Koks įšeitis , kad neveiktu šis dalykas? Jis tiesiog pafeikina steam id ir prisijungia į serverį. NZT pluginas nepadeda
http://amxmodx.lt/viewtopic.php?f=25&t=5157
Dėl Fake players.
Dėl Fake players.
Last edited by iFreak on 2014 Dec 25 17:50, edited 2 times in total.
Re: Dėl Fake players.
Šitas šūdas iš dalies veikia ir su naujausiu build, kartais tik būna, kad užbanina arba jeigu delay padarai ten tik porą sek... Testavom.
Re: Dėl Fake players.
Kokia Dproto versija? Parodyk dproto.cfg.
Re: Dėl Fake players.
NZT wrote:Kokia Dproto versija? Parodyk dproto.cfg.
Code: Select all
# ========================================================# DPROTO CONFIGURATION# ======================================================== ## General rule for modifying this file:# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!# # ========================================================# AUTHID MANAGEMENT# ======================================================== # ClientID types (for cid_* options)# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)# 3: STEAM_ by IP# 4: VALVE_ by IP# 5: Deprecated - client will be rejected# 6: reserved for future use# 7: HLTV# 8: STEAM_ID_LAN# 9: STEAM_ID_PENDING# 10: VALVE_ID_LAN# 11: VALVE_ID_PENDING# 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7])cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1 # For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1 # For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1 # For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3 # For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1 # EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmuSC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.# Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0 # SteamIdHashSalt (string)# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.# Should be more than 16 chars length. If string is empty, hashing is not applied.SteamIdHashSalt = # IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0 # IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IPIPGen_Prefix2 = 4 # Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013RevEmu2013_Prefix1 = 0; # OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)AVSMP_Prefix1 = 0; # Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0; # SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clientsSXEI_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ========================================================# ATTACKS SUPRESSION# ======================================================== # FakePlayers_ConnectInitiationCheck (seconds)# Sets the time, in seconds, in which client should initiate# game session (in other words, send the "new" command) after it has# been connected. If client did not initiated game session, it will be marked as# fake and kicked.# Default is 6 seconds.# Use 0 to disable this check.FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds)# Sets the time, in seconds, in which client should answer to random unique command# sent by the server. If client did not answered for this command, it will be marked as# fake and kicked.# Default is 8 seconds.# Use 0 to disable this check.FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# This check will work only if FakePlayers_ClientValidationCheck and# FakePlayers_ConnectInitiationCheck are enabled.# Default is 1 (ON).FakePlayers_AntiReconnect = 1 # FakePlayers_CommandsOrderCheck (0/1)# Enable commands order checking on the start of initiated connection.# Default is 1 (ON).FakePlayers_CommandsOrderCheck = 1 # FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# Default is 120 minutes.# Use 0 for permanent ban.# Use negative vaules to disable ban (fake players will only be kicked).FakePlayers_BanTime = 120 # Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources.# Default is 1 (ON).Exploits_CheckDownloads = 1 # Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server.# Default is 1 (ON).Exploits_DisableUploads = 1 # ========================================================# OTHER STUFF# ======================================================== # LoggingMode:# 0 = None# 1 = Console# 2 = Log Files# 3 = BothLoggingMode = 2 # ThreatsLoggingMode# Enable logging of threats details.# Default is 0 (OFF).ThreatsLoggingMode = 0 # DisableNativeAuth (0/1)# Disables valve/steam auth system.# For p.47 Based: Server will not connect to auth servers.# For All: Server will not call authorization functions.# This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests# 0 = New style (Source Engine)# 1 = Old Style (Fix favorites list for p.47 clients)# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo requestServerInfoAnswerType = 2 # Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name = # Enables fix for proper player id displaying on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0 # ExportVersion (0 / 1)# Enables/Disables exporting of dp_version cvar# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# 0 = dp_version cvar will not be exported to server rules.ExportVersion = 1 # HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)HLTVExcept_IP = 127.0.0.1
Bent jeigu esi pats serveryje , tai nebanina testavau irgi.Trickas wrote:Šitas šūdas iš dalies veikia ir su naujausiu build, kartais tik būna, kad užbanina arba jeigu delay padarai ten tik porą sek... Testavom.
Last edited by iFreak on 2014 Dec 25 20:52, edited 1 time in total.
Re: Dėl Fake players.
Code: Select all
## General rule for modifying this file:# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS# # ========================================================# DPROTO CONFIGURATION# ======================================================== # LoggingMode:# 1 = Console# 2 = Log Files# 3 = BothLoggingMode = 2 # ========================================================# AUTHID MANAGEMENT# ======================================================== # ClientID types (for cid_* options)# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)# 3: STEAM_ by IP# 4: VALVE_ by IP# 5: Deprecated - client will be rejected# 6: reserved for future use# 7: HLTV# 8: STEAM_ID_LAN# 9: STEAM_ID_PENDING# 10: VALVE_ID_LAN# 11: VALVE_ID_PENDING# 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] )cid_HLTV = 5 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)# default is STEAM_ID_PENDING [9]cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu = 1 # For players having RevEmu 2013 on client-side:# default is real STEAM_xx:xx:xx [1]cid_RevEmu2013 = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side:# default is real STEAM_xx:xx:xx [1]cid_SC2009 = 1 # For players having old revEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side:# default is real STEAM_xx:xx:xx [1]cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side:# default is real STEAM_xx:xx:xx [1]cid_AVSMP = 1 # For SETTI ServerScanner# default is STEAM_xx:xx:xx generated by IP [3]cid_Setti = 3 # For SXEI Clients# default is real STEAM_xx:xx:xx [1]cid_SXEI = 1 # EnableSXEIdGeneration (0 / 1)# Turns on steamid generation based on info sent by sXeI client# Enable this only if you have sXeI server installed!EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1)# Enable fix to make steamids generated for SC2009 compatible with revEmuSC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1)# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators.SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1)# Enables/Disables fix for steamids generated by eST in 0.3.1 version.# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.OldEstCompatMode = 0 # IPGen_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by IPIPGen_Prefix1 = 0 # IPGen_Prefix2 (int)# STEAM_a:b:c# second prefix (b) for authids generated by IPIPGen_Prefix2 = 4 # Native_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by native auth method (Steam)Native_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by Steamclient 2009SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmuRevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by RevEmu2013RevEmu2013_Prefix1 = 0; # OldRevEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by old RevEmuOldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids generated by SteamEmuSteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)AVSMP_Prefix1 = 0; # Setti_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for Setti server scannerSetti_Prefix1 = 0; # SXEI_Prefix1 (int)# STEAM_a:b:c# first prefix (a) for authids assigned for sXeI clientsSXEI_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ========================================================# ATTACKS SUPRESSION# ======================================================== # FakePlayers_ConnectInitiationCheck (seconds)# Sets the time, in seconds, in which client should initiate# game session (in other words, send the "new" command) after it has# been connected. If client did not initiated game session, it will be marked as# fake and kicked.# Default is 6 seconds.# Use 0 to disable this check.FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds)# Sets the time, in seconds, in which client should answer to random unique command# sent by server. If client did not answered for this command, it will be marked as # fake and kicked.# Default is 8 seconds.# Use 0 to disable this check.FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1)# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)# before fake players checks have completed.# This check will work only if FakePlayers_ClientValidationCheck and# FakePlayers_ConnectInitiationCheck are enabled.# Default is 1 (ON).FakePlayers_AntiReconnect = 1 # FakePlayers_CommandsOrderCheck (0/1)# Enable commands order checking on the start of initiated connection# Default is 1 (ON).FakePlayers_CommandsOrderCheck = 1 # FakePlayers_BanTime (minutes)# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable# use 0 for permanent ban# use negative vaules to disable ban (fake players will only be kicked)FakePlayers_BanTime = 120 # Exploits_CheckDownloads (0/1)# Enable checking of requested download files against precached resources# Default is 1 (ON).Exploits_CheckDownloads = 1 # Exploits_DisableUploads (0/1)# Disable file uploads (not customizations) to the server# Default is 1 (ON).Exploits_DisableUploads = 1 # ========================================================# OTHER STUFF# ======================================================== # DisableNativeAuth (0/1)# Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers.# For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers.DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2)# Sets server answer type for query requests# 0 = New style (Source Engine)# 1 = Old Style (Fix favorites list for p.47 clients)# 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo requestServerInfoAnswerType = 2 # Game_Name (string)# Sets game name displayed for clients# If Game_Name is empty, native game name will be usedGame_Name = # Enables fix for proper player id displaing on HLStats server monitoring# Enable this only if you have HLStatsHLStatsPlayerIdFix = 0 # ExportVersion (0 / 1)# Enables/Disables exporting of dp_version cvar# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)# 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr)# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)HLTVExcept_IP = 127.0.0.1
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