Mirus nutrenkia zaibas
Forum rules
Šiame forume galite siūlyti idėjas ar prašyti jums reikalingų pluginų. Jei kas nors pradės jį kurti, tai pasirašys Jūsų sukurtoje temoje. Niekada nepykite, jei niekas neatsako į Jūsų prašymą. Gal tai tiesiog per sudėtinga, arba reikalauja per daug darbo.
Šiame forume galite siūlyti idėjas ar prašyti jums reikalingų pluginų. Jei kas nors pradės jį kurti, tai pasirašys Jūsų sukurtoje temoje. Niekada nepykite, jei niekas neatsako į Jūsų prašymą. Gal tai tiesiog per sudėtinga, arba reikalauja per daug darbo.
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Mirus nutrenkia zaibas
sveik, ieškojau tokio linksmo plugino, kad kai numiršti tave nutrenkia žaibas, dažnai naudojamas deathrun serveriuose, bet internete neradau. Kas žino pavadinimą ar patį pluginą turit, pasidalinkit, dėkui.
- laimiukas3
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Re: Mirus nutrenkia zaibas
kazkas panasaus
Code: Select all
#include <amxmodx> #define PLUGIN "Deathtype Effects"#define VERSION "1.0"#define AUTHOR "anakin_cstrike" #define TEMP_MSG 16#define TEMP_MSG2 1936 new toggle_plugin,toggle_hs,toggle_kn,toggle_he,g_Smoke,g_Lightning,g_Explode;public plugin_init(){ register_plugin(PLUGIN, VERSION, AUTHOR); register_event("DeathMsg","hook_death","a"); toggle_plugin = register_cvar("death_effects","1"); toggle_hs = register_cvar("hs_effect","1"); toggle_kn = register_cvar("kn_effect","1"); toggle_he = register_cvar("he_effect","1");}public plugin_precache(){ precache_sound("ambience/thunder_clap.wav"); precache_sound("weapons/headshot2.wav"); precache_sound("weapons/explode3.wav"); g_Smoke = precache_model("sprites/steam1.spr"); g_Lightning = precache_model("sprites/lgtning.spr"); g_Explode = precache_model("sprites/white.spr"); return PLUGIN_CONTINUE}public hook_death(){ if(get_pcvar_num(toggle_plugin) != 1) return PLUGIN_CONTINUE; if(!read_data(1)) return PLUGIN_CONTINUE; new wpn[3],vOrigin[3],coord[3]; new victim = read_data(2); new hs = read_data(3); read_data(4,wpn,2); get_user_origin(victim,vOrigin); vOrigin[2] -= 26 coord[0] = vOrigin[0] + 150; coord[1] = vOrigin[1] + 150; coord[2] = vOrigin[2] + 800; if(hs && wpn[0] != 'k' && wpn[1] != 'r' && get_pcvar_num(toggle_hs) == 1) { create_explode(vOrigin); emit_sound(victim,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); } if(wpn[0] == 'k' && !hs && get_pcvar_num(toggle_kn) == 1) { create_thunder(coord,vOrigin); emit_sound(victim,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); } if(wpn[1] == 'r' && !hs && get_pcvar_num(toggle_he) == 1) { create_blood(vOrigin); emit_sound(victim,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); } return PLUGIN_CONTINUE;} create_explode(vec1[3]){ message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); write_byte(TE_BEAMCYLINDER); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2] + TEMP_MSG); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2] + TEMP_MSG2); write_short(g_Explode); write_byte(0); write_byte(0); write_byte(2); write_byte(16); write_byte(0); write_byte(188); write_byte(220); write_byte(255); write_byte(255); write_byte(0); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_EXPLOSION2); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_byte(185); write_byte(10); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); write_byte(TE_SMOKE); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_short(g_Smoke); write_byte(2); write_byte(10); message_end();}create_thunder(vec1[3],vec2[3]){ message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short(g_Lightning); write_byte(1); write_byte(5); write_byte(2); write_byte(20); write_byte(30); write_byte(200); write_byte(200); write_byte(200); write_byte(200); write_byte(200); message_end(); message_begin( MSG_PVS, SVC_TEMPENTITY,vec2); write_byte(TE_SPARKS); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2); write_byte(TE_SMOKE); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short(g_Smoke); write_byte(10); write_byte(10) message_end();}create_blood(vec1[3]){ message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_LAVASPLASH); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); message_end(); }
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