csdeath exploit

Forumas skirtas spręsti problemas iškilusias su CS 1.6 serveriais.
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aaarnas
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Re: csdeath exploit

Post by aaarnas »

Palikau CS pasaulį ;/ . Nebepasiekiamas.

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beast
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Re: csdeath exploit

Post by beast »

Valve išleido fixą:
We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with "-beta hlbeta" on the command line. This update continues on some exploit fixes we have already shipped within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes server hang/stall).


There is also a couple client side fixes, if you run your Steam client with "-beta hlbeta" on its command line and run Half-Life games you will have some fixes that prevent server redirection.

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ShoX
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Re: csdeath exploit

Post by ShoX »

beast wrote:Valve išleido fixą:
We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with "-beta hlbeta" on the command line. This update continues on some exploit fixes we have already shipped within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes server hang/stall).


There is also a couple client side fixes, if you run your Steam client with "-beta hlbeta" on its command line and run Half-Life games you will have some fixes that prevent server redirection.
cia dproto?

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aaarnas
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Re: csdeath exploit

Post by aaarnas »

Ne, čia serverio atnaujinimas.
./steam -command update -game cstrike -beta hlbeta -retry -verify_all -dir .
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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beast
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Re: csdeath exploit

Post by beast »

Pasirodo, po to buvo išleisti dar du update'ai, nes pirmasis ne pilnai ištaisė šį exploit'ą...
We have released an update to the beta, run the hldsupdatetool with "-beta hlbeta" to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a sv_downloadurl


The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re-architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering).

- Alfred
- rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times
- Increased "sv_filetransfermaxsize" back to 10mbytes by default
- Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit.
If you run 1000FPS server and still have a problem, stop running a 1000FPS server.
:8:

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aaarnas
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Re: csdeath exploit

Post by aaarnas »

beast wrote:
- rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times
- Increased "sv_filetransfermaxsize" back to 10mbytes by default
- Added "sv_allow_dlfile" cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack)
- Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games
- Added sv_logsecret support, same implementation as on Source engine
- Rate limit user voice data to one per frame, fixes voice_inputdata exploit.
If you run 1000FPS server and still have a problem, stop running a 1000FPS server.
:8:
The hell? :8:
Palikau CS pasaulį ;/ . Nebepasiekiamas.

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