Code: Select all
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type){ return damage_type & DMG_FALL ? HAM_SUPERCEDE : HAM_IGNORED}
Code: Select all
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type){ return damage_type & DMG_FALL ? HAM_SUPERCEDE : HAM_IGNORED}
Code: Select all
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type){ return (damage_type & DMG_FALL && g_dmg[victim]) ? HAM_SUPERCEDE : HAM_IGNORED}
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