Re: Plugin Fix Survivor Please
Posted: 2017 Mar 04 01:57
register_plugin("Survovir Hud GodOfWar", "1.0", "DeXTeR")Infamous2017 wrote:Can now anyone fix it that it works only when Round is ended and the CT Player is not dead? mean =====>>>
Example MEAN: """u are zombie i am CT. timeleft round 1 sec... round ended, i am not dead, new round starts -> show Survivor"""
Code: Select all
#include <amxmodx>#include <amxmisc>#include <cstrike>#include <csx>#include <engine>#include <cstrike>#include <fakemeta>#include <fakemeta_util>#include <hamsandwich>#include <cstrike> public plugin_init() { register_plugin("Survovir Hud GodOfWar", "1.0", "DeXTeR") set_task(0.5, "TASK_Health_HUD", _, _, _, "b")} public TASK_Health_HUD() { static id for(id = 1; id <= get_maxplayers(); id++) { if(is_user_alive(id) && is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_CT) { new Message[128]; new Name[32] get_user_name(id, Name, 31); formatex(Message,sizeof(Message)-1,"Survivor %s", Name); HudMessage(id, Message, 255, 0, 0, 0.02, 0.91, _, _, 0.5) } }} #define clamp_byte(%1) ( clamp( %1, 0, 255 ) )#define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) ) stock HudMessage(const id, const message[], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01) { new count = 1, players[32]; if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { new color = pack_color(clamp_byte(red), clamp_byte(green), clamp_byte(blue)) message_begin(MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, players[i]); write_byte(strlen(message) + 31); write_byte(DRC_CMD_MESSAGE); write_byte(effects); write_long(color); write_long(_:x); write_long(_:y); write_long(_:fadeintime); write_long(_:fadeouttime); write_long(_:holdtime); write_long(_:fxtime); write_string(message); message_end(); } } }}
