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top15 background

Posted: 2014 Dec 13 14:56
by iFreak
Tiesiog reikia kodo man , meginau bet nesigauna man :D

Meginau:

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    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=utf-8><img src='http://google.lt/nuotrauka><font color=#ffffff><pre>")
statsx:

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/* AMX Mod X*   StatsX Plugin** by the AMX Mod X Development Team*  originally developed by OLO** This file is part of AMX Mod X.***  This program is free software; you can redistribute it and/or modify it*  under the terms of the GNU General Public License as published by the*  Free Software Foundation; either version 2 of the License, or (at*  your option) any later version.**  This program is distributed in the hope that it will be useful, but*  WITHOUT ANY WARRANTY; without even the implied warranty of*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU*  General Public License for more details.**  You should have received a copy of the GNU General Public License*  along with this program; if not, write to the Free Software Foundation, *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA**  In addition, as a special exception, the author gives permission to*  link the code of this program with the Half-Life Game Engine ("HL*  Engine") and Modified Game Libraries ("MODs") developed by Valve, *  L.L.C ("Valve"). You must obey the GNU General Public License in all*  respects for all of the code used other than the HL Engine and MODs*  from Valve. If you modify this file, you may extend this exception*  to your version of the file, but you are not obligated to do so. If*  you do not wish to do so, delete this exception statement from your*  version.*/ //--------------------------------#include <amxmodx>#include <amxmisc>#include <csx>//-------------------------------- // Uncomment to activate log debug messages.//#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds).#define HUD_DURATION_CVAR   "amx_statsx_duration"#define HUD_DURATION        "12.0" // HUD statistics stop relative freeze end in seconds.// To stop before freeze end use a negative value.#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"#define HUD_FREEZE_LIMIT        "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic.#define HUD_MIN_DURATION    0.2 // Config plugin constants.#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1// For example:// public ShowAttackers = 1// However amx_statscfg command is recommended public KillerChat           = 0 // displays killer hp&ap to victim console                                 // and screen public ShowAttackers        = 0 // shows attackerspublic ShowVictims          = 0 // shows victimspublic ShowKiller           = 0 // shows killerpublic ShowTeamScore        = 0 // shows team score at round endpublic ShowTotalStats       = 0 // shows round total statspublic ShowBestScore        = 0 // shows rounds best scored playerpublic ShowMostDisruptive   = 0 // shows rounds most disruptive player public EndPlayer            = 0 // displays player stats at the end of mappublic EndTop15             = 0 // displays top15 at the end of map public SayHP                = 0 // displays information about user killerpublic SayStatsMe           = 0 // displays user's stats and rankpublic SayRankStats         = 0 // displays user's rank statspublic SayMe                = 0 // displays user's statspublic SayRank              = 0 // displays user's rankpublic SayReport            = 0 // report user's weapon status to teampublic SayScore             = 0 // displays team's map scorepublic SayTop15             = 0 // displays first 15 playerspublic SayStatsAll          = 0 // displays all players stats and rank public ShowStats            = 1 // set client HUD-stats switched off by defaultpublic ShowDistHS           = 0 // show distance and HS in attackers and                                //  victims HUD listspublic ShowFullStats        = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo         = 0 // displays rank info when spectating // Standard Contstants.#define MAX_TEAMS               2#define MAX_PLAYERS             32 + 1 #define MAX_NAME_LENGTH         31#define MAX_WEAPON_LENGTH       31#define MAX_TEXT_LENGTH         255#define MAX_BUFFER_LENGTH       2047 // User stats parms id#define STATS_KILLS             0#define STATS_DEATHS            1#define STATS_HS                2#define STATS_TKS               3#define STATS_SHOTS             4#define STATS_HITS              5#define STATS_DAMAGE            6 // Global player flags.new BODY_PART[8][] ={    "WHOLEBODY",     "HEAD",     "CHEST",     "STOMACH",     "LEFTARM",     "RIGHTARM",     "LEFTLEG",     "RIGHTLEG"} // Killer information, save killer info at the time when player is killed.#define KILLED_KILLER_ID        0   // Killer userindex/user-ID#define KILLED_KILLER_HEALTH    1   // Killer's health#define KILLED_KILLER_ARMOUR    2   // Killer's armour#define KILLED_TEAM             3   // Killer's team#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu new g_iPluginMode                                   = 0 new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS]                       = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}new Float:g_fShowStatsTime                          = 0.0new Float:g_fFreezeTime                             = 0.0new Float:g_fFreezeLimitTime                        = 0.0new Float:g_fHUDDuration                            = 0.0 new g_iRoundEndTriggered                            = 0new g_iRoundEndProcessed                            = 0 new Float:g_fStartGame                              = 0.0new g_izTeamScore[MAX_TEAMS]                        = {0, ...}new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}new g_izTeamRndStats[MAX_TEAMS][8]new g_izTeamGameStats[MAX_TEAMS][8]new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]new g_izUserRndStats[MAX_PLAYERS][8]new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all varsnew g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = "" new t_sText[MAX_TEXT_LENGTH + 1]                    = ""new t_sName[MAX_NAME_LENGTH + 1]                    = ""new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = "" new g_HudSync_EndRoundnew g_HudSync_SpecInfo //--------------------------------// Initialize//--------------------------------public plugin_init(){    // Register plugin.    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")    register_dictionary("statsx.txt")     // Register events.    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")    register_event("ResetHUD", "eventResetHud", "be")    register_event("RoundTime", "eventStartRound", "bc")    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")    register_event("TeamScore", "eventTeamScore", "a")    register_event("30", "eventIntermission", "a")    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")    register_event("StatusValue", "eventShowRank", "bd", "1=2")     // Register commands.    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")     // Register menus.    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")     // Register special configuration setting and default value.    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG    register_clcmd("say /hudtest", "cmdHudTest")#endif     register_cvar(HUD_DURATION_CVAR, HUD_DURATION)    register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)     // Init buffers and some global vars.    g_sBuffer[0] = 0    save_team_chatscore()        g_HudSync_EndRound = CreateHudSyncObj()    g_HudSync_SpecInfo = CreateHudSyncObj()} public plugin_cfg(){    new addStast[] = "amx_statscfg add ^"%s^" %s"     server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")    server_cmd(addStast, "ST_SAY_HP", "SayHP")    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")    server_cmd(addStast, "ST_SAY_ME", "SayMe")    server_cmd(addStast, "ST_SAY_RANK", "SayRank")    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")     // Update local configuration vars with value in cvars.    get_config_cvars()} // Set hudmessage format.set_hudtype_killer(Float:fDuration)    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration){    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)} set_hudtype_attacker(Float:fDuration)    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration)    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode(){    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)} #if defined STATSX_DEBUGpublic cmdHudTest(id){    new i, iLen    iLen = 0        for (i = 1; i < 20; i++)        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")        set_hudtype_killer(50.0)    show_hudmessage(id, "%s", g_sBuffer)}#endif // Stats formulasFloat:accuracy(izStats[8]){    if (!izStats[STATS_SHOTS])        return (0.0)        return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))} Float:effec(izStats[8]){    if (!izStats[STATS_KILLS])        return (0.0)        return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))} // Distance formula (metric)Float:distance(iDistance){    return float(iDistance) * 0.0254} // Get plugin config flags.set_plugin_mode(id, sFlags[]){    if (sFlags[0])        g_iPluginMode = read_flags(sFlags)        get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)    console_print(id, "%L", id, "MODE_SET_TO", t_sText)        return g_iPluginMode} // Get config parameters.get_config_cvars(){    g_fFreezeTime = get_cvar_float("mp_freezetime")        if (g_fFreezeTime < 0.0)        g_fFreezeTime = 0.0     g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)        if (g_fHUDDuration < 1.0)        g_fHUDDuration = 1.0     g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)} // Get and format attackers header and list.get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]){    new izStats[8], izBody[8]    new iAttacker    new iFound, iLen    new iMaxPlayer = get_maxplayers()     iFound = 0    sBuffer[0] = 0     // Get and format header. Add killing attacker statistics if user is dead.    // Make sure shots is greater than zero or division by zero will occur.    // To print a '%', 4 of them must done in a row.    izStats[STATS_SHOTS] = 0    iAttacker = g_izKilled[id][KILLED_KILLER_ID]        if (iAttacker)        get_user_astats(id, iAttacker, izStats, izBody)        if (izStats[STATS_SHOTS] && ShowFullStats)    {        get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")    }    else        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")     // Get and format attacker list.    for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)    {        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))        {            iFound = 1            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)                        if (izStats[STATS_KILLS])            {                if (!ShowDistHS)                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)                else if (izStats[STATS_HS])                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))                else                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))            }            else                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")        }    }        if (!iFound)        sBuffer[0] = 0        return iFound} // Get and format victims header and listget_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]){    new izStats[8], izBody[8]    new iVictim    new iFound, iLen    new iMaxPlayer = get_maxplayers()     iFound = 0    sBuffer[0] = 0     // Get and format header.    // Make sure shots is greater than zero or division by zero will occur.    // To print a '%', 4 of them must done in a row.    izStats[STATS_SHOTS] = 0    get_user_vstats(id, 0, izStats, izBody)        if (izStats[STATS_SHOTS])        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")    else        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")     for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)    {        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))        {            iFound = 1            get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)                        if (izStats[STATS_DEATHS])            {                if (!ShowDistHS)                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn)                else if (izStats[STATS_HS])                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))                else                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",                                     izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))            }            else                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")        }    }        if (!iFound)        sBuffer[0] = 0     return iFound} // Get and format kill info.get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]){    new iFound, iLen     iFound = 0    sBuffer[0] = 0     if (iKiller && iKiller != id)    {        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]         iFound = 1        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)         izAStats[STATS_HITS] = 0        izAStats[STATS_DAMAGE] = 0        t_sWpn[0] = 0        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)         izVStats[STATS_HITS] = 0        izVStats[STATS_DAMAGE] = 0        get_user_vstats(id, iKiller, izVStats, iaVBody)         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])    }        return iFound} // Get and format most disruptive.add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]){    new id, iMaxDamageId, iMaxDamage, iMaxHeadShots     iMaxDamageId = 0    iMaxDamage = 0    iMaxHeadShots = 0     // Find player.    for (id = 1; id < MAX_PLAYERS; id++)    {        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))        {            iMaxDamageId = id            iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]        }    }     // Format statistics.    if (iMaxDamageId)    {        id = iMaxDamageId                new Float:fGameEff = effec(g_izUserGameStats[id])        new Float:fRndAcc = accuracy(g_izUserRndStats[id])                format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],                 g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)    }        return iMaxDamageId} // Get and format best score.add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]){    new id, iMaxKillsId, iMaxKills, iMaxHeadShots     iMaxKillsId = 0    iMaxKills = 0    iMaxHeadShots = 0     // Find player    for (id = 1; id < MAX_PLAYERS; id++)    {        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))        {            iMaxKillsId = id            iMaxKills = g_izUserRndStats[id][STATS_KILLS]            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]        }    }     // Format statistics.    if (iMaxKillsId)    {        id = iMaxKillsId                new Float:fGameEff = effec(g_izUserGameStats[id])        new Float:fRndAcc = accuracy(g_izUserRndStats[id])                format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],                 iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)    }        return iMaxKillsId} // Get and format team score.add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]){    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]     // Calculate team stats    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)    {        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])    }     // Format round team stats, MOTD    format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],             fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)} // Get and format team stats, chat versionsave_team_chatscore(){    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]     // Calculate team stats    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)    {        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])    }     // Format game team stats, chat    format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],             fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")} // Get and format total stats.add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]){    format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",             g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)} // Get and format a user's list of body hits from an attacker.add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]){    new iFound = 0        if (iAttacker && iAttacker != id)    {        new izStats[8], izBody[8], iLen         izStats[STATS_HITS] = 0        get_user_astats(id, iAttacker, izStats, izBody)         if (izStats[STATS_HITS])        {            iFound = 1            iLen = strlen(sBuffer)            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)                        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)                        for (new i = 1; i < 8; i++)            {                if (!izBody[i])                    continue                                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])            }        }    }        return iFound} // Get and format killed stats: killer hp, ap, hits.format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]){    new iFound = 0        if (iKiller && iKiller != id)    {        new izStats[8], izBody[8]        new iLen                iFound = 1        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)        izStats[STATS_HITS] = 0        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)         iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),                         g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])         if (izStats[STATS_HITS])        {            for (new i = 1; i < 8; i++)            {                if (!izBody[i])                    continue                                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])            }        }        else            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")    }    else        format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")        return iFound} // Get and format killed stats: hits, damage on killer.format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]){    new iFound = 0    new izStats[8]    new izBody[8]    new iLen     izStats[STATS_HITS] = 0    izStats[STATS_DAMAGE] = 0    get_user_vstats(id, iKiller, izStats, izBody)     if (iKiller && iKiller != id)    {        iFound = 1        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])    }    else        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])     if (izStats[STATS_HITS])    {        for (new i = 1; i < 8; i++)        {            if (!izBody[i])                continue                        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])        }    }    else        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")        return iFound} // Get and format top 15.format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]){    new iMax = get_statsnum()    new izStats[8], izBody[8]    new iLen = 0     if (iMax > 15)        iMax = 15     new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]        format(lKills, 15, "%L", LANG_SERVER, "KILLS")    format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")    format(lHits, 15, "%L", LANG_SERVER, "HITS")    format(lShots, 15, "%L", LANG_SERVER, "SHOTS")    format(lEff, 15, "%L", LANG_SERVER, "EFF")    format(lAcc, 15, "%L", LANG_SERVER, "ACC")        ucfirst(lEff)    ucfirst(lAcc)     iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<meta charset=utf-8><img src='http://google.lt/nuotrauka><font color=#ffffff><pre>")    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)        for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)    {        get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)        replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")        replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS],                         izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))    }} // Get and format rank stats.format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0){    new izStats[8] = {0, ...}    new izBody[8]    new iRankPos, iLen    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]        format(lKills, 15, "%L", id, "KILLS")    format(lDeaths, 15, "%L", id, "DEATHS")    format(lHits, 15, "%L", id, "HITS")    format(lShots, 15, "%L", id, "SHOTS")    format(lDamage, 15, "%L", id, "DAMAGE")    format(lEff, 15, "%L", id, "EFF")    format(lAcc, 15, "%L", id, "ACC")        ucfirst(lEff)    ucfirst(lAcc)        iRankPos = get_user_stats(id, izStats, izBody)    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))        new L_BODY_PART[8][32]        for (new i = 1; i < 8; i++)    {        format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])    }        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",                     L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5],                     izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])} // Get and format stats.format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]){    new izStats[8] = {0, ...}    new izBody[8]    new iWeapon, iLen    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]        format(lKills, 15, "%L", id, "KILLS")    format(lDeaths, 15, "%L", id, "DEATHS")    format(lHits, 15, "%L", id, "HITS")    format(lShots, 15, "%L", id, "SHOTS")    format(lDamage, 15, "%L", id, "DAMAGE")    format(lEff, 15, "%L", id, "EFF")    format(lAcc, 15, "%L", id, "ACC")    format(lWeapon, 15, "%L", id, "WEAPON")        ucfirst(lEff)    ucfirst(lAcc)        get_user_wstats(id, 0, izStats, izBody)        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",                     lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS],                     lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)        for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)    {        if (get_user_wstats(id, iWeapon, izStats, izBody))        {            xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],                             izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))        }    }} // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime){    // Bail out if there no HUD stats should be shown    // for this player or end round stats not created.    if (!g_izStatsSwitch[id]) return    if (!g_sAwardAndScore[0]) return     // If round end timer is zero clear round end stats.    if (g_fShowStatsTime == 0.0)    {        ClearSyncHud(id, g_HudSync_EndRound)#if defined STATSX_DEBUG        log_amx("Clear round end HUD stats for #%d", id)#endif    }     // Set HUD-duration to default or remaining time.    new Float:fDuration        if (fGameTime == 0.0)        fDuration = g_fHUDDuration    else    {        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime                if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)            fDuration = g_fFreezeTime + g_fFreezeLimitTime    }        // Show stats only if more time left than coded minimum.    if (fDuration >= HUD_MIN_DURATION)    {        set_hudtype_endround(fDuration)        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)#if defined STATSX_DEBUG        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)#endif    }} // Show round end stats.show_user_hudstats(id, Float:fGameTime){    // Bail out if there no HUD stats should be shown    // for this player or user stats timer is zero.    if (!g_izStatsSwitch[id]) return    if (g_fzShowUserStatsTime[id] == 0.0) return     // Set HUD-duration to default or remaining time.    new Float:fDuration        if (fGameTime == 0.0)        fDuration = g_fHUDDuration    else    {        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime                if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)            fDuration = g_fFreezeTime + g_fFreezeLimitTime    }     // Show stats only if more time left than coded minimum.    if (fDuration >= HUD_MIN_DURATION)    {        if (ShowKiller)        {            new iKiller                        iKiller = g_izKilled[id][KILLED_KILLER_ID]            get_kill_info(id, iKiller, g_sBuffer)            add_attacker_hits(id, iKiller, g_sBuffer)            set_hudtype_killer(fDuration)            show_hudmessage(id, "%s", g_sBuffer)#if defined STATSX_DEBUG            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)#endif        }                if (ShowVictims)        {            get_victims(id, g_sBuffer)            set_hudtype_victim(fDuration)            show_hudmessage(id, "%s", g_sBuffer)#if defined STATSX_DEBUG            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)#endif        }                if (ShowAttackers)        {            get_attackers(id, g_sBuffer)            set_hudtype_attacker(fDuration)            show_hudmessage(id, "%s", g_sBuffer)#if defined STATSX_DEBUG            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)#endif        }    }} //------------------------------------------------------------// Plugin commands//------------------------------------------------------------ // Set or get plugin config flags.public cmdPluginMode(id, level, cid){    if (!cmd_access(id, level, cid, 1))         return PLUGIN_HANDLED        if (read_argc() > 1)        read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)    else        g_sBuffer[0] = 0        set_plugin_mode(id, g_sBuffer)        return PLUGIN_HANDLED} // Display MOTD stats.public cmdStatsMe(id){    if (!SayStatsMe)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }     format_stats(id, g_sBuffer)    get_user_name(id, t_sName, MAX_NAME_LENGTH)    show_motd(id, g_sBuffer, t_sName)        return PLUGIN_CONTINUE} // Display MOTD rank.public cmdRankStats(id){    if (!SayRankStats)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        format_rankstats(id, g_sBuffer)    get_user_name(id, t_sName, MAX_NAME_LENGTH)    show_motd(id, g_sBuffer, t_sName)        return PLUGIN_CONTINUE} // Display MOTD top15 ranked.public cmdTop15(id){    if (!SayTop15)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        format_top15(g_sBuffer)    show_motd(id, g_sBuffer, "Top 15")        return PLUGIN_CONTINUE} // Display killer information.public cmdHp(id){    if (!SayHP)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        new iKiller = g_izKilled[id][KILLED_KILLER_ID]        format_kill_ainfo(id, iKiller, g_sBuffer)    client_print(id, print_chat, "* %s", g_sBuffer)        return PLUGIN_CONTINUE} // Display user stats.public cmdMe(id){    if (!SayMe)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        format_kill_vinfo(id, 0, g_sBuffer)    client_print(id, print_chat, "* %s", g_sBuffer)        return PLUGIN_CONTINUE} // Display user rankpublic cmdRank(id){    if (!SayRank)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }     new izStats[8], izBody[8]    new iRankPos, iRankMax    new Float:fEff, Float:fAcc        iRankPos = get_user_stats(id, izStats, izBody)    iRankMax = get_statsnum()        fEff = effec(izStats)    fAcc = accuracy(izStats)        client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)        return PLUGIN_CONTINUE} // Report user weapon status to team.public cmdReport(id){    if (!SayReport)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        new iWeapon, iClip, iAmmo, iHealth, iArmor        iWeapon = get_user_weapon(id, iClip, iAmmo)         if (iWeapon != 0)        xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)        iHealth = get_user_health(id)     iArmor = get_user_armor(id)        new lWeapon[16]        format(lWeapon, 15, "%L", id, "WEAPON")    strtolower(lWeapon)        if (iClip >= 0)    {        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)     }    else        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)         engclient_cmd(id, "say_team", g_sBuffer)        return PLUGIN_CONTINUE}  // Display team map scorepublic cmdScore(id){    if (!SayScore)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)        return PLUGIN_CONTINUE} // Client switch to enable or disable stats announcements.public cmdSwitch(id){    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1     num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)    client_cmd(id, "setinfo _amxstatsx %s", t_sText)        new lEnDis[32]        format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")    client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)        return PLUGIN_CONTINUE} // Player stats menu.public cmdStats(id){    if (!SayStatsAll)    {        client_print(id, print_chat, "%L", id, "DISABLED_MSG")        return PLUGIN_HANDLED    }        showStatsMenu(id, g_izUserMenuPosition[id] = 0)        return PLUGIN_CONTINUE} //--------------------------------// Menu//-------------------------------- public actionStatsMenu(id, key){    switch (key)    {        // Key '1' to '7', execute action on this option        case 0..6:        {            new iOption, iIndex            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key                        if (iOption >= 0 && iOption < 32)            {                iIndex = g_izUserMenuPlayers[id][iOption]                            if (is_user_connected(iIndex))                {                    switch (g_izUserMenuAction[id])                    {                        case 0: format_stats(iIndex, g_sBuffer)                        case 1: format_rankstats(iIndex, g_sBuffer, id)                        default: g_sBuffer[0] = 0                    }                                        if (g_sBuffer[0])                    {                        get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)                        show_motd(id, g_sBuffer, t_sName)                    }                }            }                        showStatsMenu(id, g_izUserMenuPosition[id])        }        // Key '8', change action        case 7:        {            g_izUserMenuAction[id]++                        if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)                g_izUserMenuAction[id] = 0                        showStatsMenu(id, g_izUserMenuPosition[id])        }        // Key '9', select next page of options        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])        // Key '10', cancel or go back to previous menu        case 9:        {            if (g_izUserMenuPosition[id] > 0)                showStatsMenu(id, --g_izUserMenuPosition[id])        }    }        return PLUGIN_HANDLED} new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos){    new iLen, iKeyMask, iPlayers    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax        get_players(g_izUserMenuPlayers[id], iPlayers)    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1        // If menu pos does not excist use last menu (if players has left)    if (iMenuPos >= iMenuPosMax)        iMenuPos = iMenuPosMax - 1     iUserIndex = iMenuPos * PPL_MENU_OPTIONS    iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)    iMenuOptionMax = iPlayers - iUserIndex        if (iMenuOptionMax > PPL_MENU_OPTIONS)         iMenuOptionMax = PPL_MENU_OPTIONS        for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)    {        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)        iKeyMask |= (1<<iMenuOption)        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)    }        iKeyMask |= MENU_KEY_8|MENU_KEY_0    iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])        if (iPlayers > iUserIndex)    {        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")        iKeyMask |= MENU_KEY_9    }        if (iMenuPos > 0)        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")    else        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")        show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")        return PLUGIN_HANDLED} //------------------------------------------------------------// Plugin events//------------------------------------------------------------ // Reset game stats on game start and restart.public eventStartGame(){    read_data(2, t_sText, MAX_TEXT_LENGTH)        if (t_sText[6] == 'w')    {        read_data(3, t_sText, MAX_TEXT_LENGTH)        g_fStartGame = get_gametime() + float(str_to_num(t_sText))    }    else        g_fStartGame = get_gametime()        return PLUGIN_CONTINUE} // Round startpublic eventStartRound(){    new iTeam, id, i        new Float:roundtime = get_cvar_float("mp_roundtime");    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it    {#if defined STATSX_DEBUG        log_amx("Reset round stats")#endif                // Reset game stats on game start and restart.        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())        {#if defined STATSX_DEBUG            log_amx("Reset game stats")#endif            g_fStartGame = 0.0             // Clear team and game stats.            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)            {                g_izTeamEventScore[iTeam] = 0                                for (i = 0; i < 8; i++)                    g_izTeamGameStats[iTeam][i] = 0            }             // Clear game stats, incl '0' that is sum of all users.            for (id = 0; id < MAX_PLAYERS; id++)            {                for (i = 0; i < 8; i++)                    g_izUserGameStats[id][i] = 0            }        }         // Update team score with "TeamScore" event values and        // clear team round stats.        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)        {            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]                        for (i = 0; i < 8; i++)                g_izTeamRndStats[iTeam][i] = 0        }         // Clear user round stats, incl '0' that is sum of all users.        for (id = 0; id < MAX_PLAYERS; id++)        {            g_izUserRndName[id][0] = 0                        for (i = 0; i < 8; i++)                g_izUserRndStats[id][i] = 0                        g_fzShowUserStatsTime[id] = 0.0        }         // Allow end round stats and reset end round triggered indicator.        g_iRoundEndTriggered = 0        g_iRoundEndProcessed = 0        g_fShowStatsTime = 0.0         // Update local configuration vars with value in cvars.        get_config_cvars()    }     return PLUGIN_CONTINUE} // Reset killer info on round restart.public eventResetHud(id){    new args[1]    args[0] = id        if (g_iPluginMode & MODE_HUD_DELAY)        set_task(0.01, "delay_resethud", 200 + id, args, 1)    else        delay_resethud(args)        return PLUGIN_CONTINUE} public delay_resethud(args[]){    new id = args[0]    new Float:fGameTime     // Show user and score round stats after HUD-reset#if defined STATSX_DEBUG    log_amx("Reset HUD for #%d", id)#endif    fGameTime = get_gametime()    show_user_hudstats(id, fGameTime)    show_roundend_hudstats(id, fGameTime)     // Reset round stats    g_izKilled[id][KILLED_KILLER_ID] = 0    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0    g_izShowStatsFlags[id] = -1     // Initialize flags    g_fzShowUserStatsTime[id] = 0.0    g_izUserAttackerDistance[id] = 0        for (new i = 0; i < MAX_PLAYERS; i++)        g_izUserVictimDistance[id][i] = 0        return PLUGIN_CONTINUE} // Save killer info on death.public client_death(killer, victim, wpnindex, hitplace, TK){    // Bail out if no killer.    if (!killer)        return PLUGIN_CONTINUE     if (killer != victim)    {        new iaVOrigin[3], iaKOrigin[3]        new iDistance                get_user_origin(victim, iaVOrigin)        get_user_origin(killer, iaKOrigin)                g_izKilled[victim][KILLED_KILLER_ID] = killer        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0         iDistance = get_distance(iaVOrigin, iaKOrigin)        g_izUserAttackerDistance[victim] = iDistance        g_izUserVictimDistance[killer][victim] = iDistance    }        g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1     // Display kill stats for the player if round    // end stats was not processed.    if (!g_iRoundEndProcessed)        kill_stats(victim)     return PLUGIN_CONTINUE} // Display hudmessage stats on death.// This will also update all round and game stats.// Must be called at least once per round.kill_stats(id){    // Bail out if user stats timer is non-zero,     // ie function already called.    if (g_fzShowUserStatsTime[id] > 0.0)    {        return    }            new team = get_user_team(id)    if (team < 1 || team > 2)    {        return    }     // Flag kill stats displayed for this player.    g_fzShowUserStatsTime[id] = get_gametime()     // Add user death stats to user round stats    new izStats[8], izBody[8]    new iTeam, i    new iKiller     iKiller = g_izKilled[id][KILLED_KILLER_ID]     // Get user's team (if dead use the saved team)    if (iKiller)        iTeam = g_izKilled[id][KILLED_TEAM] - 1    else        iTeam = get_user_team(id) - 1     get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)     if (get_user_rstats(id, izStats, izBody))    {        // Update user's team round stats        if (iTeam >= 0 && iTeam < MAX_TEAMS)        {            for (i = 0; i < 8; i++)            {                g_izTeamRndStats[iTeam][i] += izStats[i]                g_izTeamGameStats[iTeam][i] += izStats[i]                g_izUserRndStats[0][i] += izStats[i]                g_izUserGameStats[0][i] += izStats[i]            }        }         // Update user's round stats        if (g_izUserUserID[id] == get_user_userid(id))        {            for (i = 0; i < 8; i++)            {                g_izUserRndStats[id][i] += izStats[i]                g_izUserGameStats[id][i] += izStats[i]            }        } else {            g_izUserUserID[id] = get_user_userid(id)                        for (i = 0; i < 8; i++)            {                g_izUserRndStats[id][i] = izStats[i]                g_izUserGameStats[id][i] = izStats[i]            }        }     }   // endif (get_user_rstats())     // Report stats in the chat section, if player is killed.    if (KillerChat && iKiller && iKiller != id)    {        if (format_kill_ainfo(id, iKiller, g_sBuffer))        {            client_print(id, print_chat, "* %s", g_sBuffer)            format_kill_vinfo(id, iKiller, g_sBuffer)        }                client_print(id, print_chat, "* %s", g_sBuffer)    }     // Display player stats info.#if defined STATSX_DEBUG    log_amx("Kill stats for #%d", id)#endif    show_user_hudstats(id, 0.0)} public eventEndRound(){    // Update local configuration vars with value in cvars.    get_config_cvars()     // If first end round event in the round, calculate team score.    if (!g_iRoundEndTriggered)    {        read_data(2, t_sText, MAX_TEXT_LENGTH)                if (t_sText[7] == 't')          // Terrorist wins            g_izTeamScore[0]++        else if (t_sText[7] == 'c')     // CT wins            g_izTeamScore[1]++    }     set_task(0.3, "ERTask", 997)        return PLUGIN_CONTINUE} public ERTask(){    // Flag round end triggered.    g_iRoundEndTriggered = 1     // Display round end stats to all players.    endround_stats()} endround_stats(){    // Bail out if end round stats has already been processed    // or round end not triggered.    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)        return     new iaPlayers[32], iPlayer, iPlayers, id     get_players(iaPlayers, iPlayers)     // Display attacker & victim list for all living players.    // This will also update all round and game stats for all players    // not killed.#if defined STATSX_DEBUG    log_amx("End round stats")#endif        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)    {        id = iaPlayers[iPlayer]                if (g_fzShowUserStatsTime[id] == 0.0)        {            kill_stats(id)        }    }     g_sAwardAndScore[0] = 0     // Create round awards.    if (ShowMostDisruptive)        add_most_disruptive(g_sAwardAndScore)    if (ShowBestScore)        add_best_score(g_sAwardAndScore)     // Create round score.     // Compensate HUD message if awards are disabled.    if (ShowTeamScore || ShowTotalStats)    {        if (ShowMostDisruptive && ShowBestScore)            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")        else if (ShowMostDisruptive || ShowBestScore)            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")        else            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")         if (ShowTeamScore)            add_team_score(g_sAwardAndScore)                if (ShowTotalStats)            add_total_stats(g_sAwardAndScore)    }     save_team_chatscore()     // Get and save round end stats time.    g_fShowStatsTime = get_gametime()     // Display round end stats to all players.    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)    {        id = iaPlayers[iPlayer]        show_roundend_hudstats(id, 0.0)    }     // Flag round end processed.    g_iRoundEndProcessed = 1} public eventTeamScore(){    new sTeamID[1 + 1], iTeamScore    read_data(1, sTeamID, 1)    iTeamScore = read_data(2)    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore        return PLUGIN_CONTINUE} public eventIntermission(){    if (EndPlayer || EndTop15)        set_task(1.0, "end_game_stats", 900)} public end_game_stats(){    new iaPlayers[32], iPlayer, iPlayers, id     if (EndPlayer)    {        get_players(iaPlayers, iPlayers)                for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)        {            id = iaPlayers[iPlayer]                        if (!g_izStatsSwitch[id])                continue    // Do not show any stats                        cmdStatsMe(iaPlayers[iPlayer])        }    }    else if (EndTop15)    {        get_players(iaPlayers, iPlayers)        format_top15(g_sBuffer)                for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)        {            id = iaPlayers[iPlayer]                        if (!g_izStatsSwitch[id])                continue    // Do not show any stats                        show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")        }    }        return PLUGIN_CONTINUE} public eventSpecMode(id){    new sData[12]    read_data(2, sData, 11)    g_izSpecMode[id] = (sData[10] == '2')        return PLUGIN_CONTINUE}  public eventShowRank(id){    if (SpecRankInfo && g_izSpecMode[id])    {        new iPlayer = read_data(2)                if (is_user_connected(iPlayer))        {            new izStats[8], izBody[8]            new iRankPos, iRankMax                        get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)                        iRankPos = get_user_stats(iPlayer, izStats, izBody)            iRankMax = get_statsnum()                        set_hudtype_specmode()            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)        }    }        return PLUGIN_CONTINUE} public client_connect(id){    if (ShowStats)    {        get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1    }    else        g_izStatsSwitch[id] = 0     g_izKilled[id][KILLED_KILLER_ID] = 0    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0    g_izShowStatsFlags[id] = 0      // Clear all flags    g_fzShowUserStatsTime[id] = 0.0     return PLUGIN_CONTINUE} 

Re: top15 background

Posted: 2014 Dec 13 17:13
by laimiukas3

Re: top15 background

Posted: 2014 Dec 13 17:27
by iFreak
Supranti jeigu desiu sita koda:

Code: Select all

    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<center><img src='http://ldz.ro/forum/logo.png'  width='622' height='80' /></center><body bgcolor=#000000><center><font color=green size=3>http://ldz.ro/forum</font></center><font color=white><pre>")
man tas bg bus virs teksto , o man reik visa background uzdet

Re: top15 background

Posted: 2014 Dec 13 17:57
by psychical
Šiaip BG užsideda

Code: Select all

<body style='background: #fff url(nuoroda);'>

Re: top15 background

Posted: 2014 Dec 13 18:08
by iFreak
Kitaip susitvarkiau. kodas

Code: Select all

iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><body background=[b]NUORODA[/b] bgProperties=fixed><font color=#FFB000><pre>")