bullet damage
Posted: 2013 Apr 04 13:50
sveiki gal kas galetu padaryti arba pasakyti kaip padaryti ivairiom color buled demage nes cia tik melinai o as noreciau kad vis saudant spalva keistusi aciu 
kaip suprantu mano manymu cia kazkaip kazka reike keisti

kaip suprantu mano manymu cia kazkaip kazka reike keisti
Code: Select all
set_hudmessage(0, 40, 80, Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1) show_hudmessage(id, "%d", read_data(2)) }
Code: Select all
#include <amxmodx> #define PLUGIN "Bullet Damage"#define AUTHOR "ConnorMcLeod"#define VERSION "0.0.1" #define MAX_PLAYERS 32 new const Float:g_flCoords[][] = { {0.50, 0.40}, {0.56, 0.44}, {0.60, 0.50}, {0.56, 0.56}, {0.50, 0.60}, {0.44, 0.56}, {0.40, 0.50}, {0.44, 0.44}} new g_iPlayerPos[MAX_PLAYERS+1] new g_iMaxPlayersnew g_pCvarEnabled public plugin_init(){ register_plugin(PLUGIN, VERSION, AUTHOR) g_pCvarEnabled = register_cvar("bullet_damage", "1") register_event("Damage", "Event_Damage", "b", "2>0", "3=0") g_iMaxPlayers = get_maxplayers()} public Event_Damage( iVictim ){ if( get_pcvar_num(g_pCvarEnabled) && (read_data(4) || read_data(5) || read_data(6)) ) { new id = get_user_attacker(iVictim) if( (1 <= id <= g_iMaxPlayers) && is_user_connected(id) ) { new iPos = ++g_iPlayerPos[id] if( iPos == sizeof(g_flCoords) ) { iPos = g_iPlayerPos[id] = 0 } set_hudmessage(0, 40, 80, Float:g_flCoords[iPos][0], Float:g_flCoords[iPos][1], 0, 0.1, 2.5, 0.02, 0.02, -1) show_hudmessage(id, "%d", read_data(2)) } }}