http://steamcommunity.com/games/70/anno ... 6663337613
Changes in this update are:
Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS
Fixed corrupt HTTP downloads if the url sent by the game server resulted in a 404 error
Fixed corruption of text input when hitting backspace while composing a message
Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
Fixed mouse clicks sometimes being lost
15d
http://steamcommunity.com/games/70/anno ... 0893965116
Latest beta update announcement:
Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
Fixed movement when running at more than 100fps
Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
Increased supported entity count in Counter-Strike 1.6 to 1800
20d
http://steamcommunity.com/gid/103582791 ... 0513252985
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Features in this update include:
Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
Added a "Raw Input" checkbox in the Mouse tab of the Options dialog. This button toggles the "m_rawinput" cvar. If selected raw input API's will be used to get mouse input, usually with lower latency but missing the post processing from your OS's Window manager
Added a "Low video quality" option in the Video tab of the Options dialog. Use this check box if you have an older GPU and want to trade off visual quality for FPS
Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
Added support for binding the multiply key on the numeric keypad, the engine bind name for this new key is "kp_mul"
Added support for binding Windows key, key name "win". Be careful binding this key, your OS may also act on presses from it
Made keypad enter key activate an item when pressed in the server browser
Made the "timerefresh" command require sv_cheats be set for its use. This command is for developer profiling and shouldn't be generally used
Added listing of games from the valve_downloads folder in the New Game dialog
Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
Improved HTTP download performance
Improved movement when running at more than 100fps
Removed now unused sv_voicecodec and sv_voicequality cvars
Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
Fixes in this update include:
Fixed left shift key presses not detecting properly
Fixed viewdemo command causing a crash
Fixed load dialog in viewdemo command not actually loading the demo
Fixed Player List dialog not allowing you to mute a player
Fixed crash on restart if you had the serverbrowser active
Fixed double entries in the sprays list pulldown under options
Fixed crash if Windows OS level DEP setting was turned on for all programs and you ran in software mode
Fixed downloading of content from servers via HTTP, both if you got a 404 error on one of the links or the file was in the base download folder
Fixed some commands writing config files to a bad path
Fixed corruption of text input when hitting backspace while composing a message
Fixed mouse clicks sometimes being lost