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public event_round_start(){ new players[32], num get_players(players, num, "ach", "CT") if(num >= 3) { for(new i = 0; i < 2; i++) { new id = random_survivor_forhe() SetPlayerBit(He, id) give_item(id, "weapon_hegrenade") } }} random_survivor_forhe(){ new players[32], num get_players(players, num, "ach", "CT") new id = players[random(num)] if(IsPlayer(id) && (!GetPlayerBit(He, id))) { return id } else { random_survivor_forhe() } return 0 }