice; 0 - cann't    v4.9.1 - AWP choice improvement. New Cvar, awp_menu_round, set the round from which VIP can see AWP choice.    v4.8 - Fixed VIP menu dilsplay after player death. Thanks to vitorrossi.    v4.7 - Fixed fading bug/glitch that was removing flashbang effect. Thanks to ConnorMcLeod.    v4.6 - Fixed log error. Thanks to wickedd.    v4.5 - OPTIMISATION, thanks to Backstabnoob.    v4.4 - New Cvars awp_ct and awp_tr, how mant counter-terrorists and terrorists must be in each team to get AWP choice in VIP menu    v4.3 - New feature, AWP only from sertain amount of players. Thanks to Emp`.    v4.2 - Added new Cvar, vip_menu_uses. Thanks to Erox902.    v4.1 - mapnames and awpmapnames consts are now readed from 2 files, awpmanames.ini and mapnames.ini. Thanks to fysiks.    v4.0 - New feature, awp an't be used in maps that are mentioned in awpmapnames const. UPDATE: awpmapnames.ini    v3.9 - Added new menu item, AWP.    v3.8 - Improved v3.7 update. Thanks to Bugsy.    v3.7 - New feature, VIP menu can't be shown on maps which are listed in mapnames const. UPDATED: mapnames.ini    v3.6 - Small part is rewrited with drekes help, he made stripweapons.inc    v3.5 - Fixed triple VIP message. Thanks jimaway!    v3.4 - Fixed a bug/glitch which didn't let player to have AWP, even on awp maps! Now, they can't buy it, but if they find it, they can have it.    v3.3 - Completely remade menu    v3.2 - Fixed a bug/glitch when all VIP players was getting defuse kit on all maps. Now only on maps which has bombsites and only for CT. Thanks ConnorMcLeod    v3.1 -  Added commands to call VIP menu. Thanks Stereo!        Changelog by original author Dunn0:    Updates on 3.0version    Granates bug fixed, give it when round starts only. Removed hamsandwich module becouse i removed event witch was usualess.        Updates on 2.06version    Fixed C4 Planting just need'ed remove 1 simbol... Remove'd AWP pick up now only VIP can buy awp and non VIP can pick up it from ground. Fixed Bug whit menu was giving in first round I changed some events and it works just fine.        Updates on 2.05version    Was not working /wantvip , /vips command it got fixed. Was removed "pickup_active 1" cvar (couse was to much commands in registrations. Was removed some useless commands. Now changed that Only VIPS can buy awp weapons but normal players can pick up awp if VIPS drop it.        Updates on 2.04version    Menu Fixed now it always shows only from 3rd round. Nades , armor will give when u spawn not from round start. Some small fixes on Event_curweapons.     Add cvar pickup_active 1 so now if u write pickup_active 0 not vips will can pick up AWP weapons just wont be able to buy.        Updated at 2.03version    Repaired C4 bug now u can plant it        Updated at 2.02version    Repaired C4 bug        UPDATE's at 2.01version    Well i add'ed 2 new cvar's becouse people was asking it    First is "menu_active 1" so now u can turn off menu when u will one.    Second is "sniper_active 1" well if u will do it 0 all people will can buy awp.*/ #include <amxmodx>#include <amxmisc>#include <cstrike>#include <fakemeta>#include <fakemeta_util>#include <hamsandwich>#include <fun> #define PLUGIN "VIP Plugin"#define VERSION "5.5.0"#define AUTHOR "Unkolix" #define VIP_FLAG ADMIN_LEVEL_H#define MAXPLAYERS 32 + 1#define ALPHA_FULLBLINDED 255#define g_Buffer 1536#define find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) static const COLOR[] = "^x04" //greenconst m_flFlashedUntil = 514;const m_flFlashedAt = 515;const m_flFlashHoldTime = 516;const m_flFlashDuration = 517;const m_iFlashAlpha = 518;const m_flFlashDuration = 517;new gMenuUsed[33];new money_per_damage, money_kill_bonus, money_headshot_bonus;new health_add, health_hs_add, health_max;new nKiller, nKiller_hp, nHp_add, nHp_max;new g_sniper_active, g_menu_active, g_map_active, g_awp_active, awp_active, g_buyzone_active, buyzone_active;new g_menu_uses, g_awp_ct, g_awp_tr, g_menu_round, g_awp_menu_round, g_sniper_pickup;new map_active, CT, TR, menu_round, awp_menu_round, menu_uses;new CurrentRound;new bool:g_bHasBombSite;new bool:g_freezetime;new bool:bAwpMap = false;new bool:g_bCurrentMapIsInList = false; new bool:g_bCurrentAWPMapIsInList = false;new bool:g_bRoundEnd;new iTCount, iCTCount;new g_type, g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2;new g_models_enabled, models_enabled;new const VIP_CT[] = "vip_ct";new const VIP_CT_MODEL[] = "models/player/vip_ct/vip_ct.mdl";new const VIP_TR[] = "vip_tr";new const VIP_TR_MODEL[] = "models/player/vip_tr/vip_tr.mdl";new player_model[33][32], bool:g_model[33], bool:UserInBuyZone[33];new g_color_msg, color_msg, g_menu_number_color, menu_number_color;new g_vips_list, vips_list, menu; new const vipmenu[][] ={    //Commands to call VIP menu    "say /vipmenu", "say vipmenu", "say_team /vipmenu", "say_team vipmenu", "say vmenu", "say_team vmenu"}  new const VIPweapons[][] ={    //Weapons which normal players can't pick up.    "awp", "sg550", "g3sg1"} new const wantvip[][] ={    //Commands which call wantvip.txt motd window    "say /wantvip", "say wantvip", "say_team /wantvip", "say_team wantvip",    "say /noriuvip", "say noriuvip", "say_team /noriuvip", "say_team noriuvip",    "say /chciecvip", "say chciecvip", "say_team /chciecvip", "say_team chciecvip",    "say /willenvip", "say willenvip", "say_team /willenvip", "say_team willenvip",    "say /vouloirvip", "say vouloirvip", "say_team /vouloirvip", "say_team vouloirvip"} new const vipguns[][] ={    //Guns that are only for VIP (controlled via CVAR)    "weapon_awp", "weaopn_g3sg1", "weapon_sg550"} public plugin_init(){    register_plugin(PLUGIN, VERSION, AUTHOR)        register_logevent("LogEvent_RoundEnd", 2, "1=Round_End");    register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );    register_logevent("LogEvent_GameCommencing", 2, "0=World triggered", "1=Game_Commencing");     register_event("Damage","Damage","b");    register_event("DeathMsg","death_msg","a");    register_event("DeathMsg", "hook_death", "a", "1>0");    register_event("HLTV", "event_new_round", "a", "1=0", "2=0");    register_event("TextMsg","Event_RoundRestart","a","2&#Game_w");    register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0");    register_event("StatusIcon", "Event_StatusIcon_Show_buyzone", "be", "1=1", "2=buyzone");    register_event("StatusIcon", "StatusIcon_buyzone_OFF", "be", "1=0", "2=buyzone");        RegisterHam(Ham_Touch, "weaponbox", "fw_TouchWeapon");    RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchWeapon");    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);        register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue");    register_forward(FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged");        for(new i = 0; i < sizeof wantvip; i++)    register_clcmd(wantvip[i], "ShowMotd") //Checks const wantvip, that is above plugin_init    for(new i = 0; i < sizeof vipmenu; i++)    register_clcmd(vipmenu[i], "cmdvipmenu") //Checks const vipmenu, that is above plugin_init    for(new i = 0; i < sizeof VIPweapons; i++)    register_clcmd(VIPweapons[i], "HandleCmd") //Checks const VIPweapons, that is above plugin_init        register_clcmd("say /vips","print_adminlist") //If someone says /vips it starts the function print_adminlist        register_cvar("vip_contactinfo", "contact info here", FCVAR_SERVER)    register_cvar("vip_price", "your price here", FCVAR_SERVER)        money_per_damage    = register_cvar("vip_money_per_damage","3") //How many $ VIP will get per 1 damage     money_kill_bonus    = register_cvar("vip_money_kill_bonus","200") //How many $ VIP will get per kill    money_headshot_bonus    = register_cvar("vip_money_hs_bonus","500") //How many $ VIP will get per head shot kill     health_add      = register_cvar("vip_hp", "15") //How many hp VIP will get per kill     health_hs_add       = register_cvar("vip_hp_hs", "30") //How many hp VIP will get per head shot kill     health_max      = register_cvar("vip_max_hp", "100") //How many hp VIP can have in total     g_sniper_active     = register_cvar("vip_sniper_active", "1") //Who can buy SNIPERS? 0 - everyone, 1 - only VIP    g_menu_active       = register_cvar("vip_menu_active", "1") //Will VIP get VIP menu? 0 - won't get the menu, 1 - will get the menu.    g_map_active        = register_cvar("vip_map_active", "1") //VIP menu works on the maps in mapnames.ini? 0 - Yes (VIP will get VIP menu), 1 - No    g_awp_active        = register_cvar("vip_awp_active", "1") // 1 - VIP can get AWP choice; 0 - cann't    g_menu_uses         = register_cvar("vip_menu_uses", "1") // How many times VIP can use VIP menu per round?    g_awp_ct        = register_cvar("vip_awp_ct", "5") //How many counter terrorist must be in a team to AWP choice show up    g_awp_tr        = register_cvar("vip_awp_tr", "5") //How many terrorist must be in a team to AWP choice show up    g_menu_round        = register_cvar("vip_menu_round", "2") //Round from which VIP will get VIP menu    g_awp_menu_round    = register_cvar("vip_awp_menu_round", "3") //Round from which VIP will get AWP choice    g_sniper_pickup     = register_cvar("vip_sniper_pickup", "1") //0 - everyone can pickup snipers, 1 - only VIP    g_recieved      = register_cvar("vip_bulletdamage_recieved","1") //0 - bullet damage disabled, 1 - show damage done, 2 - show damage done, but not via wall    g_type          = register_cvar("vip_bulletdamage","1") // Enable or disable showing recieved damage    g_models_enabled    = register_cvar("vip_models", "1") //0 - VIP models disabled, 1 - enabled.    g_color_msg         = register_cvar("vip_colored_text_message", "1")// Print /vips and info about vip text. 1 - colored, 0 - normal    g_menu_number_color     = register_cvar("vip_menu_number_color", "0") //0 - red, 1 - yellow, 2 - white, 3 - grey.    g_vips_list         = register_cvar("vip_show_list", "3") // /vips show. 0 - off, 1 - chat message, 2 - motd window.    g_buyzone_active    = register_cvar("vip_menu_buyzone", "1") // Close menu if player leaves buyzone? 1 - close, 2 - leaves it.     g_hudmsg1       = CreateHudSyncObj()    g_hudmsg2       = CreateHudSyncObj()        if( find_ent_by_class(-1, "func_bomb_target") || find_ent_by_class(-1, "info_bomb_target") ) //Checks if the map has bombsite    {        g_bHasBombSite = true; //If the map has bombsite it is set to true    }        get_user_msgid("ScreenFade")        register_dictionary( "vip.txt" );} public plugin_cfg(){    map_active      = get_pcvar_num(g_map_active); //Gets the value of g_map_active     awp_active      = get_pcvar_num(g_awp_active); //Gets the value of g_awp_active     CT          = get_pcvar_num(g_awp_ct); //Gets the value of g_awp_ct    TR          = get_pcvar_num(g_awp_tr); //Gets the value of g_awp_tr    menu_round      = get_pcvar_num(g_menu_round); //Gets the value of g_menu_round    awp_menu_round      = get_pcvar_num(g_awp_menu_round); //Gets the value of g_awp_menu_round    menu_uses       = get_pcvar_num(g_menu_uses); //Gets the value of g_menu_uses    models_enabled      = get_pcvar_num(g_models_enabled); //Gets the value of g_models_enabled    color_msg       = get_pcvar_num(g_color_msg); //Gets the value of g_color_msg    menu_number_color   = get_pcvar_num(g_menu_number_color); //Gets the value of g_menu_number_color    vips_list       = get_pcvar_num(g_vips_list) //Gets the value of g_vips_list    g_enabled       = get_pcvar_num(g_type) //Gets the value of g_type    buyzone_active      = get_pcvar_num(g_buyzone_active) //Gets the value of buyzone_active        if(get_pcvar_num(g_recieved)) g_showrecieved = true; //Checks of g_received is 1 and if so, sets g_showrecieved to true        new szmapnames[128], szData[32], szCurrentMap[32], szawpmapnames[128];    format( szmapnames, 128, "addons/amxmodx/configs/mapnames.ini" ) //Sets the path of mapnames.ini and saves it to szmapnames    if(!file_exists(szmapnames)) //Checks if szmapnames file doesn't exist    {        server_print("[VIP] File %s is missing!", szmapnames); //Prints a missing message        server_print("[VIP] File %s is created!", szmapnames); //Prints a create message        write_file(szmapnames, "awp_") //Writes awp_ to szmapnames file        write_file(szmapnames, "cs_deagle") //Writes cs_deagle to szmapnames file        write_file(szmapnames, "knf_") //Writes knf_ to szmapnames file        write_file(szmapnames, "1hp_") //Writes 1hp_ to szmapnames file        write_file(szmapnames, "aim") //Writes aim to szmapnames file    }    if(file_exists(szmapnames)) //Checks if szmapnames file does exist    {        get_configsdir(szmapnames, charsmax(szmapnames)); // Get the AMX Mod X configs directory (folder).         add(szmapnames, charsmax(szmapnames), "/mapnames.ini"); // Add your filename to the filepath.         get_mapname(szCurrentMap, charsmax(szCurrentMap)); // Get the current map.                  new f = fopen(szmapnames, "rt"); // Open the file.         while( !feof(f) ) // Loop until it finds the End Of the File (aka EOF).         {             fgets(f, szData, charsmax(szData)); // Get all text from current line.            trim(szData); // Trim off the new line and carriage return characters.            if( containi(szCurrentMap, szData) != -1 )   // Check if the current map is equal to the map listed on this line.             {                 g_bCurrentMapIsInList = true; // Set boolean to true so that you know if the map was in the file.                 break; // Stop looping (reading the file) because you found what you came for.             }         }         fclose(f); // Close the file.    }        format( szawpmapnames, 128, "addons/amxmodx/configs/awpmapnames.ini" ) //Sets the path of awpmapnames.ini and saves it to szawpmapnames    if(!file_exists(szawpmapnames)) //Checks if szawpmapnames file doesn't exist    {        server_print("[VIP] File %s is missing!", szawpmapnames); //Prints a missing message        server_print("[VIP] File %s is created!", szawpmapnames); //Prints a create message        write_file(szawpmapnames, "2x2") //Writes 2x2 to szmapnames file        write_file(szawpmapnames, "3x3") //Writes 3x3 to szmapnames file        write_file(szawpmapnames, "4x4") //Writes 4x4 to szmapnames file        write_file(szawpmapnames, "cs_max") //Writes cs_max to szmapnames file        write_file(szawpmapnames, "aim") //Writes aim to szmapnames file    }    if(file_exists(szawpmapnames)) //Checks if szawpmapnames file does exist    {        //Now lets check if current map is in awpmapnames.ini        get_configsdir(szawpmapnames, charsmax(szawpmapnames)); // Get the AMX Mod X configs directory (folder).         add(szawpmapnames, charsmax(szawpmapnames), "awpmapnames.ini"); // Add your filename to the filepath.         get_mapname(szCurrentMap, charsmax(szCurrentMap)); // Get the current map.                 new f = fopen(szawpmapnames, "rt"); // Open the file.         while( !feof(f) ) // Loop until it finds the End Of the File (aka EOF).         {             fgets(f, szData, charsmax(szData)); // Get all text from current line.             trim(szData); // Trim off the new line and carriage return characters.             if( containi(szCurrentMap, szData) != -1 )   // Check if the current map is equal to the map listed on this line.             {                 g_bCurrentAWPMapIsInList = true; // Set boolean to true so that you know if the map was in the file.                 break; // Stop looping (reading the file) because you found what you came for.             }         }         fclose(f); // Close the file.    }        new CfgDir[32], CfgFile[192];        get_configsdir(CfgDir, charsmax( CfgDir ) );    formatex(CfgFile, charsmax( CfgFile ), "%s/VIPCVARs.cfg", CfgDir);            if( !file_exists(CfgFile ) )    {        server_print("[VIP] File %s is missing!", CfgDir) //Prints a missing message        server_print("[VIP] CVAR's are loaded from the plugin!", CfgDir) //Prints a load message    }    else    {           server_print("[VIP] CVAR's are loaded from %s!", CfgDir); //Prints a load message        server_cmd("exec %s", CfgFile); //Loads CVARs from VIPCVARs.cfg    }} public plugin_precache() {    if(models_enabled == 1)    {        precache_model(VIP_TR_MODEL) //Precashes Terroris model        precache_model(VIP_CT_MODEL) //Precashes Counter-Terroris model    }}  public event_new_round(id){    g_freezetime = false; // Freeze time has ended, so lets set it to false} public LogEvent_RoundStart(id){    g_freezetime = true; //Sets g_freezetime to true    g_bRoundEnd = false; //Sets g_bRoundEnd to false    gMenuUsed[id] = 0; //Makes sure that noone had yet chosen from menu    iTCount = 0; //Makes iTCount to 0    iCTCount = 0; //Makes iCTCount to 0    CurrentRound++; //Adds 1 to CurrentRound    new players[32], player, pnum;     get_players(players, pnum, "a");    for ( new i; i < pnum; i++ )    {        switch( cs_get_user_team( players[i] ) )        {            case CS_TEAM_T: iTCount++;            case CS_TEAM_CT: iCTCount++;        }    }    for(new i = 0; i < pnum; i++)    {        player = players[i];        if (!get_pcvar_num(g_menu_active))            return PLUGIN_CONTINUE                if(CurrentRound >= menu_round && get_user_flags(id) & VIP_FLAG) //Checks if current round is more or equal to menu_round and checks if player is VIP        {            Showrod(player); //Shows vip menu        }    }    return PLUGIN_CONTINUE;} public LogEvent_RoundEnd(){    g_bRoundEnd = true; //Sets g_bRoundEnd to true} public Event_RoundRestart(id){    CurrentRound = 0; //Makes CurrentRound to 0} public LogEvent_GameCommencing(id){    CurrentRound = 0; //Makes CurrentRound to 0} public hook_death(){    new hp_added[64];    // Killer id    nKiller = read_data(1)    if(is_user_alive(nKiller) && get_user_flags(nKiller) & VIP_FLAG)     {        if ( (read_data(3) == 1) && (read_data(5) == 0) )        {            nHp_add = get_pcvar_num(health_hs_add)        }        else        nHp_add = get_pcvar_num(health_add)        nHp_max = get_pcvar_num(health_max)        // Updating Killer HP        if(!(get_user_flags(nKiller) & VIP_FLAG))        return;            nKiller_hp = get_user_health(nKiller)        nKiller_hp += nHp_add        // Maximum HP check        if (nKiller_hp > nHp_max) nKiller_hp = nHp_max        set_user_health(nKiller, nKiller_hp)        // Hud message "Healed +15/+30 hp"        if(nKiller_hp < nHp_max)        {            format(hp_added, sizeof(hp_added), "%L", nKiller, "HP_ADDED", nHp_add)            set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)            show_hudmessage(nKiller, hp_added)        }        // Screen fading        if(!get_user_flashed(nKiller)) //Checks if user is not flashed        {            message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)            write_short(1<<10)            write_short(1<<10)            write_short(0x0000)            write_byte(0)            write_byte(0)            write_byte(200)            write_byte(75)            message_end()        }    }} public death_msg(){    if(read_data(1)<=MAXPLAYERS && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(money_kill_bonus) - 300)} public on_damage(id){    if(g_enabled && get_user_flags(id) & VIP_FLAG)    {               static attacker; attacker = get_user_attacker(id)        static damage; damage = read_data(2)                if(g_showrecieved)        {                       set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) //Sets the hudmessage            ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage) //Shows damage taken          }        if(is_user_connected(attacker)) //Checks if attacker is online        {            switch(g_enabled)            {                case 1: {                    set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) //Sets the hudmessage                    ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) //Shows damage made                         }                case 2: {                    if(fm_is_ent_visible(attacker,id))                    {                        set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) //Sets the hudmessage                        ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage) //Shows damage made                         }                }            }        }    }} public Damage(id){    new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)    if(attacker<=MAXPLAYERS && is_user_alive(attacker) && attacker!=id)    if(get_user_flags(id) & VIP_FLAG) //Checks if player is VIP    {        new money = read_data(2) * get_pcvar_num(money_per_damage)        if(hitpoint==1) money += get_pcvar_num(money_headshot_bonus) //Checks if player damages enemy by head shot        cs_set_user_money(attacker,cs_get_user_money(attacker) + money) //Gives money for damaging enemys    }} public fwHamPlayerSpawnPost(id){    gMenuUsed[id] = 0; //Make sure that VIP didn't use VIP menu on his spawn    UserInBuyZone[id] = true;    if(is_user_alive(id))    {        if(get_user_flags(id) & VIP_FLAG)        {            if(!g_bCurrentMapIsInList) //Checks if map is not the one written in mapnames.ini, if user is alive and if e has flag H            {                give_item(id, "weapon_hegrenade"); //Gives HE grenade                give_item(id, "weapon_flashbang"); //Gives FB grenade                give_item(id, "weapon_flashbang"); //Gives BF grenade                give_item(id, "weapon_smokegrenade"); //Gives SG grenade                give_item(id, "item_assaultsuit"); //Gives armor                if(g_bHasBombSite && cs_get_user_team(id) == CS_TEAM_CT) //Checks if current map has bombsite                {                    give_item(id, "item_thighpack"); //Gives defuse kit                }            }                    if(models_enabled == 1) //Checks of models are enabled (set to 1)            {                new currentmodel[32];                fm_get_user_model(id, currentmodel, sizeof currentmodel - 1); //Gets current player omdel                                    if(cs_get_user_team(id) & CS_TEAM_T) //Checks if player is in Terrorist team                {                    copy(player_model[id], sizeof(player_model), VIP_TR)                                if(!equal(currentmodel, player_model[id])) //Checks if players model is not changed to VIP model                    {                        fm_set_user_model(id, player_model[id]) //Sets players model                    }                }                else if(cs_get_user_team(id) & CS_TEAM_CT) //Checks if player is in Counter-Terrorist team                {                    copy(player_model[id], sizeof(player_model), VIP_CT)                                                    if(!equal(currentmodel, player_model[id])) //Checks if players model is not changed to VIP model                    {                        fm_set_user_model(id, player_model[id]) //Sets players model                    }                }            }        }    }} public fw_TouchWeapon(weapon, id) {    if (!get_pcvar_num(g_sniper_pickup)) //Checks if g_sniper_pickup is disactivated (set to 0)        return PLUGIN_CONTINUE //If it is, let players pick up snipers            if (!is_user_alive(id) || get_user_flags(id) & VIP_FLAG) //Checks if player is alive and if he is VIP    {        return HAM_IGNORED; //Ignores the blocked weapon pickup/buy    }       static classname[32]    pev(weapon, pev_classname, classname, charsmax(classname))     for(new i = 0; i < sizeof vipguns; i++)    if (g_bCurrentMapIsInList && equal(classname, vipguns[i])) //Checks if current map is in list and if the weapon is one that is blocked    {        client_print(id, print_center, "%L", id, "SNIPER_ONLY_FOR_VIP") //Sends a message that snipers are only for VIP        return HAM_SUPERCEDE;    }    return HAM_IGNORED; //Ignores the blocked weapon pickup/buy}  public fw_SetClientKeyValue(id, infobuffer, key[], value[]){       if (g_model[id] && equal(key, "model"))        return FMRES_SUPERCEDE;        return FMRES_IGNORED;} public fw_ClientUserInfoChanged(id, infobuffer){       if (!g_model[id])        return FMRES_IGNORED;        new currentmodel[32];     fm_get_user_model(id, currentmodel, sizeof currentmodel - 1);        if(!equal(currentmodel, player_model[id]))    {        fm_set_user_model(id, player_model[id])     }        return FMRES_IGNORED;} public cmdvipmenu(id) {    if ( is_user_alive(id) ) //Checks if player is alive    {        if( get_user_flags(id) & VIP_FLAG ) //Checks if player is VIP        {            if ( CurrentRound < menu_round ) //Cheks if current round is lower than menu_round            {                client_print( id, print_center, "%L", id, "VIP_MENU_ROUND", menu_round ); //Sends a message that VIP can use VIP menu only from specific round            }            if ( map_active == 1 ) //Checks if map_active is 1            {                if( g_bCurrentMapIsInList ) //Checks if current map is in mapnames list                {                    client_print( id, print_center, "%L", id, "VIP_MENU_WRONG_MAP" ); //Sends a message that VIP can't use VIP menu on that map                }            }            if ( gMenuUsed[id] >= menu_uses ) //Checks if palyer has already sued menu more than menu_uses            {                client_print( id, print_center, "%L", id, "VIP_MENU_PER_ROUND", menu_uses ); //Message that VIP can only take VIP menu few time that is set as VIPUsed            }            if ( !g_freezetime ) //Checks if freezetime is not over yet and if user is alive and he has flag H            {                client_print( id, print_center, "%L", id, "VIP_MENU_ONLY_FROM_ROUND_START" ); //Message that's set in vipplugin.txt as VIP_MENU_ONLY_FROM_ROUND_START            }            if(g_freezetime) //Checks if freezetime is over            {                if ( gMenuUsed[id] < menu_uses ) //Checks if VIP has already used VIP menu before, the amount of times we set as VIPUsed                 {                    if( CurrentRound >= menu_round ) //Checks if current round is more or equal to the round that is set as VIPMenuRound                    {                           if (!get_pcvar_num(g_menu_active)) //Checks if g_menu_active is disactivated (set to 0)                            return PLUGIN_CONTINUE; //If so, VIP won't get VIP menu                                                    Showrod(id) //Shows VIP menu                    }                }            }            if(map_active) //Checks if map_active is 1            {                if( g_bCurrentMapIsInList ) //Checks if current map is in mapnames.ini, if so print the message and cancels the menu showup                {                    client_print(id, print_center, "%L", id, "VIP_MENU_WRONG_MAP"); //Sends a message that VIP can't use VIP menu on that map                    return PLUGIN_CONTINUE; //Stop VIP from getting the VIP menu                }            }            if(buyzone_active != 1)            {                client_print(id, print_center, "%L", id, "VIP_MENU_NOT_BUYZONE");            }        }        else // If user doesn't have VIP_FLAG        {            PrintText(id) //Sets a task in 0.1 seconds and starts PrintTect        }    }    else if( get_user_flags(id) & VIP_FLAG ) //Checks if user is death and he have VIP_FLAG    {        client_print( id, print_center, "%L", id, "VIP_MENU_MUST_BE_ALIVE" ); //Sends a message that VIP must be alive to use VIP menu    }    else //If user is death and doesn't have VIP_FLAG    {        PrintText(id) //Prints PrintText    }    return PLUGIN_HANDLED;} public Showrod(id){    if (get_user_flags(id) & VIP_FLAG) //Checks if player has flag H    {        if( g_bCurrentAWPMapIsInList ) //Checks if map is in awpmapnames.ini        {            bAwpMap = true //If so sets bAwpMap to true, so AWP choice would work in maps that are in awpmapnames.ini        }        new newmenu[64], choice_1[64], choice_2[64], choice_3[64]         format(newmenu, sizeof(newmenu), "%L", id, "NEW_MENU"); //Shows a menu message that's set in vipplugin.txt as NEW_MENU_PRIMARY        menu = menu_create(newmenu, "Pressedrod"); //Creates menu that's in Pressedrod                format(choice_1, sizeof(choice_1), "%L", id, "MENU_CHOICE_1"); //Shows a menu message that's set in vipplugin.txt as MENU_CHOICE_PRIMARY_1        menu_additem(menu, choice_1, "1", 0); //Menu choice/case 1        format(choice_2, sizeof(choice_2), "%L", id, "MENU_CHOICE_2"); //Shows a menu message that's set in vipplugin.txt as MENU_CHOICE_PRIMARY_2        menu_additem(menu, choice_2, "2", 0); //Menu choice/case 2        if ( iTCount >= TR && iCTCount >= CT ) //Checks that each team has 5 or more people to AWP choice appear in the menu        {            if (awp_active == 1) //Checks if vips can get awp choice, 0 - no; 1 - yes            {                if ( CurrentRound >= awp_menu_round ) //Checks if current round is more or equal to 3, so AWP choice would come out                {                    if( !bAwpMap ) //Checks if map is not one in awpmapnames.xfg, if so shows the fifth menu item                    {                        format(choice_3, sizeof(choice_3), "%L", id, "MENU_CHOICE_3"); //Shows a menu message that's set in vipplugin.txt as MENU_CHOICE_PRIMARY_5                        menu_additem(menu, choice_3, "3", 0); //Menu choice/case 5                    }                }            }        }               new menu_exit_name[64];        format(menu_exit_name, sizeof(menu_exit_name), "%L", id, "MENU_EXIT_NAME") //Formats menu_exit_name form vip.txt file        menu_setprop(menu, MPROP_EXITNAME, menu_exit_name) //Sets menu exit name        menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); //Makes the exit button to close the menu        if(menu_number_color == 1) //Checks if menu_number_color is set to 3        {            menu_setprop(menu,MPROP_NUMBER_COLOR,"\y"); // ets the number color to yello        }        else if(menu_number_color == 2) //Checks if menu_number_color is set to 3        {            menu_setprop(menu,MPROP_NUMBER_COLOR,"\w"); //Sets the number color to white        }        else if(menu_number_color == 3) //Checks if menu_number_color is set to 3        {            menu_setprop(menu,MPROP_NUMBER_COLOR,"\d"); //Sets the number color to grey        }        else //In any other case the menu_number_color is set to        {            menu_setprop(menu,MPROP_NUMBER_COLOR,"\r"); //Sets the number color to red        }        menu_display(id, menu, 0)    }} public Pressedrod(id, menu, item){    if( item == MENU_EXIT ) //Checks if player clicks menu exit (0)    {        menu_destroy(menu); //If so the menu will be destroyed        return PLUGIN_HANDLED;    }    new iFlashes = cs_get_user_bpammo( id, CSW_FLASHBANG ); //Makes iFlashes to check is player has flashbangs    new HasC4[33], HasHE[33], HasSG[33];    new weapons = pev(id, pev_weapons)    HasC4[id] = ( weapons & 1<<CSW_C4 ) //Makes HasC4 to check if player has C4    HasHE[id] = ( weapons & 1<<CSW_HEGRENADE ) && cs_get_user_bpammo(id, CSW_HEGRENADE) //Makes HasHE to check if player has HE    HasSG[id] = ( weapons & 1<<CSW_SMOKEGRENADE ) && cs_get_user_bpammo(id, CSW_SMOKEGRENADE) //Makes HasSG to check if player has SG    new data[6], szName[64];    new access, callback;    menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);    new key = str_to_num(data);    if(is_user_alive(id) && !g_bRoundEnd) //Checks if player is alive and it's not round end    {        strip_user_weapons( id ); //Deletes players all weapons        switch(key)        {        case 1: {                                               give_item(id,"weapon_m4a1") //Gives M4A1                cs_set_user_bpammo(id, CSW_M4A1, 90); //Sets M4A1 back pack ammo to 90                client_print( id, print_center, "%L", id, "CHOSE_M4A1" ); //Shows a message that's set in vipplugin.txt as CHOSE_M4A1            }        case 2: {                   give_item(id,"weapon_ak47") //Gives AK47                cs_set_user_bpammo(id, CSW_AK47, 90); //Sets AK47 back pack ammo to 90                client_print( id, print_center, "%L", id, "CHOSE_AK47" ); //Shows a message that's set in vipplugin.txt as CHOSE_AK47            }        case 3: {                 give_item(id,"weapon_awp") //Gives AWP                cs_set_user_bpammo(id, CSW_AWP, 30); //Sets AWP back pack ammo to 30                client_print( id, print_center, "%L", id, "CHOSE_AWP" ); //Shows a message that's set in vipplugin.txt as CHOSE_AWP            }        }        if (HasC4[id]) //Checks if player had C4        {            give_item(id, "weapon_c4"); //Gives C4            cs_set_user_plant( id ); //Allows player to plant the bomb            set_pev(id, pev_body, 1); //Puts C4 model on it's back        }        if (HasHE[id]) //Checks if player has HE        {            give_item(id, "weapon_hegrenade") //Gives HE        }        if (HasSG[id]) //Checks if player has SG        {            give_item(id, "weapon_smokegrenade"); //Gives SG        }        if( iFlashes > 0 ) //Checks if player has FB        {             give_item( id, "weapon_flashbang" ); //Gives first FB            cs_set_user_bpammo( id, CSW_FLASHBANG, iFlashes ); //Gives second FB        }         give_item(id,"weapon_knife") //Gives knife        give_item(id,"weapon_deagle") //Gives deagle        cs_set_user_bpammo(id, CSW_DEAGLE, 35); //Sets deagle back pack ammo to 35        if(g_bHasBombSite && cs_get_user_team(id) == CS_TEAM_CT) //Checks if current map has bombsite        {            give_item(id, "item_thighpack"); //Gives defuse kit        }        gMenuUsed[id]++ //Makes sure that VIP really made a choice    }    menu_destroy(menu); //Destroys menu    return PLUGIN_CONTINUE;} public HandleCmd(id){    if (!get_pcvar_num(g_sniper_active)) //Checks if g_awp_active is disactivated (set to 0)        return PLUGIN_CONTINUE //If it is, let players buy snipers            if(get_user_flags(id) & VIP_FLAG)  //Checks if player has flag H        return PLUGIN_CONTINUE             client_print( id, print_center, "%L", id, "SNIPER_ONLY_FOR_VIP" ); //Sends a message that snipers are only for VIP        return PLUGIN_HANDLED;} public ShowMotd(id){    new contact[112];    get_cvar_string("vip_contactinfo", contact, 63) //Gets the vip_contactinfo    new price[112];    get_cvar_string("vip_price", price, 63) //Gets the vip_price    static MOTD[1501];    new len = formatex(MOTD, 1500,"<style type=text/css>body{background-color: #000000;font-family:Verdana,Tahoma;}</style>");    len += formatex(MOTD[len],1500-len,"<font size=2 color=#e0a518><b><center>%L</center></b></font><br /><font size=1 color=#c0c0ff><UL>", id, "MOTD_LINE_01");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_02");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_03");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_04");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_05");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_06");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_07");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_08");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI>", id, "MOTD_LINE_09");    len += formatex(MOTD[len],1500-len,"%L", id, "MOTD_LINE_10");    len += formatex(MOTD[len],1500-len,"<br>%L", id, "MOTD_LINE_11");    len += formatex(MOTD[len],1500-len,"<br>%L", id, "MOTD_LINE_12");    len += formatex(MOTD[len],1500-len,"<LI>%L</LI><br>", id, "MOTD_LINE_13");    len += formatex(MOTD[len],1500-len,"<font size=1 color=#00c000><strong>%L</strong></font>", id, "MOTD_LINE_14")    len += formatex(MOTD[len],1500-len,"<br>%L %s", id, "MOTD_LINE_15", price)    len += formatex(MOTD[len],1500-len,"<br>%L <font color=#FF6600>%s</font>", id, "MOTD_LINE_16", contact);     new motd_name[64];    format(motd_name, 64, "%L", id, "WANTVIP_MOTD_NAME"); //Formats the MOTD name from VIP.txt file    show_motd(id,MOTD, motd_name); //Shows the MOTD to player        return PLUGIN_HANDLED;} public client_putinserver(id){    if (!task_exists(id + 1000)) set_task(30.0, "PrintText", id + 1000) //Checks if task already exist, if not print text set in public PrintText} public PrintText(id){    if(color_msg == 1) //Checks if color_msg is 1    {        client_print_color( id, "%L", id, "PRINT_TEXT_COLORED" ); //Message which is sent    }    else    {        client_print_color( id, "%L", id, "PRINT_TEXT" ); //Message which is sent    }} public StatusIcon_buyzone_OFF( id ){    UserInBuyZone[id] = false;        CheckMenuClose(id);} public Event_StatusIcon_Show_buyzone(id) {     if(get_user_flags(id) & VIP_FLAG && buyzone_active == 1)     {         UserInBuyZone[id] = true;    } } CheckMenuClose(id){    new oldMenuId, newMenuId;    player_menu_info(id, oldMenuId, newMenuId)    if(newMenuId > -1 && newMenuId == menu && buyzone_active == 1)    {        menu_cancel(id);    }} public print_adminlist(user) {    new id, count, x, len, adminnames[33][32];    for(id = 1 ; id <= MAXPLAYERS ; id++)    {        if(is_user_connected(id) && get_user_flags(id) & VIP_FLAG) //Checks if player is connected and if player is VIP        {            get_user_name(id, adminnames[count++], 31) //Gets players name and adds to adminnames        }    }                    if(vips_list == 2 || vips_list == 3) //Checks if vips_list is 2 or 3    {                           new contact[112];        get_cvar_string("vip_contactinfo", contact, 63) //Gets the vip_contactinfo        new price[112];        get_cvar_string("vip_price", price, 63) //Gets the vip_price        new Data[g_Buffer];            len = formatex(Data[len], g_Buffer - len, "<html><center><font color=yellow>%L <font color=green>%s.<font color=yellow> %L <font color=green>%s</font><body bgcolor=Black>", user, "CONTACT", contact, user, "MOTD_LINE_15", price);        len += formatex(Data[len], g_Buffer - len, "<br><table border=1 width=300 cellspacing=0 bordercolor=#4A4344 style=color:#56A5EC;text-align:center;>");        len += formatex(Data[len], g_Buffer - len, "<tr><td><b>#</b></td><td><b>%L</b></td></tr>", user, "VIPS_ONLINE");            if(count > 0)        {            for(x = 0 ; x < count ; x++)             {                len += formatex(Data[len], g_Buffer - len, "<tr><td><font color=Red>%d</font></td>", x + 1);                len += formatex(Data[len], g_Buffer - len, "<td>%s</td></tr>", adminnames[x]);            }        }        else        {            len += formatex(Data[len], g_Buffer - len, "<tr><td><font color=Red>-</font></td>");            len += formatex(Data[len], g_Buffer - len, "<td>%L</td></tr>", user, "NO_VIPS_ONLINE");        }        len += formatex(Data[len],g_Buffer - len,"</center></body></html>");        new motd_name[64];        format(motd_name, 64, "%L", user, "WANTVIP_MOTD_NAME"); //Formats the MOTD name from VIP.txt file        show_motd(user, Data, motd_name); //Shows MOTD to player                    }    if(vips_list == 1 || vips_list == 3) //Checks if vips_list is 1 or 3    {        new message[256], contact[112]                if(color_msg == 1)        {            len = format(message, 255, "%L", user, "VIPS_ONLINE_COLORED", COLOR)        }        else        {            len = format(message, 255, "%L", user, "VIPS_ONLINE")        }        if(count > 0)        {            for(x = 0 ; x < count ; x++)             {                len += format(message[len], 255-len, " %s%s ", adminnames[x], x < (count-1) ? ", ":"")                if(len > 96 )                 {                    client_print_color(user, message)                    if(color_msg == 1)                    {                        len = format(message, 255, "%s",COLOR)                    }                    else                    {                        len = format(message, 255, "")                    }                }            }            client_print_color(user, message)        }        else         {            len += format(message[len], 255-len, " %L", id, "NO_VIPS_ONLINE")            client_print_color(user, message)        }                get_cvar_string("vip_contactinfo", contact, charsmax(contact))        if(contact[0])         {            if(color_msg == 1)            {                client_print_color(user, "%L %s", user, "CONTACT_COLORED", contact)            }            else            {                client_print_color(user, "%L %s", user, "CONTACT", contact)            }        }    }} stock fm_set_user_model(player, modelname[]){       engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)        g_model[player] = true} stock fm_get_user_model(player, model[], len){       engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)} stock fm_reset_user_model(player){             g_model[player] = false        dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))} get_user_flashed(id, &iPercent=0) //Checks if user is flashed{     new Float:flFlashedAt = get_pdata_float(id, m_flFlashedAt)      if( !flFlashedAt )     {         return 0     }         new Float:flGameTime = get_gametime()     new Float:flTimeLeft = flGameTime - flFlashedAt     new Float:flFlashDuration = get_pdata_float(id, m_flFlashDuration)     new Float:flFlashHoldTime = get_pdata_float(id, m_flFlashHoldTime)     new Float:flTotalTime = flFlashHoldTime + flFlashDuration         if( flTimeLeft > flTotalTime )     {         return 0     }         new iFlashAlpha = get_pdata_int(id, m_iFlashAlpha)      if( iFlashAlpha == ALPHA_FULLBLINDED )     {         if( get_pdata_float(id, m_flFlashedUntil) - flGameTime > 0.0 )         {             iPercent = 100         }         else         {             iPercent = 100-floatround(((flGameTime - (flFlashedAt + flFlashHoldTime))*100.0)/flFlashDuration)         }     }     else     {         iPercent = 100-floatround(((flGameTime - flFlashedAt)*100.0)/flTotalTime)     }      return iFlashAlpha } stock client_print_color(const id, const input[], any:...) {     new count = 1, players[32];     static msg[191];     vformat(msg, 190, input, 3);      replace_all(msg, 190, "!g", "^x04"); // Green Color     replace_all(msg, 190, "!n", "^x01"); // Default Color     replace_all(msg, 190, "!t", "^x03"); // Team Color      if (id) players[0] = id; else get_players(players, count, "ch");     {         for (new i = 0; i < count; i++)         {             if (is_user_connected(players[i]))             {                 message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);                 write_byte(players[i]);                 write_string(msg);                 message_end();             }         }     } } 
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laimiukas3
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Re: Problema su vipmenu

Post by laimiukas3 »

addons\amxmodx\configs\maps\plugins-awp_india.ini < ( VIP.amxx disabled )
plugins.ini < ( restmenu.amxx )
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iFreak
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Re: Problema su vipmenu

Post by iFreak »

laimiukas3 wrote:addons\amxmodx\configs\maps\plugins-awp_india.ini < ( VIP.amxx disabled )
plugins.ini < ( restmenu.amxx )
Jeigu noriu , kad pvz ir cs_deagle5 neduotų vipmenu , kaip tada daryt? plugins-cs_deagle5.ini ?

Galima plačiau apie restmenu.amxx


p.s vistiek duoda vipmenu.

Code: Select all

addons\amxmodx\configs\maps\plugins-awp_india.ini  < ( VIP.amxx disabled )
Last edited by iFreak on 2014 Aug 14 19:55, edited 1 time in total.
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laimiukas3
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Re: Problema su vipmenu

Post by laimiukas3 »

iFreak wrote:
laimiukas3 wrote:addons\amxmodx\configs\maps\plugins-awp_india.ini < ( VIP.amxx disabled )
plugins.ini < ( restmenu.amxx )
Jeigu noriu , kad pvz ir cs_deagle5 neduotų vipmenu , kaip tada daryt? plugins-cs_deagle5.ini ?

Galima plačiau apie restmenu.amxx


p.s vistiek duoda vipmenu.

Code: Select all

addons\amxmodx\configs\maps\plugins-awp_india.ini  < ( VIP.amxx disabled )
VIP.amxx disabled be () rasai tikiuosi ?:D
o placiau gali ir cfg kiekvienam zemelapiui koreguoti pvz addons\amxmodx\configs\maps\awp_india.cfg gali metamod pluginus atjunginet http://www.amxmodx.lt/viewtopic.php?f=7&t=8&view=next
arba jai plugins.ini surasyti pluginai bet tau reikia kad kazkuris tik tam tikram map veiktu tai plugins-awp_india.ini < 35hp_2.amxx
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iFreak
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Re: Problema su vipmenu

Post by iFreak »

laimiukas3 wrote:
iFreak wrote:
laimiukas3 wrote:addons\amxmodx\configs\maps\plugins-awp_india.ini < ( VIP.amxx disabled )
plugins.ini < ( restmenu.amxx )
Jeigu noriu , kad pvz ir cs_deagle5 neduotų vipmenu , kaip tada daryt? plugins-cs_deagle5.ini ?

Galima plačiau apie restmenu.amxx


p.s vistiek duoda vipmenu.

Code: Select all

addons\amxmodx\configs\maps\plugins-awp_india.ini  < ( VIP.amxx disabled )
VIP.amxx disabled be () rasai tikiuosi ?:D
o placiau gali ir cfg kiekvienam zemelapiui koreguoti pvz addons\amxmodx\configs\maps\awp_india.cfg gali metamod pluginus atjunginet http://www.amxmodx.lt/viewtopic.php?f=7&t=8&view=next
arba jai plugins.ini surasyti pluginai bet tau reikia kad kazkuris tik tam tikram map veiktu tai plugins-awp_india.ini < 35hp_2.amxx
Vienu žodžiu , maps folderyje sukuriu plugins-awp_india.ini ir ten ką įrašyt? VIP.amxx disabled ?
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laimiukas3
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Re: Problema su vipmenu

Post by laimiukas3 »

taip draugeli tu visiskai teisus
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iFreak
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Re: Problema su vipmenu

Post by iFreak »

Veikia viskas , + karma.
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