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reload

Posted: 2012 Dec 02 10:25
by nuodas159
Kodėl kai bandai persitaisyti, tai vietoj to, kad neleistu to padaryti, iššauna?

Code: Select all

public client_PreThink(id){ if((bPlayerInDuel[id]) && iMode[id] != 1) {  new buttons = entity_get_int(id, EV_INT_button)       if(buttons & IN_RELOAD)   entity_set_int(id, EV_INT_button, buttons | ~IN_RELOAD) }}

Re: reload

Posted: 2012 Dec 02 17:48
by aaarnas
buttons & ~IN_RELOAD

Re: reload

Posted: 2012 Dec 02 17:50
by newb
Ciuju auto reloado, kai lieka 0 kulku nesustabdys.