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new Float:MinBox[3], Float:MaxBox[3] MinBox[0] = -20.0 MinBox[1] = -20.0 MinBox[2] = 0.0 MaxBox[0] = 20.0 MaxBox[1] = 20.0 MaxBox[2] = 15.0 ent = create_entity("info_target") entity_set_string(ent, EV_SZ_classname,"SpitterAcid") entity_set_model(ent, "models/uus/acid.mdl") entity_set_origin(ent, origin3) entity_set_size(ent, MinBox, MaxBox) entity_set_vector(ent, EV_VEC_mins, MinBox) entity_set_vector(ent, EV_VEC_maxs, MaxBox) entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
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register_touch("SpitterAcid", "player", "acid_touch")public acid_touch(id){ log_amx("acidas") set_task(1.0, "task_aciddmg", id+TASK_ACIDDMG, "", 0, "b") set_task(get_pcvar_float(cvar_aciddmgtime), "task_stopdmg", id+TASK_ACIDDMG2) return FMRES_IGNORED}
ir kaip padidinti man pvzd dvigubai savo entity modelį?