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public player_attack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagebits){ if (!is_user_connected(victim) || !is_user_connected(attacker)) return HAM_IGNORED; if ((damagebits & DMG_GRENADE) && cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_T) return HAM_SUPERCEDE; else if ((damagebits & DMG_GRENADE) && cs_get_user_team(attacker) == CS_TEAM_CT && cs_get_user_team(victim) == CS_TEAM_CT) return HAM_SUPERCEDE; return HAM_IGNORED}