isejus is buy zone meniu blokuojamas
Posted: 2019 May 14 21:55
Sveiki, gal kas galite padeti susitvarkyti meniu kad isejus zaidejui is buy zonos blokuotu ta meniu (ISJUNGIA)
kazkip turbut su sitais tai daroma
vip meniu sma
kazkip turbut su sitais tai daroma
Code: Select all
register_event("StatusIcon", "Event_StatusIcon_Show_buyzone", "be", "1=1", "2=buyzone");register_event("StatusIcon", "StatusIcon_buyzone_OFF", "be", "1=0", "2=buyzone");register_event( "StatusIcon", "CloseOpenedMenu", "b", "1=0", "2=buyzone" )
Code: Select all
#include <amxmodx>#include <reapi>#include <vip_system> #define ADMIN_LOADER #pragma semicolon 1new const MenuKey = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<9); enum _:cvars { AUTO_MENU, GIVE_ITEMS, WEAPONSRND, AWPM249RND, SHOP, SHOP_RND}; new iPistol[MAX_CLIENTS+1], bool:g_bUsePistol, bool:g_bUseWeapon[MAX_CLIENTS+1]; static sItems[10];new pCvar[cvars], pCvarCfg[cvars];new g_iRound; public plugin_init() { register_plugin("[ReVIP] Menu", VIP_SYSTEM_VERSION, "pUzzlik"); register_dictionary("vip_system.txt"); // auto open vip menu 1 - on, 0 - off pCvar[AUTO_MENU] = register_cvar("open_menu_spawn", "0"); /* flags items a - armor d - defuse f - flashbang h - hegranade p - pistol s - smoke */ pCvar[GIVE_ITEMS] = register_cvar("give_items", "adfhps"); // which is available with a round primary weapons pCvar[WEAPONSRND] = register_cvar("primary_weapons_rnd", "2"); // which is available with a round primary weapons pCvar[AWPM249RND] = register_cvar("heavy_weapons_rnd", "4"); // if you want to use a custom shop, (1 - enable) pCvar[SHOP] = register_cvar("use_custom_shop", "1"); // with round displayed shop menu pCvar[SHOP_RND] = register_cvar("custom_shop_block_rnd", "2"); register_clcmd("vipmenu", "ShowMenu"); register_clcmd("say /vipmenu", "ShowMenu"); register_clcmd("say_team /vipmenu", "ShowMenu"); register_clcmd("say", "hook_say"); register_clcmd("say_team", "hook_say"); register_menucmd(register_menuid("Vip Menu"), MenuKey, "MenuHandler");} public plugin_cfg() { get_pcvar_string(pCvar[GIVE_ITEMS],sItems,charsmax(sItems)); trim(sItems); pCvarCfg[WEAPONSRND] = get_pcvar_num(pCvar[WEAPONSRND]); pCvarCfg[AWPM249RND] = get_pcvar_num(pCvar[AWPM249RND]); pCvarCfg[AUTO_MENU] = get_pcvar_num(pCvar[AUTO_MENU]); pCvarCfg[SHOP] = get_pcvar_num(pCvar[SHOP]); pCvarCfg[SHOP_RND] = get_pcvar_num(pCvar[SHOP_RND]);} public vip_core_restart_round(round) { arrayset(g_bUseWeapon, false, sizeof(g_bUseWeapon)); g_iRound = round;} public vip_core_player_spawn(const id) { if(core_is_bonus_spawn(id)) { for(new i, str_len = strlen(sItems); i < str_len ; i++) { switch(sItems[i]){ case 'a': rg_set_user_armor(id, 100, ARMOR_VESTHELM); case 'd': { new TeamName:team = get_member(id, m_iTeam); if(team == TEAM_CT) rg_give_defusekit (id, true); } case 'f': { rg_give_item(id, "weapon_flashbang", GT_APPEND); rg_give_item(id, "weapon_flashbang", GT_APPEND); } case 'h': rg_give_item(id, "weapon_hegrenade", GT_APPEND); case 'p': { switch(iPistol[id]) { case 0: { rg_give_item(id, "weapon_deagle", GT_REPLACE); rg_set_user_bpammo(id, WEAPON_DEAGLE, 35); } case 1: { rg_give_item(id, "weapon_usp", GT_REPLACE); rg_set_user_bpammo(id, WEAPON_USP, 100); } case 2: { rg_give_item(id, "weapon_glock18", GT_REPLACE); rg_set_user_bpammo(id, WEAPON_GLOCK18, 120); } } g_bUsePistol = true; } case 's': rg_give_item(id, "weapon_smokegrenade", GT_APPEND); } } if(pCvarCfg[AUTO_MENU] && g_iRound >= pCvarCfg[WEAPONSRND]) ShowMenu(id); }} public hook_say(id) { static szMsg[32]; read_args(szMsg, charsmax(szMsg)); remove_quotes(szMsg); static const szChoosedWP[][] = { "/ak47", "/m4a1", "/famas", "/awp", "/b51" }; for(new a; a < sizeof szChoosedWP; a++) { if(!strcmp(szMsg, szChoosedWP[a])) { if(!core_is_allow_use(id)) break; return MenuHandler(id, a); } } return PLUGIN_CONTINUE;} public ShowMenu(id) { if(!core_is_allow_use(id)) return PLUGIN_HANDLED; new szMenu[512], key; key = MENU_KEY_0; new iLen, szName[16]; get_entvar(id, var_netname, szName, charsmax(szName)); iLen = formatex(szMenu, charsmax(szMenu), "\r%L \w[\d%L\w]^n\w%L^n", LANG_SERVER, "MENU_NAME", LANG_SERVER, "NAME_SERVER", LANG_SERVER, "WELCOME", szName); #if defined ADMIN_LOADER new exp = admin_expired(id); if(exp > 0) { new sys = get_systime(); if((exp - sys) / 86400 > 0) iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\ywill expired: \w%d d.!^n^n", (exp - sys) / 86400); } else if(exp == 0) iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "%L^n^n", LANG_SERVER, "VIP_EXPIRED_PRMANENT"); #else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n"); #endif new szUseWpn[2]; formatex(szUseWpn, charsmax(szUseWpn), "%s", g_bUseWeapon[id] ? "d" : "w"); if(g_iRound < pCvarCfg[WEAPONSRND]) iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1. \d%L \r%L^n\r2. \d%L \r%L^n\r3. \d%L \r%L^n", LANG_SERVER, "AK47", LANG_SERVER, "ROUND", g_iRound, pCvarCfg[WEAPONSRND], LANG_SERVER, "M4A1", LANG_SERVER, "ROUND", g_iRound, pCvarCfg[WEAPONSRND], LANG_SERVER, "FAMAS", LANG_SERVER, "ROUND", g_iRound, pCvarCfg[WEAPONSRND]); else { key |= MENU_KEY_1|MENU_KEY_2|MENU_KEY_3; iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1. \%s%L^n\r2. \%s%L^n\r3. \%s%L^n", szUseWpn, LANG_SERVER, "AK47", szUseWpn, LANG_SERVER, "M4A1", szUseWpn, LANG_SERVER, "FAMAS"); } if(g_iRound < pCvarCfg[AWPM249RND]) iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4. \d%L \r%L^n\r5. \d%L \r%L^n^n", LANG_SERVER, "AWP", LANG_SERVER, "ROUND", g_iRound, pCvarCfg[AWPM249RND], LANG_SERVER, "GALIL", LANG_SERVER, "ROUND", g_iRound, pCvarCfg[AWPM249RND]); else { key |= MENU_KEY_4|MENU_KEY_5; iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4. \%s%L^n\r5. \%s%L^n^n", szUseWpn, LANG_SERVER, "AWP", szUseWpn, LANG_SERVER, "GALIL"); } if(g_bUsePistol) { key |= MENU_KEY_6; iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r6. %L \r[\w%s\r]^n", LANG_SERVER, "PISTOL", iPistol[id] == 0 ? "Deagle" : iPistol[id] == 1 ? "USP" : "Glock"); } formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\r0. %L", LANG_SERVER, "EXIT"); set_member(id, m_iMenu, Menu_OFF); return show_menu(id, key, szMenu, -1, "Vip Menu");} public MenuHandler(id, key) { if(key <= 4) { /*** Защита от дурака ***/ if(g_iRound < pCvarCfg[WEAPONSRND]) return client_print_color(id, 0, "%L %L", LANG_SERVER, "CHAT_TAG", LANG_SERVER, "PISTOLS_ROUND"); /*** End ***/ if(g_bUseWeapon[id]) return client_print_color(id, 0, "%L %L", LANG_SERVER, "CHAT_TAG", LANG_SERVER, "ALREDY_WEAPON_RND"); g_bUseWeapon[id] = true; static const szChoosedBP[] = { 90, 90, 90, 30, 90 }; static const szChoosedWP[][] = { "weapon_ak47", "weapon_m4a1", "weapon_famas", "weapon_awp", "weapon_galil" }; return rg_give_items(id, szChoosedWP[key], szChoosedBP[key]); } else if (key == 5) GivePistol(id); return PLUGIN_HANDLED;} public GivePistol(id) { iPistol[id] >= 2 ? (iPistol[id] = 0) : iPistol[id]++; ShowMenu(id); return PLUGIN_HANDLED;} stock rg_give_items(id, currWeaponName[], ammoAmount) { rg_drop_items_by_slot(id, PRIMARY_WEAPON_SLOT); rg_give_item(id, currWeaponName, GT_APPEND); rg_set_user_bpammo(id, rg_get_weapon_info(currWeaponName, WI_ID), ammoAmount); engclient_cmd(id, currWeaponName); return PLUGIN_HANDLED;}