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Klausimelis...
Posted: 2011 May 08 20:05
by psychical
Kaip suzinoti mirties priezastys? Ir beto kokios dar yra mirties priezasti be situ:
Headshot
Simple Kill
Suicide
Grenade Kill
Knife Kill
Primary Kill
Secondary Kill
Kas dar yra?
Re: Klausimelis...
Posted: 2011 May 08 21:37
by aaarnas
Primary Kill
Secondary Kill
Tokių nėra.
Code: Select all
// Instant damage values for use with gmsgDamage 3rd value write_long(BIT)#define DMG_GENERIC 0 // Generic damage was done#define DMG_CRUSH (1<<0) // Crushed by falling or moving object#define DMG_BULLET (1<<1) // Shot#define DMG_SLASH (1<<2) // Cut, clawed, stabbed#define DMG_BURN (1<<3) // Heat burned#define DMG_FREEZE (1<<4) // Frozen#define DMG_FALL (1<<5) // Fell too far#define DMG_BLAST (1<<6) // Explosive blast damage#define DMG_CLUB (1<<7) // Crowbar, punch, headbutt#define DMG_SHOCK (1<<8) // Electric shock#define DMG_SONIC (1<<9) // Sound pulse shockwave#define DMG_ENERGYBEAM (1<<10) // Laser or other high energy beam #define DMG_NEVERGIB (1<<12) // With this bit OR'd in, no damage type will be able to gib victims upon death#define DMG_ALWAYSGIB (1<<13) // With this bit OR'd in, any damage type can be made to gib victims upon death.#define DMG_DROWN (1<<14) // Drowning#define DMG_PARALYZE (1<<15) // Slows affected creature down#define DMG_NERVEGAS (1<<16) // Nerve toxins, very bad#define DMG_POISON (1<<17) // Blood poisioning#define DMG_RADIATION (1<<18) // Radiation exposure#define DMG_DROWNRECOVER (1<<19) // Drowning recovery#define DMG_ACID (1<<20) // Toxic chemicals or acid burns#define DMG_SLOWBURN (1<<21) // In an oven#define DMG_SLOWFREEZE (1<<22) // In a subzero freezer#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)#define DMG_TIMEBASED (~(0x3fff)) // Mask for time-based damage
Re: Klausimelis...
Posted: 2011 May 08 21:48
by psychical
aaarnas wrote:Primary Kill
Secondary Kill
Tokių nėra.
Code: Select all
// Instant damage values for use with gmsgDamage 3rd value write_long(BIT)#define DMG_GENERIC 0 // Generic damage was done#define DMG_CRUSH (1<<0) // Crushed by falling or moving object#define DMG_BULLET (1<<1) // Shot#define DMG_SLASH (1<<2) // Cut, clawed, stabbed#define DMG_BURN (1<<3) // Heat burned#define DMG_FREEZE (1<<4) // Frozen#define DMG_FALL (1<<5) // Fell too far#define DMG_BLAST (1<<6) // Explosive blast damage#define DMG_CLUB (1<<7) // Crowbar, punch, headbutt#define DMG_SHOCK (1<<8) // Electric shock#define DMG_SONIC (1<<9) // Sound pulse shockwave#define DMG_ENERGYBEAM (1<<10) // Laser or other high energy beam #define DMG_NEVERGIB (1<<12) // With this bit OR'd in, no damage type will be able to gib victims upon death#define DMG_ALWAYSGIB (1<<13) // With this bit OR'd in, any damage type can be made to gib victims upon death.#define DMG_DROWN (1<<14) // Drowning#define DMG_PARALYZE (1<<15) // Slows affected creature down#define DMG_NERVEGAS (1<<16) // Nerve toxins, very bad#define DMG_POISON (1<<17) // Blood poisioning#define DMG_RADIATION (1<<18) // Radiation exposure#define DMG_DROWNRECOVER (1<<19) // Drowning recovery#define DMG_ACID (1<<20) // Toxic chemicals or acid burns#define DMG_SLOWBURN (1<<21) // In an oven#define DMG_SLOWFREEZE (1<<22) // In a subzero freezer#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)#define DMG_TIMEBASED (~(0x3fff)) // Mask for time-based damage
Dq, taciau dar 1 klausimelis, isivaizduokim yra tas "vehicle" - kai nuzudomas su masina zmogus, kaip padaryti, kad rodytu kas nuzude? ir kaip pakeisti ta gfx (jei neklystu) kad rodytu ?
Re: Klausimelis...
Posted: 2011 May 08 22:00
by hleV
Paieškok Vehicle Kills (atrodo taip vadinasi) plugino, ten rodo žudyką.
Re: Klausimelis...
Posted: 2011 May 08 22:11
by psychical
hleV wrote:Paieškok Vehicle Kills (atrodo taip vadinasi) plugino, ten rodo žudyką.
kiek zinau yra toks. Ir rodo taip

- a.PNG (2.67 KiB) Viewed 4996 times
. O as noriu kad rodytu taip:

- b.PNG (7.28 KiB) Viewed 4996 times
Pagal ideja, tai turetu buti plguinas

Re: Klausimelis...
Posted: 2011 May 09 13:02
by hleV
Reikia 4-tą DeathMsg argumentą pakeist į "func_train" ar panašiai.
Re: Klausimelis...
Posted: 2011 May 11 20:37
by psychical
Kokio trumpo koduko negaletum parasyt? Plz... Nerandu as niekur tos funkcjos...
Re: Klausimelis...
Posted: 2011 May 12 13:21
by beast
Re: Klausimelis...
Posted: 2011 May 12 13:47
by psychical
Dq, per daug durnas, kad naudociaus paieska... (kartais)