Knockback
- aaarnas
- Vyr. diskusijų administratorius
- Posts: 3891
- Joined: 2010 Aug 31 13:21
- Skype: fiarno
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Re: Knockback
Pamėgink ir pažiūrėk ar ką pakeis:
sv_airmove 0
sv_airmove 0
Palikau CS pasaulį ;/ . Nebepasiekiamas.
- nuodas159
- Flooderis arba specialistas
- Posts: 522
- Joined: 2010 Sep 03 15:30
- Skype: nuodas159
- Location: SunCity
Re: Knockback
Nepadeda.
Code:
Code:
Code: Select all
RegisterHam(Ham_TraceAttack, "player", "hPlayerAttack") public hPlayerAttack(victim, attacker, Float:damage, Float: direction[3], traceresult, damagebits){ if(!is_user_connected(attacker) || get_user_team(attacker) != 2 || !GetPlayerBit(bitBaseBall, attacker) || damagebits & DMG_HEGRENADE || get_user_team(attacker) == get_user_team(victim)) return HAM_IGNORED if(get_user_weapon(attacker) == CSW_KNIFE) { new Float: fKnock if(iAttackType[attacker] == TYPE_STAB) fKnock = get_pcvar_float(cKnockBack2) else fKnock = get_pcvar_float(cKnockBack) new Float: fVelocity[3], Float: fOldVelocity[3] entity_get_vector(victim, EV_VEC_velocity, fOldVelocity) create_velocity_vector(victim, attacker, fVelocity, fKnock) fVelocity[0] += fOldVelocity[0] fVelocity[1] += fOldVelocity[1] entity_set_vector(victim, EV_VEC_velocity, fVelocity) if(iAttackType[attacker] == TYPE_STAB) { if(get_tr2(traceresult, TR_iHitgroup) == HIT_HEAD) SetHamParamFloat(3, damage * get_pcvar_float(cDamageMultiHs)) else SetHamParamFloat(3, damage * get_pcvar_float(cDamageMulti)) return HAM_OVERRIDE } else return HAM_SUPERCEDE } return HAM_IGNORED}
Re: Knockback
Pabandyk pašalint šitą eilutę:
Code: Select all
entity_get_vector(victim, EV_VEC_velocity, fOldVelocity)
- nuodas159
- Flooderis arba specialistas
- Posts: 522
- Joined: 2010 Sep 03 15:30
- Skype: nuodas159
- Location: SunCity
Re: Knockback
Nepadeda.
Gal tas stock blogas?
Gal tas stock blogas?
Code: Select all
stock create_velocity_vector(victim, attacker, Float: velocity[3], Float: knockbackas){ if(!is_user_alive(attacker)) return 0 new Float: vicorigin[3] new Float: attorigin[3] entity_get_vector(victim, EV_VEC_origin, vicorigin) entity_get_vector(attacker, EV_VEC_origin, attorigin) new Float: origin2[3] origin2[0] = vicorigin[0] - attorigin[0] origin2[1] = vicorigin[1] - attorigin[1] new Float:largestnum = 0.0 if(floatabs(origin2[0]) > largestnum) largestnum = floatabs(origin2[0]) if(floatabs(origin2[1]) > largestnum) largestnum = floatabs(origin2[1]) origin2[0] /= largestnum origin2[1] /= largestnum velocity[0] = ( origin2[0] * knockbackas * 3000 ) / get_entity_distance(victim , attacker) velocity[1] = ( origin2[1] * knockbackas * 3000 ) / get_entity_distance(victim , attacker) if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(200.0 , 275.0) return 1}
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