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ReSemiclip

Posted: 2017 Feb 13 13:02
by laimiukas3
Autorius:
Adidasman
s1lent

Nuorodos:
https://github.com/rehlds/resemiclip

Aprašymas:
It allows players to pass through. The basis was taken from the unit semiclip joaquimandrade.

metamod/plugins.ini
LINUX
linux addons/resemiclip/resemiclip_mm_i386.so

WINDOWS
win32 addons\resemiclip\resemiclip_mm.dll


version 2.3.9
Removed settings "flashfix" and "noteamflash".
Refactoring

Re: ReSemiclip

Posted: 2017 Feb 13 19:05
by psychical
Nenaudosiu šito :D Nes nebėra "noteamflash" o jis man reikalingas :D

Re: ReSemiclip

Posted: 2017 Feb 13 19:10
by laimiukas3
psychical wrote:Nenaudosiu šito :D Nes nebėra "noteamflash" o jis man reikalingas :D

Code: Select all

#include <amxmodx>#include <reapi> // const BLINDED_PARTLY = 200// const BLINDED_FULLY = 255 public plugin_init(){    RegisterHookChain(RG_PlayerBlind, "PlayerBlind", .post = false)} public PlayerBlind(const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3]){    // server_print("INFLICTOR: %d", inflictor)    return (index != attacker && get_member(index, m_iTeam) == get_member(attacker, m_iTeam)) ? HC_SUPERCEDE : HC_CONTINUE}
naudok sitas su reapi moduliu :D tada komandos nariams vienas kito flesh nebaisus