Spalvos
Posted: 2013 Nov 20 16:51
Sveiki, gal galite žinot kas kaip spalvas reikia dėti, kad ir paprasčiausioje client_print() funkcijoje. Ačiū.
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/** * Sends colored message to player. Set index to 0 to send text globally. * This works only under Counter-Strike 1.6 and Counter-Strike: Condition Zero. * * The available colors identifiers are : * green ^4 ; use location color from this point forward * red/blue/grey ^3 ; use team color from this point forward * red/blue/grey ^2 ; use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. * normal ^1 ; use normal color from this point forward * * The team color is defined either with a sender's index, or a specific team color using print_team_* constants (print_team_blue, print_team_red, print_team_grey). * A message must start with a default color. * * An example would be: client_print_color(id, print_team_red, "^4This is green ^3this is red, ^1this is your default chat text color"); * Another with index : client_print_color(id, idOther, "^4This is green ^3this idOther's team color, ^1this is your default chat text color"); * In multilingual file : KEY = ^1This is normal color, ^4this is green, ^1normal again ^3and now team color. * * @param index This is the player index (1 to maxplayer) you want to send the message, use 0 to send to all players. * @param sender This is the player index you want to use the team color, see print_team_* constants if you want to force a color. * @param fmt Format string in which patterns gonna be replaced with argument list. * * @return 1 if the message has been sent, * 0 if the index specified is a not connected player, * or if a global message has not been sent because there are no humans players. */native client_print_color(index, sender, const message[], any:...);
Žinau tas rgb, bet man įdomu ar įmanoma pvz html spalvą įkišt ir kokiu būdu?GhostMan wrote:1.8.3 amxxCode: Select all
/** * Sends colored message to player. Set index to 0 to send text globally. * This works only under Counter-Strike 1.6 and Counter-Strike: Condition Zero. * * The available colors identifiers are : * green ^4 ; use location color from this point forward * red/blue/grey ^3 ; use team color from this point forward * red/blue/grey ^2 ; use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. * normal ^1 ; use normal color from this point forward * * The team color is defined either with a sender's index, or a specific team color using print_team_* constants (print_team_blue, print_team_red, print_team_grey). * A message must start with a default color. * * An example would be: client_print_color(id, print_team_red, "^4This is green ^3this is red, ^1this is your default chat text color"); * Another with index : client_print_color(id, idOther, "^4This is green ^3this idOther's team color, ^1this is your default chat text color"); * In multilingual file : KEY = ^1This is normal color, ^4this is green, ^1normal again ^3and now team color. * * @param index This is the player index (1 to maxplayer) you want to send the message, use 0 to send to all players. * @param sender This is the player index you want to use the team color, see print_team_* constants if you want to force a color. * @param fmt Format string in which patterns gonna be replaced with argument list. * * @return 1 if the message has been sent, * 0 if the index specified is a not connected player, * or if a global message has not been sent because there are no humans players. */native client_print_color(index, sender, const message[], any:...);