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public show_sprite(attacker, sprite){ if(!is_user_connected(attacker)) return PLUGIN_CONTINUE static origin[3] get_user_origin(attacker, origin) message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_SPRITE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+65) write_short(sprite) write_byte(10) write_byte(150) message_end() return PLUGIN_CONTINUE}