Chate nemato komandos
Posted: 2013 Mar 17 19:23
Sveiki,
Nezinau ar cia rasau, bet manau susija.
Kaip padaryti kad tarkim parasius /bhop nerodytu chate ir nefloodintu?
Nezinau ar cia rasau, bet manau susija.
Kaip padaryti kad tarkim parasius /bhop nerodytu chate ir nefloodintu?
Code: Select all
#include <amxmodx> #include <engine> #define FL_WATERJUMP (1<<11) // player jumping out of water #define FL_ONGROUND (1<<9) // At rest / on the ground new bool:Bhop; public plugin_init() { register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza") register_cvar("sbhopper_version", "1.2", FCVAR_SERVER) register_cvar("bh_enabled", "1") register_cvar("bh_autojump", "1") register_cvar("bh_showusage", "1") register_clcmd("say /bhop", "OnSayBhop"); register_clcmd("say_team /bhop", "OnSayBhop"); } public OnSayBhop(client) { if (get_user_flags(client) & ADMIN_SLAY) Bhop = !Bhop; } public client_PreThink(id) { if (!Bhop || !get_cvar_num("bh_enabled")) return PLUGIN_CONTINUE entity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumping if (!get_cvar_num("bh_autojump")) return PLUGIN_CONTINUE // Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically if (entity_get_int(id, EV_INT_button) & 2) { // If holding jump new flags = entity_get_int(id, EV_INT_flags) if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity) entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation } return PLUGIN_CONTINUE }