block sound..
Posted: 2013 Jan 05 19:13
ka gi pasidariau koda kuris blokuotu mano norimus sound, tik dabar iskilo klausimas, kodel sis kodas blokuoja rnd msg kaip round draw terrorist win, ir pan? kodel turiu naudoti papildomus eventus kaip emit sound kad galeciau uzblokuoti
taip pat nezinau su kokiu event'u galeciau uzhookinti hostig'u sound'us ir juos uzblokuoti.
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Neveikiantys "go.wav", "letsgo.wav", "locknload.wav", "moveout.wav",
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#include <amxmodx>#include <amxmisc>#include <fakemeta> new const sound_list[][]= { // nebutina full path "die1.wav", "die2.wav", "die3.wav", "death6.wav", "MRAD_GO", "MRAD_LETSGO", "MRAD_LOCKNLOAD", "MRAD_MOVEOUT" /* Neveikiantys "go.wav", "letsgo.wav", "locknload.wav", "moveout.wav", "hos1.wav", "hos2.wav", "hos3.wav", "hos4.wav", "hos5.wav", */} public plugin_init() { // Hook'ai register_message(get_user_msgid("SendAudio"),"block_sound") register_forward(FM_EmitSound, "block_sound") register_forward(FM_EmitAmbientSound, "block_sound")} public block_sound(id, channel, const sound[]) { /* equali blokuoja visus kaip gunswitch, drop!!! containi nuo contain skiriasi - containi atpazysta dIe1 ir pan tas pats su equal ir equali */ for(new i = 0;i< sizeof(sound_list);i++) { if(containi(sound, sound_list[i]) != -1 && is_user_connected(id)) { return FMRES_SUPERCEDE } } return FMRES_IGNORED}