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public global_tank(iTaskID){ g_SpawnTanks &= ~( 1 << ( ( iTaskID - REBORN_TANK ) & 31 ) ); static players[32], pnum get_players(players, pnum, "ae", "TERRORIST") if(pnum>3) random_t(players[ random(pnum) ]) }
pas mane global_tank ir dar kiek suprantu tas htlv tai
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register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
jei taip tai pas mane keli tokie yra :?
O dėl Ham_killed neradau tokio bet radau
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register_forward(FM_ClientKill, "fw_Killing");
ir jame yra
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public fw_Killing(id){ if(!is_user_alive(id)) return FMRES_IGNORED; return FMRES_SUPERCEDE;}
dar su smoker radau du tokius
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public drag_end_2(id){ remove_task(id - 850) drag_end(id - 850) } public drag_end(id) // drags end function{ if (gInfected[id] && iClass[id] == 3) { g_hooked[id] = 0 beam_remove(id) remove_task(id) remove_task(id + 850) if (get_gametime() - g_lastHook[id] <= get_pcvar_float(cvar_cooldown) + 0.08) { return } else { g_lastHook[id] = get_gametime() } }}
Va dar radau
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public logevent_roundstart(){ set_task(get_pcvar_float(tank_start), "global_tank") g_bFreezeTime = false;}
Krc čia nelabai švarus sma

reiks kada prisėst mėgint viską susitvarkyt
