ZP 5.0.8 Ammo davimas round`o pražioje.

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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iDziugas
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ZP 5.0.8 Ammo davimas round`o pražioje.

Post by iDziugas »

Sveiki,

Nors ir pakeičiau zombieplague.cfg (configs faile) failiuke, kad laimėjus Zombie arba Žmonės jie naugautu ammo vistiek duoda... Ką kur dar reikia keisit ?

Unkolix
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Re: ZP 5.0.8 Ammo davimas round`o pražioje.

Post by Unkolix »

Prisek configą arba .sma failiuką... Iš oro nepasakysim kaip ir ką daryt...
Skype - Unkolix

iDziugas
O taip. Jis jau surinko 50 žinučių!
Posts: 50
Joined: 2012 Dec 10 20:27

Re: ZP 5.0.8 Ammo davimas round`o pražioje.

Post by iDziugas »

Code: Select all

// -----------------------------// Zombie Plague 5.0 Config File// -----------------------------// Any changes you make here will be// automatically loaded at map start  // Class: Nemesis// -------------- zp_nemesis_health 0                 // Health [0 - base health * player count]zp_nemesis_base_health 2000         // Base healthzp_nemesis_speed 1.05               // Speedzp_nemesis_gravity 0.5              // Gravityzp_nemesis_glow 1                   // Glow effectzp_nemesis_aura 1                   // Aura effectzp_nemesis_aura_color_R 150         // Aura color (red)zp_nemesis_aura_color_G 0           // Aura color (green)zp_nemesis_aura_color_B 0           // Aura color (blue)zp_nemesis_damage 2.0               // Damage multiplierzp_nemesis_kill_explode 1           // Gib explosion effect when killedzp_nemesis_grenade_frost 0          // Frost nades affect nemesiszp_nemesis_grenade_fire 1           // Fire nades affect nemesis // Class: Survivor// --------------- zp_survivor_health 0                // Health [0 - base health * player count]zp_survivor_base_health 100         // Base healthzp_survivor_speed 0.95              // Speedzp_survivor_gravity 1.25            // Gravityzp_survivor_glow 1                  // Glow effectzp_survivor_aura 1                  // Aura effectzp_survivor_aura_color_R 0          // Aura color (red)zp_survivor_aura_color_G 0          // Aura color (green)zp_survivor_aura_color_B 150        // Aura color (blue)zp_survivor_weapon "weapon_m249"    // Weapon given by defaultzp_survivor_weapon_block 1          // Block weapons other than default // Game Modes Manager// ------------------ zp_gamemode_delay 10                // Time before a game mode starts in secondszp_round_start_show_hud 1           // Show "Virus released..." HUD noticezp_prevent_consecutive_modes 1      // Prevent the same game mode from being played two rounds in a row // Game Mode: Infection// -------------------- zp_infection_chance 1               // Chance (1 in X)zp_infection_min_players 0          // Minimum amount of players requiredzp_infection_show_hud 1             // Show first infection HUD noticezp_infection_allow_respawn 1        // Allow respawning on infection roundszp_respawn_after_last_human 1       // Respawn players if only the last human is leftzp_zombie_first_hp_multiplier 2.0   // First zombie HP multiplier // Game Mode: Nemesis// ------------------ zp_nemesis_chance 20                // Chance (1 in X)zp_nemesis_min_players 0            // Minimum amount of players requiredzp_nemesis_show_hud 1               // Show nemesis HUD noticezp_nemesis_sounds 1                 // Play nemesis round soundszp_nemesis_allow_respawn 0          // Allow respawning on nemesis rounds // Game Mode: Survivor// ------------------- zp_survivor_chance 20               // Chance (1 in X)zp_survivor_min_players 0           // Minimum amount of players requiredzp_survivor_show_hud 1              // Show survivor HUD noticezp_survivor_sounds 1                // Play survivor round soundszp_survivor_allow_respawn 0         // Allow respawning on survivor rounds // Game Mode: Multiple Infection// ----------------------------- zp_multi_chance 20                  // Chance (1 in X)zp_multi_min_players 0              // Minimum amount of players requiredzp_multi_min_zombies 2              // Minimum amount of zombies to havezp_multi_ratio 0.15                 // Infect ratio (zombie count = ratio * player count)zp_multi_show_hud 1                 // Show multiple infection HUD noticezp_multi_sounds 1                   // Play multiple infection round soundszp_multi_allow_respawn 1            // Allow respawning on multiple infection rounds // Game Mode: Swarm// ---------------- zp_swarm_chance 20                  // Chance (1 in X)zp_swarm_min_players 0              // Minimum amount of players requiredzp_swarm_show_hud 1                 // Show swarm HUD noticezp_swarm_sounds 1                   // Play swarm round soundszp_swarm_allow_respawn 0            // Allow respawning on swarm rounds // Game Mode: Plague// ----------------- zp_plague_chance 20                 // Chance (1 in X)zp_plague_min_players 0             // Minimum amount of players requiredzp_plague_ratio 0.5                 // Infect ratio (zombie count = ratio * player count)zp_plague_nemesis_count 1           // Amount of nemesis to havezp_plague_nem_hp_multi 0.5          // Nemesis HP multiplierzp_plague_survivor_count 1          // Amount of survivors to havezp_plague_surv_hp_multi 0.5         // Survivor HP multiplierzp_plague_show_hud 1                // Show plague HUD noticezp_plague_sounds 1                  // Play plague round soundszp_plague_allow_respawn 0           // Allow respawning on plague rounds // Game Mode: Armageddon// --------------------- zp_armageddon_chance 20             // Chance (1 in X)zp_armageddon_min_players 0         // Minimum amount of players requiredzp_armageddon_ratio 0.5             // Nemesis to survivors ratio (nemesis count = ratio * player count)zp_armageddon_nem_hp_multi 0.25     // Nemesis HP multiplierzp_armageddon_surv_hp_multi 0.25    // Survivor HP multiplierzp_armageddon_show_hud 1            // Show armageddon HUD noticezp_armageddon_sounds 1              // Play armageddon round soundszp_armageddon_allow_respawn 0       // Allow respawning on armageddon rounds // Item: Antidote// -------------- zp_antidote_round_limit 5           // Antidote purchase limit per round // Item: Infection Bomb// -------------------- zp_infection_bomb_round_limit 3     // Infection bomb purchase limit per round // Item: Zombie Madness// -------------------- zp_zombie_madness_time 5.0          // Zombie madness durationzp_madness_aura_color_R 150         // Madness aura color (red)zp_madness_aura_color_G 0           // Madness aura color (green)zp_madness_aura_color_B 0           // Madness aura color (blue) // Admin Commands// -------------- zp_log_admin_commands 1             // Log admin commands to "zombieplague.log" // Admin Models// ------------ zp_admin_models_human_player 1      // Enable admin player models for humanszp_admin_models_human_knife 1       // Enable admin knife models for humanszp_admin_models_zombie_player 1     // Enable admin player models for zombieszp_admin_models_zombie_knife 1      // Enable admin knife models for zombies // Buy Menus// --------- zp_random_primary 0                 // Players get primary weapons randomlyzp_random_secondary 0               // Players get secondary weapons randomlyzp_random_grenades 0                // Players get grenades randomly zp_buy_custom_time 15               // Time in seconds humans are allowed to use ZP buymenus after spawningzp_buy_custom_primary 1             // Players can buy primary weapons from menuzp_buy_custom_secondary 1           // Players can buy secondary weapons from menuzp_buy_custom_grenades 0            // Players can buy grenades from menuzp_give_all_grenades 1              // Players get grenades automatically (as in ZP 4.3) // Buy Zones// --------- zp_buyzone_time 15                  // Time in seconds players are allowed to use CS buyzones after spawningzp_buyzone_humans 1                 // CS Buyzones available to humanszp_buyzone_zombies 0                // CS Buyzones available to zombies zp_buy_ammo_human 1                 // Allow humans to buy ammo even after buyzone time is overzp_buy_ammo_cost 100                // Extra ammo purchase cost // Rewards: Frags & HP// ------------------- zp_frags_zombie_killed 1            // Frags given to humans for killing zombieszp_frags_human_killed 1             // Frags given to zombies for killing humanszp_frags_human_infected 1           // Frags given to zombies for infecting humanszp_frags_nemesis_ignore 0           // Ignore frags for nemesiszp_frags_survivor_ignore 0          // Ignore frags for survivor zp_infection_health_bonus 100       // Health regained by zombies after an infectionzp_human_last_health_bonus 50       // Health rewarded to last human // Rewards: Money// -------------- zp_money_winner 1000                // Money rewarded to team that wins a roundzp_money_loser 500                  // Money rewarded to team that loses a round zp_money_damage 100                 // Money rewarded to players for damaging enemieszp_money_zombie_damaged_hp 500      // Reward money after this much damage is done to zombieszp_money_human_damaged_hp 250       // Reward money after this much damage is done to humanszp_money_zombie_killed 200          // Money rewarded for killing a zombiezp_money_human_killed 200           // Money rewarded for killing a humanzp_money_human_infected 200         // Money rewarded for infecting a humanzp_money_nemesis_ignore 0           // Ignore money rewards for nemesiszp_money_survivor_ignore 0          // Ignore money rewards for survivor // Rewards: Ammo Packs// ------------------- zp_ammop_winner 0                   // Ammo packs rewarded to team that wins a roundzp_ammop_loser 0                    // Ammo packs rewarded to team that loses a round zp_ammop_damage 1                   // Ammo packs rewarded to players for damaging enemieszp_ammop_zombie_damaged_hp 500  // Reward ammo packs after this much damage is done to zombieszp_ammop_human_damaged_hp 250       // Reward ammo packs after this much damage is done to humanszp_ammop_zombie_killed 1            // Ammo packs rewarded for killing a zombiezp_ammop_human_killed 1             // Ammo packs rewarded for killing a humanzp_ammop_human_infected 1           // Ammo packs rewarded for infecting a humanzp_ammop_nemesis_ignore 0           // Ignore ammo pack rewards for nemesiszp_ammop_survivor_ignore 0          // Ignore ammo pack rewards for survivor // Deathmatch// ---------- zp_deathmatch 0                     // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]zp_respawn_delay 5                  // Time before respawning on deathmatch mode in secondszp_respawn_zombies 1                // Respawn dead zombieszp_respawn_humans 1                 // Respawn dead humanszp_respawn_on_suicide 0             // Respawn players if they commited suicide // Random Spawning// --------------- zp_random_spawning_csdm 1           // Use CSDM spawn points for radom spawning [1-enabled // 0-use regular spawns] // Spawn Protection// ---------------- zp_spawn_protection_time 3          // Spawn protection time for deathmatch in seconds [0-disabled]zp_spawn_protection_humans 1        // Enable for humanszp_spawn_protection_zombies 1       // Enable for zombies // Zombie Features// --------------- zp_zombie_fov 110                   // Custom field of view [0-dont change]zp_zombie_silent 1                  // Silent footstepszp_zombie_bleeding 1                // Zombies leave footprints/bloodstains on the floor // Zombie Sounds// ------------- zp_zombie_sounds_pain 1             // Custom pain soundszp_zombie_sounds_attack 1           // Custom attack soundszp_zombie_sounds_idle 1             // Idle/last zombie sounds // Zombie Damage// ------------- zp_zombie_defense 0.75              // Defense multiplier (0.75 = zombies take 75% of total damage)zp_zombie_hitzones 0                // Allowed hitzones bitsum (e.g.: head + chest = 2 + 4 = 6) [0-disabled] // Hit zones for zombies. Parts of body are as bits:// 1 - generic, 2 - head, 4 - chest, 8 - stomach, 16 - left arm, 32 - right arm, 64 - left leg, 128 - right leg // Human Unlimited Ammo// -------------------- zp_human_unlimited_ammo 0           // Unlimited ammo for humans [0-disabled // 1-BP ammo // 2-clip ammo]zp_survivor_unlimited_ammo 1        // Unlimited ammo for survivor [0-disabled // 1-BP ammo // 2-clip ammo] // Human Armor// ----------- zp_human_armor_protect 1            // Armor needs to be reduced before zombies can infect/damagezp_human_armor_default 0            // Amount of armor given to humans by defaultzp_armor_protect_nemesis 1          // Armor protects against nemesis attackszp_survivor_armor_protect 1         // Armor protects survivor too // Flashlight// ---------- zp_flashlight_starting_charge 100   // Default flashlight charge for humanszp_flashlight_custom 0              // Enable custom flashlightzp_flashlight_radius 10             // Custom flashlight radiuszp_flashlight_distance 1000         // Custom flashlight max distancezp_flashlight_show_all 1            // Custom flashlight can be seen by other playerszp_flashlight_drain_rate 1          // Custom flashlight drain rate [0-unlimited batteries]zp_flashlight_charge_rate 5         // Custom flashlight charge rate [0-non chargeable batteries]zp_flashlight_color_R 100           // Custom flashlight color (red)zp_flashlight_color_G 100           // Custom flashlight color (green)zp_flashlight_color_B 100           // Custom flashlight color (blue) // Nightvision// ------------ zp_nvision_custom 0                 // Enable custom nightvisionzp_nvision_radius 80                // Custom nightvision radius zp_nvision_zombie 2                 // Give nightvision to zombies [0-disabled // 1-give only // 2-give and enable]zp_nvision_zombie_color_R 0         // Zombies custom nightvision color (red)zp_nvision_zombie_color_G 150       // Zombies custom nightvision color (green)zp_nvision_zombie_color_B 0         // Zombies custom nightvision color (blue)zp_nvision_human 0                  // Give nightvision to humans [0-disabled // 1-give only // 2-give and enable]zp_nvision_human_color_R 0          // Humans custom nightvision color (red)zp_nvision_human_color_G 150        // Humans custom nightvision color (green)zp_nvision_human_color_B 0          // Humans custom nightvision color (blue)zp_nvision_spec 2                   // Give nightvision to spectators [0-disabled // 1-give only // 2-give and enable]zp_nvision_spec_color_R 0           // Spectators custom nightvision color (red)zp_nvision_spec_color_G 150         // Spectators custom nightvision color (green)zp_nvision_spec_color_B 0           // Spectators custom nightvision color (blue)zp_nvision_nemesis 2                // Give nightvision to nemesis [0-disabled // 1-give only // 2-give and enable]zp_nvision_nemesis_color_R 150      // Nemesis custom nightvision color (red)zp_nvision_nemesis_color_G 0        // Nemesis custom nightvision color (green)zp_nvision_nemesis_color_B 0        // Nemesis custom nightvision color (blue)zp_nvision_survivor 0               // Give nightvision to survivor [0-disabled // 1-give only // 2-give and enable]zp_nvision_survivor_color_R 0       // Survivor custom nightvision color (red)zp_nvision_survivor_color_G 0       // Survivor custom nightvision color (green)zp_nvision_survivor_color_B 150     // Survivor custom nightvision color (blue) // Leap// ---- zp_leap_zombie 3                    // Give leap to zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]zp_leap_zombie_force 500            // Force multiplierzp_leap_zombie_height 300           // Upwards forcezp_leap_zombie_cooldown 10.0        // Time before leap is available againzp_leap_nemesis 1                   // Give leap to nemesiszp_leap_nemesis_force 500           // Force multiplierzp_leap_nemesis_height 300          // Upwards forcezp_leap_nemesis_cooldown 5.0        // Time before leap is available againzp_leap_survivor 0                  // Give leap to survivorzp_leap_survivor_force 500          // Force multiplierzp_leap_survivor_height 300         // Upwards forcezp_leap_survivor_cooldown 5.0       // Time before leap is available again // Pain Shock Free// --------------- zp_painshockfree_zombie 1           // Zombies are pain shock free [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]zp_painshockfree_human 0            // Humans are pain shock free [0-disabled // 1-enabled // 2-only last human]zp_painshockfree_nemesis 0          // Nemesis is pain shock freezp_painshockfree_survivor 1         // Survivor is pain shock free // Knockback// --------- zp_knockback_damage 1               // Use damage on knockback calculationzp_knockback_power 1                // Use weapon power on knockback calculationzp_knockback_obey_class 1           // Use class multiplier on knockback calculationzp_knockback_zvel 0                 // Should knockback affect vertical velocityzp_knockback_ducking 0.25           // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]zp_knockback_distance 500           // Max distance for knockback to take effectzp_knockback_nemesis 0.25           // Nemesis knockback multiplier [0-disable knockback for nemesis] // Weapon Drop/Strip// ----------------- zp_zombie_drop_weapons 3            // Drop weapons after infection [0-disabled // 1-primary only // 2-secondary only // 3-both]zp_zombie_strip_weapons 0           // Strip weapons after infection [0-disabled // 1-primary only // 2-secondary only // 3-both]zp_zombie_strip_grenades 1          // Strip grenades after infectionzp_zombie_strip_armor 1             // Strip armor after infectionzp_zombie_block_pickup 1            // Block weapon pickup for zombieszp_remove_dropped_weapons 0         // Time before removing dropped weapons in seconds [0-disabled] // Effects: Infect// --------------- zp_infect_show_hud 1                // Show infection HUD noticezp_infect_show_notice 1             // Show infection death noticezp_infect_sounds 1                  // Play infection sounds zp_infect_screen_fade 1             // Screen fade for infected playerzp_infect_screen_fade_R 0           // Screen fade color (red)zp_infect_screen_fade_G 150         // Screen fade color (green)zp_infect_screen_fade_B 0           // Screen fade color (blue)zp_infect_screen_shake 1            // Screen shake for infected playerzp_infect_hud_icon 1                // Display small HUD icon on infectionzp_infect_tracers 1                 // Tracers on infectionzp_infect_particles 1               // Particles on infectionzp_infect_sparkle 1                 // Light sparkle on infectionzp_infect_sparkle_R 0               // Light sparkle color (red)zp_infect_sparkle_G 150             // Light sparkle color (green)zp_infect_sparkle_B 0               // Light sparkle color (blue) // Effects: Cure// ------------- zp_cure_show_hud 1                  // Show cure HUD noticezp_cure_sounds 1                    // Play cure sounds // Effects: Lighting// ----------------- zp_lighting "d"                     // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]zp_thunder_time 0                   // Thunderclap rate in seconds [0-disabled]zp_triggered_lights 1               // Allow map triggered lights (e.g. light switches) // Gameplay Fixes// -------------- zp_remove_doors 0                   // Remove doors from maps [0-none // 1-rotating only // 2-all doors]zp_block_pushables 1                // Block +use on pushables to prevent the speed bugzp_block_suicide 1                  // Prevent players from killing themselveszp_worldspawn_kill_respawn 1        // Respawn players after a worldspawn killzp_disable_minmodels 1              // Disable cl_minmodels setting on clients after joiningzp_keep_hp_on_disconnect 1          // When nemesis/survivor leaves, player chosen to take his place will have same HP // Team Scoring// ------------ zp_winner_show_hud 1                // Show winner HUD noticezp_winner_sounds 1                  // Play winner round sounds // Ammo Packs// ---------- zp_starting_ammo_packs 5            // Ammo packs given to players when joining serverzp_disable_money 1                  // Disable CS money when ammo packs are enabled // Grenade: Flashbangs// ------------------- zp_grenade_flashbang_color_R 0      // Custom screen fade color (red)zp_grenade_flashbang_color_G 150    // Custom screen fade color (green)zp_grenade_flashbang_color_B 0      // Custom screen fade color (blue)zp_grenade_flashbang_nemesis 0      // Flashbangs affect nemesis // Grenade: Fire// ------------- zp_grenade_fire_duration 10         // Burning duration in secondszp_grenade_fire_damage 5            // Burning damage (every 0.2 secs)zp_grenade_fire_slowdown 0.5        // Burning slowdown multiplier [0-disabled]zp_grenade_fire_hudicon 1           // Display small HUD icon when burningzp_grenade_fire_explosion 0         // Use original HE grenade explosion // Grenade: Frost// -------------- zp_grenade_frost_duration 3         // Freeze duration in secondszp_grenade_frost_hudicon 1          // Display small HUD icon when frozen // Grenade: Flare// -------------- zp_grenade_flare_duration 60        // Flare lightning duration in secondszp_grenade_flare_radius 25          // Flare lightning radiuszp_grenade_flare_color 0            // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b] // ZP 4.3 Subplugin Compatibility// ------------------------------ zp_ammopack_to_money_enable 1       // Handle ammo packs as money when ammo packs are disabledzp_ammopack_to_money_ratio 160      // Ammo pack to money ratio (default: 1 Ammo Pack = $ 160) 
Naudoju ZP 5.0.8. Labai reikai pagalbos ;).

-- 2013 Bal 03 19:34 --

Prisėgiau niekas eiliį kartą negali padėti ??? Ko aš bepaklausiu į mano atsakymus visada nieko.

-- 2013 Bal 06 10:02 --

ar jums sunku man padeti? Kiek pasiziuriu I visas temas atsakot I mano niekada

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