Biohazard perdarimas i Zombie-Plague

Šiame forume rašomi vartotojų klausimai/problemos su kuriomis jie susidūrė kuriant pluginus.
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marike
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Biohazard perdarimas i Zombie-Plague

Post by marike »

Ka reikia pakeist kad sitas pluginas tiktu pr Zombie plague as bandziau pakeist #include <biohazard> = #include <zombieplague> bet kai bandau su compiled zodziu padaryt is sma i amxx meta erorr gal zinot ka reikia pakeist kad tiktu pr zombie plague

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 #include <amxmodx>#include <biohazard>#include <fakemeta_util>#include <hamsandwich> new g_first_zombie_sounds[][] = {    "zm/zombie/Z_Vision/Activate.wav"} new g_zombie_die_sounds[][] = {     "biohazard/death1.wav",    "biohazard/death2.wav",    "biohazard/death3.wav" } new g_attack_hit[][] = {    "zm/zombie/snd/attack/hit/Z_Hit-01.wav",    "zm/zombie/snd/attack/hit/Z_Hit-02.wav",    "zm/zombie/snd/attack/hit/Z_Hit-03.wav",    "zm/zombie/snd/attack/hit/Z_Hit-04.wav",    "zm/zombie/snd/attack/hit/Z_Hit-05.wav",    "zm/zombie/snd/attack/hit/Z_Hit-06.wav"} new g_attack_swipe[][] = {    "zm/zombie/snd/attack/swipe/z-swipe-1.wav",    "zm/zombie/snd/attack/swipe/z-swipe-2.wav",    "zm/zombie/snd/attack/swipe/z-swipe-3.wav",    "zm/zombie/snd/attack/swipe/z-swipe-4.wav",    "zm/zombie/snd/attack/swipe/z-swipe-5.wav",    "zm/zombie/snd/attack/swipe/z-swipe-6.wav"} new zom1_attack[][] = {    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-01.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-02.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-03.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-04.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-05.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-06.wav"}   new zom2_attack[][] = {    "zm/zombie/snd/zom2/attack/Attack-01.wav",    "zm/zombie/snd/zom2/attack/Attack-02.wav",    "zm/zombie/snd/zom2/attack/Attack-03.wav",    "zm/zombie/snd/zom2/attack/Attack-04.wav",    "zm/zombie/snd/zom2/attack/Attack-05.wav",    "zm/zombie/snd/zom2/attack/Attack-06.wav"}  new zom3_attack[][] = {    "zm/zombie/snd/zom3/attack/ZMale_Attack1.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack2.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack3.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack4.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack5.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack6.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack7.wav"}   new g_speech[][] ={    "zm/zombie/snd/speech/braaains.wav",    "zm/zombie/snd/speech/brain.wav",    "zm/zombie/snd/speech/brains.wav",    "zm/zombie/snd/speech/brains2.wav",    "zm/zombie/snd/speech/feeed.wav",    "zm/zombie/snd/speech/hungers.wav",    "zm/zombie/snd/speech/join.wav",    "zm/zombie/snd/speech/join2.wav",    "zm/zombie/snd/speech/joinusss.wav",    "zm/zombie/snd/speech/mustfeed.wav"}      new Float: g_players[33]new Float: g_moaning[33]new g_class[33] new g_oldtalk[33]new Float:g_old_pa[33]new cvar_primattack; new cvar_moaningdelay public plugin_init() {             register_plugin("bio_painsounds","1.1","bipbip")    is_biomod_active() ? plugin_init2() : pause("ad")   }    public plugin_init2() {    cvar_primattack = register_cvar("bh_pasounds","1")        cvar_moaningdelay = register_cvar("bh_moaningdelay", "10")        RegisterHam(Ham_Player_PostThink, "player",  "bacon_prethink", 1)    register_forward(FM_EmitSound,      "fwd_emitsound")    } public client_connect(id) {    g_class[id]=0    g_oldtalk[id]=0} public eCurWeapon(id) {    if (get_gametime() > g_old_pa[id]) {        primaryattack(id)        g_old_pa[id] = get_gametime()+2.5;    }}public primaryattack(id) if (is_user_alive(id)) {    if (get_gametime() > g_old_pa[id]) {        if (is_user_zombie(id)) {            switch(g_class[id]) {                case 0: {                    engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom1_attack[_random(id, sizeof zom1_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);                 }                case 1: {                    engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom2_attack[_random(id, sizeof zom2_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);                 }                case 2: {                    engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom3_attack[_random(id, sizeof zom3_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);                 }            }               }        g_old_pa[id] = get_gametime()+0.5;    }}public event_infect(victim, attacker) {    if (attacker == 0) {        client_cmd(victim,"spk %s", g_first_zombie_sounds[random_num(0, sizeof g_first_zombie_sounds - 1)])    }    g_class[victim] = random_num(0,2)}  public plugin_precache() {    register_forward(FM_PrecacheSound,  "dontprecache")     new i = 0;        for(i = 0; i < sizeof g_attack_hit; i++)        precache_sound(g_attack_hit[i])        for(i = 0; i < sizeof g_attack_swipe; i++)        precache_sound(g_attack_swipe[i])        for(i = 0; i < sizeof zom1_attack; i++)        precache_sound(zom1_attack[i])    for(i = 0; i < sizeof zom2_attack; i++)        precache_sound(zom2_attack[i])    for( i = 0; i < sizeof zom3_attack; i++)        precache_sound(zom3_attack[i])        for(i = 0; i < sizeof g_zombie_die_sounds;  i++) precache_sound(g_zombie_die_sounds[i])        for(i = 0; i < sizeof g_speech; i++)        precache_sound(g_speech[i])      for(i = 0; i < sizeof g_first_zombie_sounds; i++)        precache_sound(g_first_zombie_sounds[i])     } public bacon_prethink(iPlayer){    if(is_user_alive(iPlayer) ) {        if ((pev(iPlayer, pev_button) & IN_ATTACK) && get_pcvar_num(cvar_primattack)) primaryattack(iPlayer);        if (is_user_zombie(iPlayer)) {            if ( get_gametime() > g_moaning[iPlayer]) {                static Float: origin[3]                pev(iPlayer, pev_origin, origin)                static ent ; ent = engfunc(EngFunc_FindEntityInSphere, iPlayer, origin, 250.0)                if (ent) {                    engfunc(EngFunc_EmitSound, iPlayer, CHAN_VOICE, g_speech[_random(iPlayer, sizeof g_speech)], random_float(0.7, 1.0), ATTN_NORM, 0, PITCH_NORM);                     g_moaning[iPlayer] = get_gametime() + random_float(0.0,5.0) + float(get_pcvar_num(cvar_moaningdelay));                }               }        }    }}public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch){       if(!is_user_connected(id) )        return FMRES_IGNORED     if (is_user_zombie(id)) {        g_players[id] = get_gametime() + 1.0;         //client_print(0,print_chat,"sample %s", sample)        if (sample[0] == 'z' && sample[1] == 'm')            return FMRES_IGNORED         if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')        {            if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')            {                if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l') {                    emit_sound(id, CHAN_WEAPON, g_attack_swipe[_random(id, sizeof g_attack_swipe)], volume, attn, flag, pitch)                } else {                    emit_sound(id, CHAN_WEAPON, g_attack_hit[_random(id, sizeof g_attack_hit)], volume, attn, flag, pitch)                  }                                return FMRES_SUPERCEDE            }        }         else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))        {            emit_sound(id, channel, g_zombie_die_sounds[_random(id, sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)            return FMRES_SUPERCEDE        }    }     return FMRES_IGNORED} stock _random(id, maxnum) {    static luck    luck = random_num(0, maxnum - 1)    while (luck==g_oldtalk[id]) {        luck = random_num(0, maxnum - 1)    }    g_oldtalk[id] = luck    return luck;}public dontprecache(file[]) {     if(file[0]=='h' && file[1]=='o' && file[2]=='s')        return FMRES_SUPERCEDE        return FMRES_IGNORED}
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aaarnas
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Re: Biohazard perdarimas i Zombie-Plague

Post by aaarnas »

Reikia derinti šių modų native ir forwardus. Jei numesi biohazard.inc, tai pažiūrėsiu.
Palikau CS pasaulį ;/ . Nebepasiekiamas.

marike
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Re: Biohazard perdarimas i Zombie-Plague

Post by marike »

biohazard.inc
Stai sito tau reikia

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/* Biohazard functions**  by Cheap_Suit* *  This file is provided as is (no warranties).*/ #if defined _biohazard_included    #endinput#endif#define _biohazard_included #pragma reqlib "biohazardf" /* Returns the mods status */stock is_biomod_active(){    if(!cvar_exists("bh_enabled"))    {        log_amx("Cvar: ^"bh_enabled^" does not exist.")        return 0    }    return get_cvar_num("bh_enabled")} /* Called when a survivor is infected */forward event_infect(victim, attacker) /* Called when the game starts */forward event_gamestart() /* Returns true if the game has started */native bool:game_started() /* Makes a user zombie */native infect_user(victim, attacker) /* Makes a user human */native cure_user(index) /* Infect user before game starts */native preinfect_user(index, bool:yesno) /* Returns 1 if user is a zombie */native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/native is_user_infected(index) /* Returns user zombie class */native get_user_class(index) /* Returns zombie class id, -1 otherwise */native register_class(classname[], description[]) /* Sets zombie player model */native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */native get_class_id(classname[]) #define DATA_HEALTH      0  //Health value#define DATA_SPEED       1  //Speed value#define DATA_GRAVITY     2  //Gravity multiplier#define DATA_ATTACK      3  //Zombie damage multiplier#define DATA_DEFENCE     4  //Bullet damage multiplier#define DATA_HEDEFENCE   5  //HE damage multiplier#define DATA_HITSPEED    6  //Pain speed multiplier#define DATA_HITDELAY    7  //Pain speed delay value#define DATA_REGENDLY    8  //Regeneration delay value#define DATA_HITREGENDLY 9  //Pain regeneration delay value#define DATA_KNOCKBACK   10 //Knockback multiplier /* Return/set value of zombie class data */native Float:get_class_data(classid, dataid)native set_class_data(classid, dataid, Float:value)
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Re: Biohazard perdarimas i Zombie-Plague

Post by aaarnas »

Pamėgink:

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 #include <amxmodx>#include <zombieplague>#include <fakemeta_util>#include <hamsandwich> new g_first_zombie_sounds[][] = {    "zm/zombie/Z_Vision/Activate.wav"} new g_zombie_die_sounds[][] = {     "biohazard/death1.wav",    "biohazard/death2.wav",    "biohazard/death3.wav" } new g_attack_hit[][] = {    "zm/zombie/snd/attack/hit/Z_Hit-01.wav",    "zm/zombie/snd/attack/hit/Z_Hit-02.wav",    "zm/zombie/snd/attack/hit/Z_Hit-03.wav",    "zm/zombie/snd/attack/hit/Z_Hit-04.wav",    "zm/zombie/snd/attack/hit/Z_Hit-05.wav",    "zm/zombie/snd/attack/hit/Z_Hit-06.wav"} new g_attack_swipe[][] = {    "zm/zombie/snd/attack/swipe/z-swipe-1.wav",    "zm/zombie/snd/attack/swipe/z-swipe-2.wav",    "zm/zombie/snd/attack/swipe/z-swipe-3.wav",    "zm/zombie/snd/attack/swipe/z-swipe-4.wav",    "zm/zombie/snd/attack/swipe/z-swipe-5.wav",    "zm/zombie/snd/attack/swipe/z-swipe-6.wav"} new zom1_attack[][] = {    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-01.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-02.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-03.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-04.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-05.wav",    "zm/zombie/snd/zom1/attack/ZCarrier_Attack-06.wav"}   new zom2_attack[][] = {    "zm/zombie/snd/zom2/attack/Attack-01.wav",    "zm/zombie/snd/zom2/attack/Attack-02.wav",    "zm/zombie/snd/zom2/attack/Attack-03.wav",    "zm/zombie/snd/zom2/attack/Attack-04.wav",    "zm/zombie/snd/zom2/attack/Attack-05.wav",    "zm/zombie/snd/zom2/attack/Attack-06.wav"}  new zom3_attack[][] = {    "zm/zombie/snd/zom3/attack/ZMale_Attack1.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack2.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack3.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack4.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack5.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack6.wav",    "zm/zombie/snd/zom3/attack/ZMale_Attack7.wav"}   new g_speech[][] ={    "zm/zombie/snd/speech/braaains.wav",    "zm/zombie/snd/speech/brain.wav",    "zm/zombie/snd/speech/brains.wav",    "zm/zombie/snd/speech/brains2.wav",    "zm/zombie/snd/speech/feeed.wav",    "zm/zombie/snd/speech/hungers.wav",    "zm/zombie/snd/speech/join.wav",    "zm/zombie/snd/speech/join2.wav",    "zm/zombie/snd/speech/joinusss.wav",    "zm/zombie/snd/speech/mustfeed.wav"}      new Float: g_players[33]new Float: g_moaning[33]new g_class[33] new g_oldtalk[33]new Float:g_old_pa[33]new cvar_primattack; new cvar_moaningdelay public plugin_init() {             register_plugin("zp_painsounds","1.1","bipbip")    cvar_primattack = register_cvar("zp_pasounds","1")        cvar_moaningdelay = register_cvar("zp_moaningdelay", "10")        RegisterHam(Ham_Player_PostThink, "player",  "bacon_prethink", 1)    register_forward(FM_EmitSound,      "fwd_emitsound")    } public client_connect(id) {    g_class[id]=0    g_oldtalk[id]=0} public eCurWeapon(id) {    if (get_gametime() > g_old_pa[id]) {        primaryattack(id)        g_old_pa[id] = get_gametime()+2.5;    }}public primaryattack(id) if (is_user_alive(id)) {    if (get_gametime() > g_old_pa[id]) {        if (zp_get_user_zombie(id)) {            switch(g_class[id]) {                case 0: {                    engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom1_attack[_random(id, sizeof zom1_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);                 }                case 1: {                    engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom2_attack[_random(id, sizeof zom2_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);                 }                case 2: {                    engfunc(EngFunc_EmitSound, id, CHAN_VOICE, zom3_attack[_random(id, sizeof zom3_attack)], 1.0, ATTN_NORM, 0, PITCH_NORM);                 }            }               }        g_old_pa[id] = get_gametime()+0.5;    }} public zp_user_infected_post(victim, attacker) {    if (attacker == 0) {        client_cmd(victim,"spk %s", g_first_zombie_sounds[random_num(0, sizeof g_first_zombie_sounds - 1)])    }    g_class[victim] = random_num(0,2)}  public plugin_precache() {    register_forward(FM_PrecacheSound,  "dontprecache")     new i = 0;        for(i = 0; i < sizeof g_attack_hit; i++)        precache_sound(g_attack_hit[i])        for(i = 0; i < sizeof g_attack_swipe; i++)        precache_sound(g_attack_swipe[i])        for(i = 0; i < sizeof zom1_attack; i++)        precache_sound(zom1_attack[i])    for(i = 0; i < sizeof zom2_attack; i++)        precache_sound(zom2_attack[i])    for( i = 0; i < sizeof zom3_attack; i++)        precache_sound(zom3_attack[i])        for(i = 0; i < sizeof g_zombie_die_sounds;  i++) precache_sound(g_zombie_die_sounds[i])        for(i = 0; i < sizeof g_speech; i++)        precache_sound(g_speech[i])      for(i = 0; i < sizeof g_first_zombie_sounds; i++)        precache_sound(g_first_zombie_sounds[i])     } public bacon_prethink(iPlayer){    if(is_user_alive(iPlayer) ) {        if ((pev(iPlayer, pev_button) & IN_ATTACK) && get_pcvar_num(cvar_primattack)) primaryattack(iPlayer);        if (zp_get_user_zombie(iPlayer)) {            if ( get_gametime() > g_moaning[iPlayer]) {                static Float: origin[3]                pev(iPlayer, pev_origin, origin)                static ent ; ent = engfunc(EngFunc_FindEntityInSphere, iPlayer, origin, 250.0)                if (ent) {                    engfunc(EngFunc_EmitSound, iPlayer, CHAN_VOICE, g_speech[_random(iPlayer, sizeof g_speech)], random_float(0.7, 1.0), ATTN_NORM, 0, PITCH_NORM);                     g_moaning[iPlayer] = get_gametime() + random_float(0.0,5.0) + float(get_pcvar_num(cvar_moaningdelay));                }               }        }    }}public fwd_emitsound(id, channel, sample[], Float:volume, Float:attn, flag, pitch){       if(!is_user_connected(id) )        return FMRES_IGNORED     if (zp_get_user_zombie(id)) {        g_players[id] = get_gametime() + 1.0;         //client_print(0,print_chat,"sample %s", sample)        if (sample[0] == 'z' && sample[1] == 'm')            return FMRES_IGNORED         if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')        {            if(sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't' || sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')            {                if(sample[17] == 'w' && sample[18] == 'a' && sample[19] == 'l') {                    emit_sound(id, CHAN_WEAPON, g_attack_swipe[_random(id, sizeof g_attack_swipe)], volume, attn, flag, pitch)                } else {                    emit_sound(id, CHAN_WEAPON, g_attack_hit[_random(id, sizeof g_attack_hit)], volume, attn, flag, pitch)                  }                                return FMRES_SUPERCEDE            }        }         else if(sample[7] == 'd' && (sample[8] == 'i' && sample[9] == 'e' || sample[12] == '6'))        {            emit_sound(id, channel, g_zombie_die_sounds[_random(id, sizeof g_zombie_die_sounds)], volume, attn, flag, pitch)            return FMRES_SUPERCEDE        }    }     return FMRES_IGNORED} stock _random(id, maxnum) {    static luck    luck = random_num(0, maxnum - 1)    while (luck==g_oldtalk[id]) {        luck = random_num(0, maxnum - 1)    }    g_oldtalk[id] = luck    return luck;}public dontprecache(file[]) {     if(file[0]=='h' && file[1]=='o' && file[2]=='s')        return FMRES_SUPERCEDE        return FMRES_IGNORED}
Palikau CS pasaulį ;/ . Nebepasiekiamas.

marike
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Re: Biohazard perdarimas i Zombie-Plague

Post by marike »

Taip veikia
#include <zombieplague>


public plugin_init() {
register_plugin("zp_painsounds","1.1","bipbip")
cvar_primattack = register_cvar("zp_pasounds","1")

cvar_moaningdelay = register_cvar("zp_moaningdelay", "10")

Tai cia reikejo pakeist tik sitos kodus is bh i zp ?
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aaarnas
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Re: Biohazard perdarimas i Zombie-Plague

Post by aaarnas »

Panašiai, ten tik kelios smulkmenos dar +.
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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