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Fake knife

Posted: 2014 Dec 02 15:21
by iFreak
Gal kas galetu i plugin i mest fake knife terroristams

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#include <amxmodx>#include <fakemeta>#include <cstrike>#include <hamsandwich> new const g_Plugin[] = "HNS Deathmatch";new const g_Version[] = "2.1";new const g_Author[] = "Jon"; new g_CvarEnable;new g_CvarGameName;new g_CvarStabOnly;new g_CvarRespawnDelay;new g_CvarProtectionTime;new g_CvarNoFlash;new g_CvarHidersFlashbangs;new g_CvarHidersSmokegrenade;new g_CvarHidersHegrenade;new g_CvarSeekersFlashbangs;new g_CvarSeekersSmokegrenade;new g_CvarSeekersHegrenade;new g_MsgScreenFade; new const g_BuyCommands[][] ={    "usp", "glock", "deagle", "p228", "elites",    "fn57", "m3", "xm1014", "mp5", "tmp", "p90",    "mac10", "ump45", "ak47", "galil", "famas",    "sg552", "m4a1", "aug", "scout", "awp", "g3sg1",    "sg550", "m249", "vest", "vesthelm", "flash",    "hegren", "sgren", "defuser", "nvgs", "shield",    "primammo", "secammo", "km45", "9x19mm", "nighthawk",    "228compact", "fiveseven", "12gauge", "autoshotgun",    "mp", "c90", "cv47", "defender", "clarion", "krieg552",    "bullpup", "magnum", "d3au1", "krieg550"} new const g_EntityClassNames[][] = {    "func_breakable",     "func_door_rotating",     "func_door",     "func_vip_safetyzone",     "func_escapezone",     "hostage_entity",     "monster_scientist",     "func_bomb_target",     "info_bomb_target"} new bool:g_Joined[33]; public plugin_init() {    register_plugin(g_Plugin, g_Version, g_Author);    register_cvar("hns_deathmatch_version", g_Version, FCVAR_SERVER);        g_CvarEnable = register_cvar("hnsdm_enable", "1");        if(!get_pcvar_num(g_CvarEnable))        return;        new gamename[32];    formatex(gamename, 31, "%s %s", g_Plugin, g_Version);        g_CvarGameName = register_cvar("hnsdm_gamename", gamename);    g_CvarStabOnly = register_cvar("hnsdm_stabonly", "1");    g_CvarRespawnDelay = register_cvar("hnsdm_respawndelay", "1.5");    g_CvarProtectionTime = register_cvar("hnsdm_protectiontime", "5.0");    g_CvarNoFlash = register_cvar("hnsdm_noflash", "1");    g_CvarHidersFlashbangs = register_cvar("hnsdm_hiders_flashbangs", "1")    g_CvarHidersSmokegrenade = register_cvar("hnsdm_hiders_smokegrenade", "1")    g_CvarHidersHegrenade = register_cvar("hnsdm_hiders_hegrenade", "0")    g_CvarSeekersFlashbangs = register_cvar("hnsdm_seekers_flashbangs", "0")    g_CvarSeekersSmokegrenade = register_cvar("hnsdm_seekers_smokegrenade", "0")    g_CvarSeekersHegrenade = register_cvar("hnsdm_seekers_hegrenade", "0")    g_MsgScreenFade = get_user_msgid("ScreenFade");        register_event("DeathMsg", "eventDeathMsg", "a");    register_message(g_MsgScreenFade, "msgScreenFade");        register_forward(FM_CmdStart, "fwdCmdStart");    register_forward(FM_ClientKill, "fwdClientKill");    register_forward(FM_GetGameDescription,"fwdGetGameDescription");    register_forward(FM_PlayerPostThink, "fwdPlayerPostThink");        RegisterHam(Ham_Spawn, "player", "eventPlayerSpawn", 1);     register_clcmd("buy", "HandleBlock");    register_clcmd("buyammo1", "HandleBlock");    register_clcmd("buyammo2", "HandleBlock");    register_clcmd("buyequip", "HandleBlock");    register_clcmd("cl_autobuy", "HandleBlock");    register_clcmd("cl_rebuy", "HandleBlock");    register_clcmd("cl_setautobuy", "HandleBlock");    register_clcmd("cl_setrebuy", "HandleBlock");    register_clcmd("chooseteam", "HandleBlock");    register_clcmd("say /respawn", "RespawnPlayer");} public plugin_precache() register_forward(FM_Spawn, "fwdSpawn");    public eventDeathMsg(){    new killer = read_data(1)    new victim = read_data(2)        if(killer == 0 && get_user_team(victim) == 1)     {        new lucky = GetRandomCT();                cs_set_user_team(lucky, 1)        client_print(lucky, print_chat, "[HNS] An idiot jumped off and you were lucky and got transfered to Terrorist.")                cs_set_user_team(victim, 2);                GiveItems(lucky)        SetStealth(lucky)    }        else if(killer == victim)    {        set_task(get_pcvar_float(g_CvarRespawnDelay), "RespawnPlayer", victim)                return PLUGIN_HANDLED;    }        else if(get_user_team(killer) == 2)         {         cs_set_user_team(killer, 1);         cs_set_user_team(victim, 2);                 GiveItems(killer)        SetStealth(killer)    }                set_task(get_pcvar_float(g_CvarRespawnDelay), "RespawnPlayer", victim)        return PLUGIN_CONTINUE;} public eventPlayerSpawn(id) {    if(is_user_alive(id)) GiveItems(id);} public RespawnPlayer(id) {    if(!is_user_alive(id)) ExecuteHam(Ham_CS_RoundRespawn, id); } public fwdCmdStart(id, handle, seed){    if(!get_pcvar_num(g_CvarStabOnly) || !is_user_alive(id) || get_user_team(id) != 2) return FMRES_IGNORED;            static clip, ammo;        if(get_user_weapon(id, clip, ammo) != CSW_KNIFE) return FMRES_IGNORED;            static button;    button = get_uc(handle, UC_Buttons);                        if(button & IN_ATTACK) button = (button & ~IN_ATTACK) | IN_ATTACK2;            set_uc(handle, UC_Buttons, button);            return FMRES_SUPERCEDE;} public fwdPlayerPostThink(id){    if(!g_Joined[id])    {        if(0 < get_user_team(id) < 3 && !is_user_alive(id))        {            set_task(1.0, "RespawnPlayer", id)                        g_Joined[id] = true;        }    }} public fwdClientKill(id) return FMRES_SUPERCEDE; public fwdSpawn(ent){    if(!pev_valid(ent)) return FMRES_IGNORED;        new class[32];    pev(ent, pev_classname, class, 31);        for(new i = 0; i < sizeof(g_EntityClassNames); i++)    {        if(equal(class, g_EntityClassNames[i]))        {            engfunc(EngFunc_RemoveEntity, ent);                        return FMRES_SUPERCEDE;        }    }        return FMRES_IGNORED;} public fwdGetGameDescription(){    new gamename[32];    get_pcvar_string(g_CvarGameName, gamename, 31)        forward_return(FMV_STRING, gamename)        return FMRES_SUPERCEDE;} public msgScreenFade(msgid, dest, id){    if(is_user_alive(id) && get_pcvar_num(g_CvarNoFlash) == get_user_team(id))    {        static data[4];        data[0] = get_msg_arg_int(4);         data[1] = get_msg_arg_int(5)        data[2] = get_msg_arg_int(6);         data[3] = get_msg_arg_int(7)                    if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199) return PLUGIN_HANDLED;    }        return PLUGIN_CONTINUE;} public client_command(id){    new sArg[13];        if(read_argv(0, sArg, 12) > 11) return PLUGIN_CONTINUE;        for(new i = 0; i < sizeof(g_BuyCommands); i++)    {        if(equali(g_BuyCommands[i], sArg, 0)) return PLUGIN_HANDLED;    }        return PLUGIN_CONTINUE;} public HandleBlock(id) return PLUGIN_HANDLED;    public UnsetStealth(id) fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255); SetStealth(id){    if(get_user_health(id) != 100)        fm_set_user_health(id, 100)            fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 0);    set_task(get_pcvar_float(g_CvarProtectionTime), "UnsetStealth", id)} GiveItems(id){       cs_reset_user_model(id)    fm_strip_user_weapons(id)        switch(get_user_team(id))    {        case 1:        {               if(get_pcvar_num(g_CvarHidersFlashbangs))            {                fm_give_item(id, "weapon_flashbang")                cs_set_user_bpammo(id, CSW_FLASHBANG, get_pcvar_num(g_CvarHidersFlashbangs))            }                        if(get_pcvar_num(g_CvarHidersSmokegrenade))                fm_give_item(id, "weapon_smokegrenade")                            if(get_pcvar_num(g_CvarHidersHegrenade))                fm_give_item(id, "weapon_hegrenade")        }                case 2:        {            fm_give_item(id, "weapon_knife")                            if(get_pcvar_num(g_CvarSeekersFlashbangs))            {                fm_give_item(id, "weapon_flashbang")                cs_set_user_bpammo(id, CSW_FLASHBANG, get_pcvar_num(g_CvarSeekersFlashbangs))            }                        if(get_pcvar_num(g_CvarSeekersSmokegrenade))                fm_give_item(id, "weapon_smokegrenade")                            if(get_pcvar_num(g_CvarSeekersHegrenade))                fm_give_item(id, "weapon_hegrenade")        }    }} GetRandomCT(){    static iPlayers[32], iCT_num;    get_players(iPlayers, iCT_num, "ae", "CT");            if(!iCT_num)        return 0;            return iCT_num > 1 ? iPlayers[random(iCT_num)] : iPlayers[iCT_num - 1];} stock fm_set_user_godmode(index, godmode = 0) {    set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM)     return 1} stock fm_set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {    return fm_set_rendering(index, fx, r, g, b, render, amount)} stock fm_strip_user_weapons(index) {    new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))    if (!pev_valid(ent))        return 0     dllfunc(DLLFunc_Spawn, ent)    dllfunc(DLLFunc_Use, ent, index)    engfunc(EngFunc_RemoveEntity, ent)     return 1} stock fm_give_item(index, const item[]) {    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))        return 0     new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))    if (!pev_valid(ent))        return 0     new Float:origin[3]    pev(index, pev_origin, origin)    set_pev(ent, pev_origin, origin)    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)    dllfunc(DLLFunc_Spawn, ent)     new save = pev(ent, pev_solid)    dllfunc(DLLFunc_Touch, ent, index)    if (pev(ent, pev_solid) != save)        return ent     engfunc(EngFunc_RemoveEntity, ent)     return -1} stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {    new Float:RenderColor[3]    RenderColor[0] = float(r)    RenderColor[1] = float(g)    RenderColor[2] = float(b)     set_pev(entity, pev_renderfx, fx)    set_pev(entity, pev_rendercolor, RenderColor)    set_pev(entity, pev_rendermode, render)    set_pev(entity, pev_renderamt, float(amount))     return 1} stock fm_set_user_health(index, health) {    health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)     return 1} 
kažkas tokio:

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#include <amxmodx>#include <engine>#include <cstrike> #define Version   "1.0" new g_pFakeKnife public plugin_init(){        register_plugin("HNS Fake Terro Knife", Version, "Jon")            g_pFakeKnife = register_cvar("hns_fake_knife", "1")            register_event("CurWeapon", "EventSelectKnife", "be", "1=1", "2=29")} public EventSelectKnife(client){    if(cs_get_user_team(client) == CS_TEAM_T && get_pcvar_num(g_pFakeKnife) == 1)    {        entity_set_string(client, EV_SZ_viewmodel, "")        entity_set_string(client, EV_SZ_weaponmodel, "")    }}