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Weapons upgrades

Posted: 2013 Mar 08 19:42
by Froza
Sveiki, darau weapons upgrades, bet pakeitus speed, damge ir recoil niekas nepasikeičia serve...
Noriu pakeisti usp.
Pavyko pakeisti modelį
Zoom veikia, bet visa kita liko deagle upgrades...

Code: Select all

#include <amxmodx>#include <fakemeta>#include <hamsandwich>#include <xs>#include <gunxpmod>#include <engine>#include <cstrike> new PLUGIN_NAME[]   = "UNLOCK : USP"new PLUGIN_AUTHOR[]     = "xbatista"new PLUGIN_VERSION[]    = "1.0" new const WEAPON_P_MDL[] = "models/gunxpmod/p_usp.mdl";new const WEAPON_V_MDL[] = "models/gunxpmod/v_usp.mdl";new const WEAPON_W_MDL[] = "models/gunxpmod/w_usp.mdl";#define WEAPON_CSW CSW_USPnew const weapon_n[] = "weapon_usp"; const m_pPlayer = 41;const m_flPrimaryAttack = 46; #define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers ) new g_hasZoom[33]; new damage_weapon, pCvarRof, weapon_recoil;new g_maxplayers;   new bool:g_Weapon[33]; new szClip, szAmmo;new Float:cl_pushangle[33][3]; public plugin_init() {    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)    register_gxm_item("USP", "+Aim +Rate +Power ( USP )", 30)     damage_weapon = register_cvar("gxm_damage_dg","0.5"); // damage multiplier    pCvarRof = register_cvar( "dg_rof", "0.090" ); // weapon rof , 0.090 - fast    weapon_recoil = register_cvar( "dg_recoil", "0.12" ); // weapon recoil     register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");        RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPost" , 1 );    RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPre");         RegisterHam( Ham_Item_Deploy , weapon_n, "Fwd_AttackSpeedPost", 1 );     RegisterHam(Ham_TakeDamage, "player", "Ham_DamageWeapon");     register_forward( FM_CmdStart, "Fwd_CmdStart" );     g_maxplayers = get_maxplayers();}public gxm_item_enabled(id) {    g_Weapon[id] = true;}public client_connect(id) {    g_Weapon[id] = false;}public plugin_precache()  {    engfunc(EngFunc_PrecacheModel, WEAPON_V_MDL);    engfunc(EngFunc_PrecacheModel, WEAPON_P_MDL);    engfunc(EngFunc_PrecacheModel, WEAPON_W_MDL);} public Fwd_AttackSpeedPre(Ent){    new id = pev(Ent,pev_owner);    entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);}public Fwd_AttackSpeedPost( const Entity ){    static id ; id = get_pdata_cbase(Entity, m_pPlayer, 4)    if (g_Weapon[id] && IsPlayer(id) )    {        set_pdata_float( Entity, m_flPrimaryAttack, get_pcvar_float( pCvarRof ), 4 );         new Float:push[3];        entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);        xs_vec_sub( push, cl_pushangle[id], push);        xs_vec_mul_scalar( push, get_pcvar_float( weapon_recoil ), push);        xs_vec_add( push, cl_pushangle[id], push);        entity_set_vector( id, EV_VEC_punchangle, push);    }} public Ham_DamageWeapon(id, inflictor, attacker, Float:damage, damagebits) {    if ( !IsPlayer(attacker) || !g_Weapon[attacker] )            return HAM_IGNORED;      new weapon2 = get_user_weapon(attacker, _, _);    if( weapon2 == WEAPON_CSW)    {        SetHamParamFloat(4, damage * get_pcvar_float(damage_weapon));        return HAM_HANDLED;    }     return HAM_IGNORED;}public Event_CurWeapon(id) {    if ( !g_Weapon[id] || !is_user_alive(id) )    return PLUGIN_CONTINUE;     new Gun = read_data(2)      if( Gun == WEAPON_CSW)    {        entity_set_string(id, EV_SZ_viewmodel, WEAPON_V_MDL)    }     return PLUGIN_CONTINUE;} public Fwd_CmdStart( id, uc_handle, seed ){    if( !is_user_alive( id ) || !g_Weapon[id] )         return FMRES_IGNORED;     if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )    {        new szWeapID = get_user_weapon( id, szClip, szAmmo )         if( szWeapID == WEAPON_CSW && !g_hasZoom[ id ])        {            g_hasZoom[ id ] = true            cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )        }         else         {   if( g_hasZoom[ id ] )            {                g_hasZoom[ id ] = false                cs_set_user_zoom( id,  CS_RESET_ZOOM, 0 )            }        }         return FMRES_HANDLED;    }     return FMRES_IGNORED;}
Deagle cvarai.

Code: Select all

    damage_weapon = register_cvar("gxm_damage_dg","3.5"); // damage multiplier    pCvarRof = register_cvar( "dg_rof", "0.700" ); // weapon rof , 0.090 - fast    weapon_recoil = register_cvar( "dg_recoil", "0.8" ); // weapon recoil

Re: Weapons upgrades

Posted: 2013 Mar 08 20:13
by Trickas
cvarus pervadink

Re: Weapons upgrades

Posted: 2013 Mar 08 20:39
by Froza
Dėkui, visai neatkreipiau dėmesio į tai. :)