Jump block
Posted: 2012 Apr 05 11:40
Yra kokia funkcija, kuri neleistų žaidėjui šokinėti?
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#include <amxmodx>#include <fakemeta> public plugin_init(){ register_forward(FM_CmdStart, "fw_CmdStart")}public fw_CmdStart(id, handle){ set_uc(handle, UC_Buttons, get_uc(handle, UC_Buttons) &~ IN_JUMP)}
Ot ir ne.Fly3r wrote:Štai taip.
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#include <amxmodx>#include <engine> public client_PreThink(client) if (is_user_alive(client) && entity_get_int(client, EV_INT_button) & IN_BACK && ~entity_get_int(client, EV_INT_oldbuttons) & IN_BACK) client_cmd(client, "-back");
Bet taip irgi blokuoja ne iskarto o po ~0.5 sec, o jei 20 fps bus tai isvis 2sec dar galesi eit, bent man taip buvo kai uzsibugino cs ir mazai fps buvo.hleV wrote:Code: Select all
#include <amxmodx>#include <engine> public client_PreThink(client) if (is_user_alive(client) && entity_get_int(client, EV_INT_button) & IN_BACK && ~entity_get_int(client, EV_INT_oldbuttons) & IN_BACK) client_cmd(client, "-back");