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GunXP ir UL Complite error Gal galetumete istaisyti :/

Posted: 2015 May 09 01:32
by Aka
Kaip komplituoju meta error beja dar kaip i serveri isikeliu meta error'us

Kodas
UL

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#include <amxmodx>#include <gunxpmod> #define PLUGIN  "Gun Xp Mod Shop"#define AUTHOR  "xbatista"#define VERSION "1.4" #define MAX_UNLOCKS 25#define MAX_UNLOCKS_NAME_SIZE 64#define MAX_UNLOCKS_DESC_SIZE 128 new g_numberofitemsnew g_menuPosition[33]new bool:g_PlayerItem[33][MAX_UNLOCKS+1]new g_itemindex[MAX_UNLOCKS+1]new g_itemcost[MAX_UNLOCKS+1]new g_itemname[MAX_UNLOCKS+1][MAX_UNLOCKS_NAME_SIZE+1]new g_itemdesc[MAX_UNLOCKS+1][MAX_UNLOCKS_DESC_SIZE+1]  public plugin_init(){    register_plugin(PLUGIN, VERSION, AUTHOR);    register_dictionary("gunxpmod.txt");        register_clcmd("say /unlocks", "item_upgrades")    register_clcmd("say unlocks", "item_upgrades")    register_clcmd("say /ul", "item_upgrades")    register_clcmd("say ul", "item_upgrades")    register_clcmd("say /items", "display_items")    register_clcmd("say items", "display_items")     register_menucmd(register_menuid("Unlocks Shop"), 1023, "action_item_upgrades")}public client_connect(id){    for(new i = 1; i <= MAX_UNLOCKS; ++i)     {        g_PlayerItem[id][i] = false    }}public display_items(id){    new szMotd[2048], szTitle[64], iPos = 0    format(szTitle, 63, "Items List")    iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")    iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)    iPos += format(szMotd[iPos], 2047-iPos, "# Item Name | Item Description | Item Cost^n")        for(new i = 1; i <= g_numberofitems; i++)     {        iPos += format(szMotd[iPos], 2047-iPos, "%d. %s | %s | %d^n", i, g_itemname[i], g_itemdesc[i], g_itemcost[i])    }    show_motd(id, szMotd, szTitle)    return PLUGIN_HANDLED;}public item_upgrades(id){    display_item_upgrades(id, g_menuPosition[id] = 0);    return PLUGIN_HANDLED;}public display_item_upgrades(id, pos){       if(!is_user_alive(id))         return;     static menuBody[510], len;    len = 0     if(pos < 0)     {        return;    }        new start = pos * 8    if(start >= g_numberofitems)     {        start = pos = g_menuPosition[id]    }     len += formatex(menuBody[len], sizeof menuBody - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_SHOP", get_user_xp(id), get_user_max_level(id))        new end = start + 8    new keys = MENU_KEY_0     if(end > g_numberofitems)     {        end = g_numberofitems    }        new b = 0    for(new a = start; a < end; ++a)     {        new i = a + 1        new money         money = get_user_xp(id)         if( money < g_itemcost[i] )         {            if( g_PlayerItem[id][i] )             {                len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "INACTIVE_MENU_SHOP_BOUGHT", ++b, g_itemname[i], g_itemcost[i])            }            else            {                len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "INACTIVE_MENU_SHOP", ++b, g_itemname[i], g_itemcost[i])            }        }         else if( g_PlayerItem[id][i] )         {            len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "INACTIVE_MENU_SHOP_BOUGHT", ++b, g_itemname[i], g_itemcost[i])        }         else         {            keys |= (1<<b)             len += formatex(menuBody[len], sizeof menuBody - 1 - len,"%L", id, "ACTIVE_MENU_SHOP", ++b, g_itemname[i], g_itemcost[i])        }    }     if(end != g_numberofitems)    {        len += formatex(menuBody[len], sizeof menuBody - 1 - len, "^n\r9. \w%L\r^n0. \w%L", id, "NEXT_MENU", id, pos ? "BACK_MENU" : "EXIT_MENU")        keys |= MENU_KEY_9    }    else    {        len += formatex(menuBody[len], sizeof menuBody - 1 - len, "^n\r0. \w%L", id, pos ? "BACK_MENU" : "EXIT_MENU")    }        show_menu(id, keys, menuBody, -1, "Unlocks Shop")}public action_item_upgrades(id, key){    switch(key)     {        case 8: display_item_upgrades(id, ++g_menuPosition[id]);        case 9: display_item_upgrades(id, --g_menuPosition[id]);        default:        {            if(!is_user_alive(id))             {                return PLUGIN_HANDLED;            }                        ++key            new money            new plugin_id = g_itemindex[g_menuPosition[id] * 8 + key]            new item_id = g_menuPosition[id] * 8 + key            new func = get_func_id("gxm_item_enabled", plugin_id)             money = get_user_xp(id)            new cost = g_itemcost[item_id]             if(money >= cost)            {                callfunc_begin_i(func, plugin_id)                callfunc_push_int(id)                callfunc_end()                 g_PlayerItem[id][item_id] = true                 new overall = money - cost                set_user_xp(id, overall)                 client_printcolor(id, "/yItem Bought Successfully, Item: /g%s.", g_itemname[item_id])                client_printcolor(id, "/yDescription:/g%s.", g_itemdesc[item_id])                display_item_upgrades(id, g_menuPosition[id]);            }        }    }    return PLUGIN_HANDLED;} public register_item_gxm(item_index, item_name[], item_desc[], item_cost){    if(g_numberofitems == MAX_UNLOCKS)    {        return -2    }        g_numberofitems++    g_itemindex[g_numberofitems] = item_index    format(g_itemname[g_numberofitems], MAX_UNLOCKS_NAME_SIZE, item_name)    format(g_itemdesc[g_numberofitems], MAX_UNLOCKS_DESC_SIZE, item_desc)    g_itemcost[g_numberofitems] = item_cost        return g_numberofitems}
Kodas MOD'o

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public plugin_init(){    register_plugin(PLUGIN, VERSION, AUTHOR);    register_cvar("gxm_version", VERSION, FCVAR_SPONLY|FCVAR_SERVER)    set_cvar_string("gxm_version", VERSION)        register_concmd("set_level", "cmd_give_level", ADMIN_RCON, "set_level <name> <amount>" );    register_clcmd("say level", "showlevel");    register_clcmd("say /level", "showlevel");    register_clcmd("say /top20","showtop20");    register_clcmd("say /menu","show_main_menu_info");    register_clcmd("say menu","show_main_menu_info");        p_Enabled = register_cvar( "gxm_enable", "1" ); // Plugin enabled? 1 = Yes, 0 = No.    save_type = register_cvar("gxm_savetype","1"); // Save Xp to : 1 = MySQL, 0 = NVault.    savexp = register_cvar("gxm_save","0"); // Save Xp by : 1 = SteamID, 0 = IP.    xp_kill = register_cvar("gxm_xp","10"); // How much xp gain if you killed someone?    show_level_text = register_cvar("gxm_level_text","0"); // Show your level by : 1 = HUD message, 0 = Simple colored text message.    show_rank = register_cvar("gxm_show_rank","1"); // Show rank in /top20? 1 = Yes, 0 = No.    level_style = register_cvar("gxm_level_style","0"); // You will gain each level new gun : 1 = Yes, 0 = No,select your gun by menu.    enable_grenades = register_cvar("gxm_grenades","1"); // Give to player grenades? 1 = Yes, 0 = No.        enable_triple = register_cvar("gxm_triple","1"); // Enable Triple Kill bonus xp? 1 = Yes, 0 = No.    xp_triple = register_cvar("gxm_triple_xp","3"); // How much bonus xp give for Triple Kill?    triple_kills = register_cvar("gxm_triple_kills","3"); // How much kills needed to give bonus xp?    enable_ultra = register_cvar("gxm_ultra","1"); // Enable Ultra Kill bonus xp? 1 = Yes, 0 = No.    xp_ultra = register_cvar("gxm_ultra_xp","5"); // How much bonus xp give for Ultra Kill?    ultra_kills = register_cvar("gxm_ultra_kills","6"); // How much kills needed to give bonus xp?        enable_admin_xp = register_cvar("gxm_admin_xp","1"); // Enable Extra xp for killing? 1 = Yes, 0 = No.    admin_xp = register_cvar("gxm_extra_xp","10"); // How much extra xp give to admins?                        // SQLx cvars    mysqlx_host = register_cvar ("gxm_host", ""); // The host from the db    mysqlx_user = register_cvar ("gxm_user", ""); // The username from the db login    mysqlx_pass = register_cvar ("gxm_pass", ""); // The password from the db login    mysqlx_db = register_cvar ("gxm_dbname", ""); // The database name                         // Events //    register_event("DeathMsg", "event_deathmsg", "a");    register_event("StatusValue", "Event_StatusValue", "bd", "1=2")                        // Forwards //    RegisterHam(Ham_Spawn, "player", "fwd_PlayerSpawn", 1);        register_forward(FM_Touch, "fwd_Touch");                        // Messages //    #if defined NORMAL_MOD || defined ZOMBIE_SWARM    register_message(get_user_msgid("StatusIcon"),  "Message_StatusIcon")    #endif                        // Other //     register_menucmd(register_menuid("Main Menu"), 1023, "main_menu_info")        register_dictionary("gunxpmod.txt");    MySQLx_Init()                        SayTxT = get_user_msgid("SayText");        g_msgHudSync1 = CreateHudSyncObj()    g_maxplayers = get_maxplayers();}public plugin_natives(){                    // Player natives //    register_native("get_user_xp", "native_get_user_xp", 1);    register_native("set_user_xp", "native_set_user_xp", 1);    register_native("get_user_level", "native_get_user_level", 1);    register_native("set_user_level", "native_set_user_level", 1);    register_native("get_user_max_level", "native_get_user_max_level", 1);}public plugin_precache(){    levelspr = engfunc(EngFunc_PrecacheModel, "sprites/xfire.spr");    levelspr2 = engfunc(EngFunc_PrecacheModel, "sprites/xfire2.spr");        engfunc(EngFunc_PrecacheSound, LevelUp);}public plugin_cfg(){    new ConfDir[32], File[192];        get_configsdir( ConfDir, charsmax( ConfDir ) );    formatex( File, charsmax( File ), "%s/gunxpmod.cfg", ConfDir );        if( !file_exists( File ) )    {        server_print( "File %s doesn't exist!", File );        write_file( File, " ", -1 );    }    else    {           server_print( "%s successfully loaded.", File );        server_cmd( "exec %s", File );    }        //Open our vault and have g_Vault store the handle.    g_Vault = nvault_open( "gunxpmod" );     //Make the plugin error if vault did not successfully open    if ( g_Vault == INVALID_HANDLE )        set_fail_state( "Error opening GunXpMod nVault, file does not exist!" );}public plugin_end(){    //Close the vault when the plugin ends (map change\server shutdown\restart)    nvault_close( g_Vault );}public client_connect(id){    g_remember_selection[id] = MAX_PISTOLS_MENU;    g_remember_selection_pistol[id] = 0;        get_user_authid( id , g_szAuthID[id] , 34 );    get_user_ip(id, g_szAuthIP[id] , 34, 1);        LoadLevel(id)}public client_disconnect(id){    SaveLevel(id)}public Message_StatusIcon(iMsgId, MSG_DEST, id) {     if( !get_pcvar_num(p_Enabled) )        return PLUGIN_HANDLED;            static szIcon[5]     get_msg_arg_string(2, szIcon, 4)     if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' )     {         if( get_msg_arg_int(1))         {             fm_cs_set_user_nobuy(id)             return PLUGIN_HANDLED;        }     }          return PLUGIN_CONTINUE;}public fwd_Touch(ent, id){    if (!is_user_alive(id) || !pev_valid( ent ) )        return FMRES_IGNORED;     static szEntModel[32];     pev( ent , pev_model , szEntModel , 31 );          for (new level_equip_id = PlayerLevel[id] + 1; level_equip_id < MAXLEVEL; level_equip_id++)     {         if ( equali( szEntModel , WEAPONMDL[level_equip_id] ) )         {             return FMRES_SUPERCEDE;         }      }      return FMRES_IGNORED;}public fwd_PlayerSpawn(id){    if( !get_pcvar_num(p_Enabled) || !is_user_alive(id) )        return;        g_kills[id] = 0            #if defined ZOMBIE_SWARM    if ( !get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )    {        StripPlayerWeapons(id);                    set_task(2.0, "show_main_menu_level", id)    }    #endif            #if defined NORMAL_MOD || defined ZOMBIE_INFECTION    if ( !get_pcvar_num(level_style))    {        StripPlayerWeapons(id);                    set_task(2.0, "show_main_menu_level", id)    }    #endif            if(!task_exists(TASK_SHOW_LEVEL + id) && get_pcvar_num(show_level_text))    {        set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)    }        #if defined ZOMBIE_SWARM        if ( get_pcvar_num(level_style) && cs_get_user_team(id) == CS_TEAM_CT )    {        set_task(0.3, "give_weapon", id);    }    #endif     #if defined NORMAL_MOD || defined ZOMBIE_INFECTION    if ( get_pcvar_num(level_style) )    {        set_task(0.3, "give_weapon", id);    }    #endif } #if defined ZOMBIE_BIOHAZARDpublic event_infect(g_victim, g_attacker){    if( !get_pcvar_num(p_Enabled) )        return;        new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0    new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) + get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0        if((1 <= g_attacker <= g_maxplayers))    {        if(g_victim != g_attacker)        {            g_kills[g_attacker]++;            if(PlayerLevel[g_attacker] < MAXLEVEL-1)             {                if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)                {                    PlayerXp[g_attacker] += get_pcvar_num(admin_xp)                }                                    if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )                {                    PlayerXp[g_attacker] += counted_triple                                            set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))                }                else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )                {                    PlayerXp[g_attacker] += counted_ultra                                            set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))                }                else                {                    PlayerXp[g_attacker] += get_pcvar_num(xp_kill)                                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )                }                                check_level(g_attacker)            }        }    }}#endif #if defined ZOMBIE_PLAGUEpublic zp_user_infected_post(g_victim, g_attacker){    if( !get_pcvar_num(p_Enabled) )        return;        new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)    new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)        if((1 <= g_attacker <= g_maxplayers))    {        if(g_victim != g_attacker)        {            g_kills[g_attacker]++;            if(PlayerLevel[g_attacker] < MAXLEVEL-1)             {                if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)                {                    PlayerXp[g_attacker] += get_pcvar_num(admin_xp)                }                                    if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )                {                    PlayerXp[g_attacker] += counted_triple                                            set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))                }                else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )                {                    PlayerXp[g_attacker] += counted_ultra                                            set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))                }                else                {                    PlayerXp[g_attacker] += get_pcvar_num(xp_kill)                                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )                }                                check_level(g_attacker)            }        }    }}#endif public event_deathmsg(){       if( !get_pcvar_num(p_Enabled) )        return;        new g_attacker = read_data(1);    new g_victim = read_data(2);        new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple)    new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra)        if((1 <= g_attacker <= g_maxplayers))    {        if(g_victim != g_attacker)        {            g_kills[g_attacker]++;            if(PlayerLevel[g_attacker] < MAXLEVEL-1)             {                if ( get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA)                {                    PlayerXp[g_attacker] += get_pcvar_num(admin_xp)                }                                    if ( g_kills[g_attacker] == get_pcvar_num(triple_kills) && get_pcvar_num(enable_triple) )                {                    PlayerXp[g_attacker] += counted_triple                                            set_hudmessage(0, 40, 255, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "%L", LANG_SERVER, "TRIPLE_XP", counted_triple + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))                }                else if ( g_kills[g_attacker] == get_pcvar_num(ultra_kills) && get_pcvar_num(enable_ultra) )                {                    PlayerXp[g_attacker] += counted_ultra                                            set_hudmessage(255, 30, 0, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "%L", LANG_SERVER, "ULTRA_XP", counted_ultra + (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0))                }                else                {                    PlayerXp[g_attacker] += get_pcvar_num(xp_kill)                                        set_hudmessage(0, 255, 50, 0.50, 0.33, 1, 2.0, 2.0)                    show_hudmessage(g_attacker, "+%i", (get_pcvar_num(enable_admin_xp) && get_user_flags(g_attacker) & ADMIN_EXTRA ? get_pcvar_num(admin_xp) : 0) + get_pcvar_num(xp_kill) )                }                                check_level(g_attacker)            }        }    }}public Event_StatusValue(id){    new target = read_data(2)    if(target != id && target != 0 && get_pcvar_num(p_Enabled))    {        static sName[32];        get_user_name(target, sName, 31)         set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 6.0, 0.0, 0.0, 2)        ShowSyncHudMsg(id, g_msgHudSync1, "%L", LANG_SERVER, "LEVEL_TEXT", sName, PlayerLevel[target], RANKLEVELS[PlayerLevel[target]])    }}public task_show_level(task){    new id = task - TASK_SHOW_LEVEL        if(!is_user_alive(id) || !get_pcvar_num(show_level_text) || !get_pcvar_num(p_Enabled) )        return;        set_hudmessage(255, 0, 0, 0.02, 0.33, 0, 0.0, 0.3, 0.0, 0.0)    ShowSyncHudMsg(id, g_msgHudSync1 , "%L", LANG_SERVER, "LEVEL_HUD_TEXT", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]], RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]])        set_task(0.1, "task_show_level", TASK_SHOW_LEVEL + id)      }public showlevel(id){    if ( !get_pcvar_num(p_Enabled) || get_pcvar_num(show_level_text) )        return PLUGIN_HANDLED;        client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT2", PlayerLevel[id] , PlayerXp[id], LEVELS[PlayerLevel[id]]);    client_printcolor(id, "%L", LANG_SERVER, "LEVEL_TEXT3", RANK[PlayerLevel[id]], RANKLEVELS[PlayerLevel[id]]);        return PLUGIN_HANDLED;}public descriptionx(id){    new szMotd[2048], szTitle[64], iPos = 0    format(szTitle, 63, "Info")    iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>")    iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>%s</b>^n^n", szTitle)    iPos += format(szMotd[iPos], 2047-iPos, "%L^n", LANG_SERVER, "DESCRIPTION")        iPos += format(szMotd[iPos], 2047-iPos, "%L", LANG_SERVER, "DESCRIPTION2")            show_motd(id, szMotd, szTitle)    return PLUGIN_HANDLED;}public check_level(id){    if(PlayerLevel[id] < MAXLEVEL-1 && get_pcvar_num(p_Enabled))    {        while(PlayerXp[id] >= LEVELS[PlayerLevel[id]])        {            PlayerLevel[id]++;                            if(is_user_alive(id))            {                   if ( get_pcvar_num(level_style) )                {                    give_weapon(id);                }                                new p_origin[3];                get_user_origin(id, p_origin, 0);                                set_sprite(p_origin, levelspr, 30)                set_sprite(p_origin, levelspr2, 30)            }            emit_sound(id, CHAN_ITEM, LevelUp, 1.0, ATTN_NORM, 0, PITCH_NORM);                        static name[32] ; get_user_name(id, name, charsmax(name));            client_printcolor(0, "%L", LANG_SERVER, "LEVEL_UP", name, PlayerLevel[id]);        }    } }// Main Menu Infopublic show_main_menu_info(id){    if ( !get_pcvar_num(p_Enabled) )        return;        static menu[510], len;    len = 0;        new xKeys3 = MENU_KEY_0|MENU_KEY_1;     // Title    len += formatex(menu[len], sizeof menu - 1 - len, "%L", LANG_SERVER, "TITLE_MENU_INFO")        len += formatex(menu[len], sizeof menu - 1 - len, "\r1. \w%L", id, "INFO")    if ( get_pcvar_num(show_rank) )    {        xKeys3 |= (MENU_KEY_2)                len += formatex(menu[len], sizeof menu - 1 - len, "^n\r2. \wTop 20^n")    }    else    {        len += formatex(menu[len], sizeof menu - 1 - len, "^n\d2. Top 20^n")    }        if(find_plugin_byfile("gunxpmod_shop.amxx") != INVALID_PLUGIN_ID)    {        xKeys3 |= (MENU_KEY_3)                len += formatex(menu[len], sizeof menu - 1 - len, "\r3. \w%L^n", id, "ITEM_LIST")        if ( is_user_alive(id) )        {            xKeys3 |= (MENU_KEY_4)                        len += formatex(menu[len], sizeof menu - 1 - len, "\r4. \w%L^n", id, "UNLOCKS_SHOP_TEXT")        }    }        len += formatex(menu[len], sizeof menu - 1 - len, "^n^n\r0.\w %L", id, "EXIT_MENU")     show_menu(id, xKeys3, menu, -1, "Main Menu")} public main_menu_info(id, key){    switch (key)    {        case 0:        {            show_main_menu_info(id)                        descriptionx(id)        }        case 1:        {            showtop20(id)                        show_main_menu_info(id)        }        case 2:        {            show_main_menu_info(id)                        if(callfunc_begin( "display_items","gunxpmod_shop.amxx") == 1)            {                callfunc_push_int( id );                 callfunc_end();            }        }        case 3:        {            if(callfunc_begin("item_upgrades","gunxpmod_shop.amxx") == 1)            {                callfunc_push_int( id );                 callfunc_end();            }        }        case 9:        {            return PLUGIN_HANDLED;        }    }     return PLUGIN_HANDLED;}// Main Menu Level Stylepublic show_main_menu_level(id){    if ( !is_user_alive(id) )        return;        new szInfo[60], szChooseT[40], szLastG[40];    formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );        new menu = menu_create(szInfo , "main_menu_level");        formatex(szChooseT, charsmax(szChooseT), "%L", LANG_SERVER, "CHOOSE_TEXT");    menu_additem(menu, szChooseT, "1", 0);        formatex(szLastG, charsmax(szLastG), "%L", LANG_SERVER, "LAST_GUNS");    menu_additem(menu, szLastG, "2", 0);        new szExit[15];    formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");        menu_setprop(menu, MPROP_EXITNAME, szExit);        menu_display(id , menu , 0);} public main_menu_level(id , menu , item) {     if ( !is_user_alive(id) )    {        return PLUGIN_HANDLED;    }        #if defined ZOMBIE_PLAGUE    if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )        return PLUGIN_HANDLED;    #endif        if(item == MENU_EXIT)     {         menu_destroy(menu);         return PLUGIN_HANDLED;    }     new data[6], iName[64];    new access, callback;    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);     new item_id = str_to_num(data);        switch (item_id)    {        case 1: // show pistols        {            show_menu_level_pistol(id);        }        case 2: // last weapons        {            if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )            {                give_weapon_menu(id, g_remember_selection[id], 1, 1);                give_weapon_menu(id, g_remember_selection_pistol[id], 0, 0);            }            else if ( PlayerLevel[id] < MAX_PISTOLS_MENU )            {                give_weapon_menu(id, g_remember_selection_pistol[id], 1, 1);            }        }    }     menu_destroy(menu);     return PLUGIN_HANDLED;}// Menu Level Style Pistolspublic show_menu_level_pistol(id){    if ( !is_user_alive(id) )        return;        new szInfo[60];    formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );        new menu = menu_create(szInfo , "pistol_menu");        for (new item_id = 0; item_id < MAX_PISTOLS_MENU; item_id++)    {        new szItems[60], szTempid[32];                    if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )        {            formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )             num_to_str(item_id, szTempid, charsmax(szTempid) );             menu_additem(menu, szItems, szTempid, 0);        }                    else        {            formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )            menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));        }    }        new szNext[15], szBack[15], szExit[15];    formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");    formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");    formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");        menu_setprop(menu, MPROP_BACKNAME, szBack)     menu_setprop(menu, MPROP_NEXTNAME, szNext)     menu_setprop(menu, MPROP_EXITNAME, szExit)         menu_display(id , menu , 0); }public pistol_menu(id , menu , item) {     if ( !is_user_alive(id) )    {        return PLUGIN_HANDLED;    }        #if defined ZOMBIE_PLAGUE    if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )        return PLUGIN_HANDLED;    #endif        if(item == MENU_EXIT)     {         menu_destroy(menu);         return PLUGIN_HANDLED;    }     new data[6], iName[64];    new access, callback;    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);     new item_id = str_to_num(data);     g_remember_selection_pistol[id] = item_id;        give_weapon_menu(id, item_id, 1, 1);        if ( PlayerLevel[id] > MAX_PISTOLS_MENU - 1 )    {        show_menu_level(id);    }     menu_destroy(menu);     return PLUGIN_HANDLED;}// Menu Level Style Primarypublic show_menu_level(id){    if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )        return;        new szInfo[100];    formatex(szInfo, charsmax(szInfo), "%L", LANG_SERVER, "TITLE_MENU", PlayerLevel[id], PlayerXp[id], LEVELS[PlayerLevel[id]] );        new menu = menu_create(szInfo , "level_menu");        for (new item_id = MAX_PISTOLS_MENU; item_id < MAXLEVEL; item_id++)    {        new szItems[512], szTempid[32];                    if ( PlayerLevel[id] >= GUN_LEVELS[item_id] )        {            formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "ACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )             num_to_str(item_id, szTempid, charsmax(szTempid) );             menu_additem(menu, szItems, szTempid, 0);        }        else        {            formatex(szItems, charsmax(szItems), "%L", LANG_SERVER, "INACTIVE_MENU", RANK[item_id], GUN_LEVELS[item_id] )            menu_additem(menu, szItems, "999", 0, menu_makecallback("CallbackMenu"));        }    }        new szNext[15], szBack[15], szExit[15];    formatex(szBack, charsmax(szBack), "%L", LANG_SERVER, "BACK_MENU");    formatex(szNext, charsmax(szNext), "%L", LANG_SERVER, "NEXT_MENU");    formatex(szExit, charsmax(szExit), "%L", LANG_SERVER, "EXIT_MENU");        menu_setprop(menu, MPROP_BACKNAME, szBack)     menu_setprop(menu, MPROP_NEXTNAME, szNext)     menu_setprop(menu, MPROP_EXITNAME, szExit)         menu_display(id , menu , 0); }public level_menu(id , menu , item) {     if ( !is_user_alive(id) || PlayerLevel[id] < MAX_PISTOLS_MENU )    {        return PLUGIN_HANDLED;    }        #if defined ZOMBIE_PLAGUE    if ( zp_has_round_started() && cs_get_user_team(id) == CS_TEAM_T )        return PLUGIN_HANDLED;    #endif        if(item == MENU_EXIT)     {         menu_destroy(menu);         return PLUGIN_HANDLED;    }     new data[6], iName[64];    new access, callback;    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);     new item_id = str_to_num(data);     g_remember_selection[id] = item_id;        give_weapon_menu(id, item_id, 0, 0);        menu_destroy(menu);     return PLUGIN_HANDLED;}public CallbackMenu(id, menu, item) {     return ITEM_DISABLED; } // Selected by menu or remember selection and give itempublic give_weapon_menu(id, selection, strip, givegren){    #if defined ZOMBIE_SWARM    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled) )     {        if ( strip )        {            StripPlayerWeapons(id);        }                if ( get_pcvar_num(enable_grenades) && givegren )        {            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);            give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);        }                give_item(id, WEAPONCONST[selection]);         cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])    }    #endif        #if defined ZOMBIE_INFECTION || defined NORMAL_MOD    if(is_user_alive(id) && get_pcvar_num(p_Enabled))     {        if ( strip )        {            StripPlayerWeapons(id);        }                if ( get_pcvar_num(enable_grenades) && givegren )        {            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);            give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);        }                give_item(id, WEAPONCONST[selection]);         cs_set_user_bpammo(id, AMMOCONST[selection], AMMO2CONST[selection])    }    #endif}public give_weapon(id){    #if defined ZOMBIE_SWARM    if( is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(p_Enabled))     {        StripPlayerWeapons(id);                if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )        {            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);            give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);        }                give_item(id, WEAPONCONST[PlayerLevel[id]]);                    cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])    }    #endif        #if defined ZOMBIE_INFECTION || defined NORMAL_MOD    if(is_user_alive(id) && get_pcvar_num(p_Enabled))     {        StripPlayerWeapons(id);                if ( get_pcvar_num(enable_grenades) && get_pcvar_num(level_style) )        {            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, FLASHBANG_LEVEL[PlayerLevel[id]]);            give_item(id, HEGRENADE_LEVEL[PlayerLevel[id]]);            give_item(id, SMOKEGRENADE_LEVEL[PlayerLevel[id]]);        }         give_item(id, WEAPONCONST[PlayerLevel[id]]);         cs_set_user_bpammo(id, AMMOCONST[PlayerLevel[id]], AMMO2CONST[PlayerLevel[id]])    }    #endif}public set_sprite(p_origin[3], sprite, radius){    // Explosion    message_begin(MSG_BROADCAST, SVC_TEMPENTITY, p_origin)    write_byte(TE_EXPLOSION)    write_coord(p_origin[0])    write_coord(p_origin[1])    write_coord(p_origin[2])    write_short(sprite)    write_byte(radius)    write_byte(15)    write_byte(4)    message_end()}//Shows Top 20public showtop20(id){    if( !get_pcvar_num(p_Enabled) && !get_pcvar_num(show_rank) )        return;        static Sort[33][2];    new players[32],num,count,index;    get_players(players,num);        for(new i = 0; i < num; i++)    {        index = players[i];        Sort[count][0] = index;        Sort[count][1] = PlayerXp[index];        count++;    }        SortCustom2D(Sort,count,"CompareXp");    new motd[1501],iLen;    iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>");    iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Experience");        new y = clamp(count,0,20);    new name[32],kindex;        for(new x = 0; x < y; x++)    {        kindex = Sort[x][0];        get_user_name(kindex,name,sizeof name - 1);        iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]);    }    iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>");    show_motd(id,motd, "GunXpMod Top 20");}public CompareXp(elem1[], elem2[]){    if(elem1[1] > elem2[1])        return -1;    else if(elem1[1] < elem2[1])        return 1;        return 0;} // Command to set player Levelpublic cmd_give_level(id, level, cid) {    if( !cmd_access(id, level, cid, 3) || !get_pcvar_num(p_Enabled) )    {        return PLUGIN_HANDLED;    }        new Arg1[64], Target    read_argv(1, Arg1, 63)    Target = cmd_target(id, Arg1, 0)        new iLevel[32], Value    read_argv(2, iLevel, 31)    Value = str_to_num(iLevel)        if(iLevel[0] == '-')     {        console_print(id, "You can't have a '-' in the value!")        return PLUGIN_HANDLED;    }        if(!Target)     {        console_print(id, "Target not found!")        return PLUGIN_HANDLED;    }        if(Value > MAXLEVEL-1)    {        console_print(id, "You can't set a more than %d!", MAXLEVEL-1)        return PLUGIN_HANDLED;    }        if(Value < 1)    {        console_print(id, "You can't set less than 1!")        return PLUGIN_HANDLED;    }        new AdminName[32]    get_user_name(id, AdminName, 31)            new TargetName[32]    get_user_name(Target, TargetName, 31)        PlayerLevel[Target] = Value - 1    PlayerXp[Target] = LEVELS[PlayerLevel[Target]]    check_level(Target)        client_printcolor(Target, "/gADMIN: /ctr%s /yhas set your level to /g%d", AdminName, Value)     return PLUGIN_HANDLED;} // ============================================================////                          [~ Saving datas ~]                 //// ============================================================//public MySQLx_Init(){    if ( !get_pcvar_num(p_Enabled) || !get_pcvar_num(save_type) )        return;        new szHost[64], szUser[32], szPass[32], szDB[128];        get_pcvar_string( mysqlx_host, szHost, charsmax( szHost ) );    get_pcvar_string( mysqlx_user, szUser, charsmax( szUser ) );    get_pcvar_string( mysqlx_pass, szPass, charsmax( szPass ) );    get_pcvar_string( mysqlx_db, szDB, charsmax( szDB ) );        g_hTuple = SQL_MakeDbTuple( szHost, szUser, szPass, szDB );        for ( new i = 0; i < sizeof szTables; i++ )    {        SQL_ThreadQuery( g_hTuple, "QueryCreateTable", szTables[i])    }}public QueryCreateTable( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) {     if( iFailState == TQUERY_CONNECT_FAILED     || iFailState == TQUERY_QUERY_FAILED )     {         log_amx( "%s", szError );                 return;    } } SaveLevel(id){     if ( get_pcvar_num(savexp) )    {        if ( !get_pcvar_num(save_type) )        {            new szData[256];            new szKey[64];                        formatex( szKey , 63 , "%s-ID" , g_szAuthID[id]);            formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );                    nvault_set( g_Vault , szKey , szData );        }        else        {               static szQuery[ 128 ];              formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", g_szAuthID[id] , PlayerLevel[id], PlayerXp[id] );                    SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);        }    }    else    {        if ( !get_pcvar_num(save_type) )        {            new szData[256];            new szKey[64];                        formatex( szKey , 63 , "%s-IP" , g_szAuthIP[id] );            formatex( szData , 255 , "%i#%i#" , PlayerLevel[id], PlayerXp[id] );                    nvault_set( g_Vault , szKey , szData );        }        else        {            static szQuery[ 128 ];              formatex( szQuery, 127, "REPLACE INTO `mytable` (`player_id`, `player_level`, `player_xp`) VALUES ('%s', '%d', '%d');", g_szAuthIP[id] , PlayerLevel[id], PlayerXp[id] );                    SQL_ThreadQuery( g_hTuple, "QuerySetData", szQuery);        }    }} LoadLevel(id){    if ( get_pcvar_num(savexp) )    {        if ( !get_pcvar_num(save_type) )        {            new szData[256];            new szKey[40];             formatex( szKey , 39 , "%s-ID" , g_szAuthID[id] );             formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id])                         nvault_get(g_Vault, szKey, szData, 255)              replace_all(szData , 255, "#", " ")            new xp[32], level[32]             parse(szData, level, 31, xp, 31)             PlayerLevel[id] = str_to_num(level)            PlayerXp[id] = str_to_num(xp)          }        else        {            static szQuery[ 128 ], iData[ 1 ];             formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", g_szAuthID[id] );                  iData[ 0 ] = id;            SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );        }    }    else    {        if ( !get_pcvar_num(save_type) )        {            new szData[256];            new szKey[40];             formatex( szKey , 39 , "%s-IP" , g_szAuthIP[id] );             formatex(szData , 255, "%i#%i#", PlayerLevel[id], PlayerXp[id])                         nvault_get(g_Vault, szKey, szData, 255)              replace_all(szData , 255, "#", " ")            new xp[32], level[32]             parse(szData, level, 31, xp, 31)             PlayerLevel[id] = str_to_num(level)            PlayerXp[id] = str_to_num(xp)         }        else        {            static szQuery[ 128 ], iData[ 1 ];             formatex( szQuery, 127, "SELECT `player_level`, `player_xp` FROM `mytable` WHERE ( `player_id` = '%s' );", g_szAuthIP[id] );                  iData[ 0 ] = id;            SQL_ThreadQuery( g_hTuple, "QuerySelectData", szQuery, iData, 1 );        }    }}public QuerySelectData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) {     if( iFailState == TQUERY_CONNECT_FAILED     || iFailState == TQUERY_QUERY_FAILED )     {         log_amx( "%s", szError );                return;    }     else     {         new id = iData[ 0 ];                new ColLevel = SQL_FieldNameToNum(hQuery, "player_level")         new ColXp = SQL_FieldNameToNum(hQuery, "player_xp")                while (SQL_MoreResults(hQuery))         {            PlayerLevel[id] = SQL_ReadResult(hQuery, ColLevel);            PlayerXp[id] = SQL_ReadResult(hQuery, ColXp);                                SQL_NextRow(hQuery)        }    } }public QuerySetData( iFailState, Handle:hQuery, szError[ ], iError, iData[ ], iDataSize, Float:fQueueTime ) {     if( iFailState == TQUERY_CONNECT_FAILED     || iFailState == TQUERY_QUERY_FAILED )     {         log_amx( "%s", szError );                 return;    } } // ============================================================////                          [~ Natives ~]                      //// ============================================================//// Native: get_user_xppublic native_get_user_xp(id){    return PlayerXp[id];}// Native: set_user_xppublic native_set_user_xp(id, amount){    PlayerXp[id] = amount;}// Native: get_user_levelpublic native_get_user_level(id){    return PlayerLevel[id];}// Native: set_user_xppublic native_set_user_level(id, amount){    PlayerLevel[id] = amount;}// Native: Gets user level by Xppublic native_get_user_max_level(id){    return LEVELS[PlayerLevel[id]];}// ============================================================////                          [~ Stocks ~]                       //// ============================================================//stock client_printcolor(const id, const input[], any:...){    new count = 1, players[32];    static msg[191];    vformat(msg,190,input,3);    replace_all(msg,190,"/g","^4");// green txt    replace_all(msg,190,"/y","^1");// orange txt    replace_all(msg,190,"/ctr","^3");// team txt    replace_all(msg,190,"/w","^0");// team txt    if (id) players[0] = id; else get_players(players,count,"ch");    for (new i = 0; i < count; i++)        if (is_user_connected(players[i]))        {            message_begin(MSG_ONE_UNRELIABLE, SayTxT, _, players[i]);            write_byte(players[i]);            write_string(msg);            message_end();        }}   public StripPlayerWeapons(id) {     strip_user_weapons(id)     set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0)     give_item(id, "weapon_knife");} 

Re: GunXP ir UL Complite error Gal galetumete istaisyti :/

Posted: 2015 May 09 09:38
by ArtHa123
:facepalm: gunxpmod.cfg įsikelk į scripting aplankalą, gal blet skaityt nemoki, kad negali jo perskaityt?

Re: GunXP ir UL Complite error Gal galetumete istaisyti :/

Posted: 2015 May 10 00:35
by Aka
ArtHa123 wrote::facepalm: gunxpmod.cfg įsikelk į scripting aplankalą, gal blet skaityt nemoki, kad negali jo perskaityt?
Nu dekui nepagailesiu +karma :liux: visdelto daug ieskojau su situ error. Kur tik reikejo ikelti. :facepalm:

Re: GunXP ir UL Complite error Gal galetumete istaisyti :/

Posted: 2015 May 10 13:20
by laimiukas3
Aka wrote:
ArtHa123 wrote::facepalm: gunxpmod.cfg įsikelk į scripting aplankalą, gal blet skaityt nemoki, kad negali jo perskaityt?
Nu dekui nepagailesiu +karma :liux: visdelto daug ieskojau su situ error. Kur tik reikejo ikelti. :facepalm:
tu tiesiog visiskas daunas esi :D tau reigtu cfg i galva isidet :D