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public duel_guns(id, menu, item){ if(item == MENU_EXIT || g_PlayerLast != id) { menu_destroy(menu) g_LastDenied = 0 g_Duel = 0 return PLUGIN_HANDLED } static gun, dst[32], data[5], access, callback, option[128], player, src[32] menu_item_getinfo(menu, item, access, data, charsmax(data), dst, charsmax(dst), callback) get_user_name(id, src, charsmax(src)) player = str_to_num(data) formatex(option, charsmax(option), "%L^n%L", LANG_SERVER, _Duel[g_Duel - 4][_sel], src, LANG_SERVER, "MENU_DUEL_SEL", src, dst) emit_sound(0, CHAN_AUTO, "lol.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) player_hudmessage(0, 6, 3.0, {0, 255, 0}, option) switch (_Duel[g_Duel - 4][_csw]) { case CSW_M249: { g_DuelA = id player_strip_weapons(id) gun = give_item(id, _Duel[g_Duel - 4][_entname]) cs_set_weapon_ammo(gun, 2000) cs_set_user_bpammo(id,CSW_M249,0) set_user_health(id, 2000) entity_set_int(id, EV_INT_body, 4) player_glow(id, g_Colors[3]) g_DuelB = player player_strip_weapons(player) gun = give_item(player, _Duel[g_Duel - 4][_entname]) cs_set_weapon_ammo(gun, 2000) set_user_health(player, 2000) cs_set_user_bpammo(player,CSW_M249,0) entity_set_int(player, EV_INT_body, 4) player_glow(player, g_Colors[2]) } case CSW_FLASHBANG: { g_DuelA = id player_strip_weapons(id) gun = give_item(id, _Duel[g_Duel - 4][_entname]) cs_set_weapon_ammo(gun, 1) set_user_health(id, 2000) entity_set_int(id, EV_INT_body, 4) player_glow(id, g_Colors[3]) current_weapon_fl(id) g_DuelB = player player_strip_weapons(player) gun = give_item(player, _Duel[g_Duel - 4][_entname]) cs_set_weapon_ammo(gun, 1) set_user_health(player, 2000) entity_set_int(player, EV_INT_body, 4) player_glow(player, g_Colors[2]) current_weapon_fl(player) } default: { strip_user_weapons(id) g_DuelA = id gun = give_item(id, _Duel[g_Duel - 4][_entname]) cs_set_weapon_ammo(gun, 1) //2158 set_user_health(id, 100) player_glow(id, g_Colors[3]) g_DuelB = player strip_user_weapons(player) gun = give_item(player, _Duel[g_Duel - 4][_entname]) cs_set_weapon_ammo(gun, 1) set_user_health(player, 100) player_glow(player, g_Colors[2]) }} server_cmd("lol") return PLUGIN_HANDLED}
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